Biter Cleanup


Continuously removes biter creep decoratives that aren't near a biter nest (or the mound of corpses left behind after destroying one). Performance impact should be pretty low but can be reduced further by adjusting settings if necessary.

Tweaks
6 months ago
2.0
6.62K
Enemies Environment

b incompatible with sandbox mod

a month ago

Incompatible with https://mods.factorio.com/mod/SandboxScenarios
(i just wanna go into editor without restarting to remove 1 mod)

Log:
The mod Biter Cleanup (3.0.3) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event biter-cleanup::on_chunk_deleted (ID 128)
biter_cleanup/control.lua:177: attempt to index field 'position' (a nil value)
stack traceback:
biter_cleanup/control.lua:177: in function <biter-cleanup/control.lua:171>

19 days ago

This is a logic error on my part but it's related to the "new" algorithm, which I'm not actually very happy with given its memory requirements. I'm working on a new version of the old algorithm that should fix this indirectly, which hopefully I can get out Soon™ - in the meantime, if you still want the mod, version 2.3.0 (which you can grab from the downloads tab on the portal) should work; or you can periodically remind me to make sure I'm actually staying on top of things, either is fine

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