Staged Blueprint Planning


The ultimate mod for designing staged blueprints.

Utilities
5 days ago
1.1 - 2.0
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Blueprints Cheats

i [Mod support request]Tapeline entities corrupt stages

10 months ago
(updated 10 months ago)

Mod in conflict: https://mods.factorio.com/mod/Tapeline

Error log:
421.998 Script @bp100/lib/protected-action.lua:13: Protected action: unexpected error occurred:
Unknown entity name: bp100:preview-entity-tl-dummy-entity
stack traceback:
bp100/entity/save-load.lua:421: in function 'createPreviewEntity'
bp100/project/world-updates.lua:63: in function 'makePreviewEntity'
bp100/project/world-updates.lua:195: in function 'refreshWorldEntityAtStage'
bp100/project/world-updates.lua:398: in function 'rebuildStage'
bp100/project/world-updates.lua:41: in function '_selfdoStep_3'
bp100__/lib/task.lua:80: in function 'step'
bp100/lib/task.lua:24: in function <bp100/lib/task.lua:23>
[C]: in function 'xpcall'
bp100/lib/protected-action.lua:17: in function 'protectedAction'
bp100/lib/task.lua:182: in function <bp100/lib/task.lua:177>

Symptoms: Many red triangles with exclamation marks where tapeline was drawn. They populate all later stages like regular entities but can't be removed by trash cleaner tool (which doesn't highlight them at all) or rebuilding stages (which prints an error to chat), and can prevent other entities overlapping with tapeline entities from being successfully blueprinted. Worked around by remaking project manually from blueprint book backup since tapeline entities don't exist in normal blueprints and switching to this mod (which doesn't seem to create any entities): https://mods.factorio.com/mod/tape_measure_tool

7 months ago

This would need some support from the mod on this end to support the tape measure mod.
Not sure if I'll end up supporting this one mod.

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