Burner Power Progression


Higher tier boilers for power generation are more efficient (supports Bob's Power, KS Power and AAI Industry). The main focus of this mod is Seablock, but should also work with regular Bob's & Angel's (+ AAI Industry). Fuel values of chemical fuels (like coal or solid fuel) are doubled (except nuclear and rocket fuel). CAUTION: Space Exploration/Pyanodons/IR2 or other big overhauls are likely to don't behave as expected.

Tweaks
2 years ago
1.1
5.55K
Power

Changelog

Version: 0.0.4
Date: 2022.11.04
  Changes:
    - Add setting to disable
Version: 0.0.3
Date: 2021.10.03
  Changes:
    - AAI: Respect the startup setting for burner engine, but divide by solid fuel factor (default: 85% / 2 => 42.5%)
    - AAI: Also adjust fuel category "processed-chemical"
Version: 0.0.2
Date: 2021.08.14
  Changes:
    - Fix changelog
    - Fix typos in docu
Version: 0.0.1
Date: 2021.08.14
  Changes:
    - Initial Release.
    - Fuel values for most chemical solids are doubled
    - Don't adjust nuclear fuel, rocket fuel, etc.
    - Boiler efficiency is tiered (percentages relative to current values)
    - All tiers and fuel factors are customizable
    - Boiler mk1: default 50.0% (actually 100% because of doubled fuel values)
    - Boiler mk2: default 55.0% (actually 110%)
    - Boiler mk3: default 62.5% (actually 125%)
    - Boiler mk4: default 72.5% (actually 145%)
    - Boiler mk5: default 85.0% (actually 170%)
    - Fluid boiler mk1: default 100%
    - Fluid boiler mk2: default 110%
    - Fluid boiler mk3: default 125%
    - Fluid boiler mk4: default 145%
    - Nuclear efficiencies are unchanged