You're right, and I’m not going to try to talk around it.
The idea got ahead of the actual mod. A lot of the text read like design notes instead of something written by someone who had sat down and played it properly, and the startup crashes make that worse. That is on me.
I do care about the mod, but the current state did not show that well enough. I pushed too hard on rebuilding the concept and not hard enough on the boring but necessary part: clean boot testing, fresh-save testing, readable tooltips, and making sure the first hour actually works without needing explanations outside the game.
I’m pulling 1.6.6 back into a test-candidate state until it has had a proper in-game pass. The next work is not more feature creep. It is startup stability, first-hour playtesting, hand-written player-facing text, and cleaning up anything that still feels like placeholder/generated filler.
Thanks for being blunt about it. That is the kind of feedback the mod needs before it deserves anyone else’s time.