Salt & Chlorine

by brevven

Adds salt, chlorine and more to the base game. Reworks advanced circuit production. Compatible with Krastorio 2 and Space Exploration. A standalone piece of BZ Mods.

Content
a month ago
1.1
14.8K
Mining Fluids Manufacturing

FAQ

What is "BZ"?

BZ is two letters that were unique enough on the Factorio mod portal to not collide with other mod collections. You can pronounce it B's, as in Brevven's, or BEE-ZEE. Yes, the Very BZ mod pack's name is a bit of a groan-inducing pun. To learn more about the full collection of mods, see the forum thread.

I wish a recipe was not changed.

There is now a "Bypass recipes" setting. You can decide which recipes you want this (or each) mod to bypass modifications for. It requires a comma-separated list of internal recipe names. Eg.:

transport-belt, underground-belt

You must use the "internal" recipe-name. If you're not sure how to find it, the easiest way is to use debug mode (F5) and mouse over the recipe in your handcrafting window. Find the recipe-name in the debug properties.

I want to customize recipes even more.

Check out _CodeGreen's Recipe Tweaker mod

What's up with the SE/K2 electronic component lithium recipe.

Currently, this recipe is added in Space Exploration Postprocess mod, and thus, there's no reasonable way to modify it. There are plans to fix this on the SE side, and at that point I'll ensure my mods work well with that recipe as well.

Can you explain some of the recipes?

As with all BZ mods, this mod tends towards slightly more realistic than vanilla factorio, but still not very realistic.

  • Vanilla plastic represents both BPA and PVC thematically. We're not going full petrochem yet
  • Epoxy as a fluid intermediate represents a few steps in a realistic production line, including ECH (epichlorohydrin). Thus, the recipe has a salt byproduct.
  • Salt in steel is supposed to represent pickling. I'm considering changing this prior to moving the mod into "beta" but not sure yet.

<more to come>