Biter Grinder


This mod allows you to 'repurpose' the biters for the expansion of the factory. * Want a deeper combat experience in factorio * Would like a more complex balance between the player's relationship with the biters * Just gotta have a secondary option for getting oil early game

Content
5 months ago
1.1
415
Combat Fluids Manufacturing
Owner:
TalonSword
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
1 year, 4 months ago
Latest Version:
1.0.1 (5 months ago)
Factorio version:
1.1
Downloaded by:
415 users
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Biter Grinder

Biter Grinder is a content mod, use your enemies to expand the factory!

This mod will appeal to folks who:

  • Want a deeper combat experience in factorio
  • Would like a more complex balance between the player's relationship with the biters
  • Just gotta have a secondary option for getting oil early game

Features

  • Added Armoured Biters Compatibility (New in Version 0.2.7!)
    • This is for previous and new features!
    • They give 50% extra resources!
  • Added Biter Traps (New in Version 0.2.7!)
    • New Tech, Recipes, and Items
    • Unlock Biter Traps after landmine tech
    • Biter Traps allow capturing various sizes of biters
    • Captured biters can be utilized for maximum resources
    • Biter Traps will auto place a ghost upon activating
    • A few other hidden features!
  • Added Humidity Evaporator (New in Version 0.2.5!)
    • This building is making pollution to coast the biters out of their nests and attack!
    • There's 3 different speeds, 2 unique recipes, and a new tech to unlock it
  • Evolution factor now increases the yield from biters (From 0.2.3)
    • The higher your evolution, the more biter fluid and blood you gain
    • Up to 4x at 100% evolution, this can be modified in the mod settings
  • Added blood aquifer spawning (From 0.2.1)
    • This happens when enough biters die in the same area
    • Requires a pumpjack to extract
    • Updated Spawners, and Worms to contribute to the biter blood aquifer wells! (From 0.2.3)
  • New Building Humidity Condenser (From 0.2.0)
  • Biters leave behind a mist when they are killed
    • This mist will be absorbed by your humidity condensers nearby for some extra resources (From 0.2.0)
  • Multiple tiers of biter grinder buildings from T1 red science to T3 blue science
    • Each of which has their own set of recipes to choose from and module slots
    • Which when attacked by biters will consume them and grind them up into useful fluids!
    • Even a full machine will still do some damage back to the biters trying to attack it
    • The higher the tier of machine the greater the resistances and health it has
  • The larger the biter the greater the yield
    • Be careful though, a damaged biter will yield less fluid!
  • These fluids can be used in various ways to obtain Ores and Oil with new recipes (see recipe tree image)
    • This adds an option to gain oil without having to leave your starter base
    • These recipes have a longer crafting time than most, be sure to double up or use modules
  • Several new technologies have been added to progress through
    • These pair up with the military science tree (see tech tree image)
  • New strategic options for base defense (see in game screenshots)
    • Your outer parameter is now an opportunity to gain more resources
      • Killing biters is wasteful, what new designs will you use to take advantage of this?
    • Will you destroy the nests? Or surround them and profit indefinitely?
    • Your outposts can now gain additional resources being deep in the biter territory

Notes

  • All biter grinder levels are 100% fire immune
    • Have at thee with the flame throwers!
  • There are mod settings for each of the recipe ratios
  • Leave any feedback you'd like, I'm new to the modding community!

Bug Fixes and other change notes

  • Version 1.0.1
    • Added compatibility with Industrial Revolution 3
  • Version 1.0.0
    • Added missing tech link for logistics science to early game recipe
    • Now there is only 1 cage and requires coils!
    • Added coil tech for existing saves
    • Migrated other cages to the one cage
  • Version 0.2.6
    • Fixed a bug preventing the uranium or blood to bio sludge 2 from working
  • Version 0.2.5
    • Did some balancing and updated the defaults for the settings, blood produces less ore, grinders produce a bit less
    • Krastorio 2's Oil pumpjack can now be used on the blood aquifers! (Reach out in discussions if you have any issues!)
    • Made the pipes always available when placing the buildings
  • Version 0.2.4
    • Fixed crash that can occur when adding blood to an existing aquifer
    • Increased pumpjack speed for biter blood by 5x!
  • Version 0.2.2
    • Spitters now also create mist and add to the blood aquifers
    • The blood aquifers now save to your save file and are not reset on loading
    • Fixed the aquifer-blood-threshold and aquifer-blood-multiplier settings to actually work now, oops!

Resources