Booster Catcher


Catch the rocket. Adds a reusable booster like Space-X. Follow footsteps of daddy Musk.

Content
9 days ago
2.0 - 2.1
26
Logistics Logistic network Manufacturing Storage

b Cost of parts

10 days ago

Uses 10/10/10 of processing unit/low density structure/rocket fuel in Space age, rather then the 1/1/1 of Space Age for a rocket part. It still gives the 2% progress, meaning 50 booster parts are needed, but the cost is 10x higher than Space Age. Even with the recover of 25% chance to recover, that's more material cost then without the mod.

Also no way in settings to adjust anything regarding this mod.

9 days ago

Thank you for the report,
Yes, the bug was the recipe not applied to the Space Age so it kept as vanilla 10/10/10.

As for mod settings, actually the mod have only one refund chance value (that 25%) that can be made adjustable, but I deliberately keep it low but not so harsh (at 25%). The goal is to not create infinite resources loophole which kind of ruining the fun, don't worry if you can push the productivity to the game's cap +300% you'll break even with 25% of the mod.
Fixes are up,
Cheers.

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