Burner Power Progression


Higher tier boilers for power generation are more efficient (supports Bob's Power, KS Power and AAI Industry). The main focus of this mod is Seablock, but should also work with regular Bob's & Angel's (+ AAI Industry). Fuel values of chemical fuels (like coal or solid fuel) are doubled (except nuclear and rocket fuel). CAUTION: Space Exploration/Pyanodons/IR2 or other big overhauls are likely to don't behave as expected.

Tweaks
2 years ago
1.1
5.55K
Power
Owner:
Jodokus31
Source:
https://github.com/jodokus31/seablock...
Homepage:
N/A
License:
MIT
Created:
3 years ago
Latest Version:
0.0.4 (2 years ago)
Factorio version:
1.1
Downloaded by:
5.55K users
  • Fuel value for most chemical solids are doubled
    • Don't adjust nuclear fuel, rocket fuel, etc.
    • Known Issue: Burner furnaces, assemblers, etc. are not changed, so they are double as efficient
  • Boiler efficiency is tiered (percentages relative to current values)
  • All tiers and fuel factors are customizable
  • Default values:
    • Boiler mk1: 50.0% (actually 100% because of doubled fuel values)
    • Boiler mk2: 55.0% (actually 110%)
    • Boiler mk3: 62.5% (actually 125%)
    • Boiler mk4: 72.5% (actually 145%)
    • Boiler mk5: 85.0% (actually 170%)
    • Fluid boiler mk1: 100%
    • Fluid boiler mk2: 110%
    • Fluid boiler mk3: 125%
    • Fluid boiler mk4: 145%
    • Nuclear efficiencies are unchanged
  • AAI: Respect the startup setting for burner engine, but divide by solid fuel factor (default: 85% / 2 => 42.5%)
  • AAI: Also adjust fuel_category "processed-chemical" (-> processed-fuel gets also doubled fuel value)