Biter Born: Swarm Ascendant


First public alpha. Play as the swarm. Grow organs, spread creep, harvest living resources, digest biomass, mutate, and command brood.

Overhaul
a day ago
2.0
38
Combat Enemies Mining Manufacturing

g Awesome

a day ago

This sounds like it would combine wonderfully with The Other Invaders, for a full experience fighting against a CPU interstellar force.

Are there plans for this to support multiplayer, allowing some to join the engineer force and others to join the brood?

8 hours ago

That’s exactly the kind of matchup I’d love Biter Born to grow toward.

For the first public alpha, the focus is single-player stability: Queen start, creep, living extraction, hive metabolism, brood command, and the early mutation loop. Multiplayer PvP/PvE faction support is not in the first release yet.

Longer term, I do want the architecture to support that kind of split-force play:

  • one side as engineers / interstellar invaders
  • one side as the brood / Hive Mind
  • separate forces, tech paths, spawn logic, and victory conditions
  • possible compatibility hooks for mods like The Other Invaders

The main blocker is that Biter Born is not just a faction reskin; it changes player body, crafting, power/metabolism, creep territory, brood control, and starting logic. All of that needs to be deterministic and multiplayer-safe before I call it supported.

So: not planned for 1.0.0 alpha, but absolutely on the long-term roadmap. The ideal endgame is a real asymmetrical war: CPU or player engineers expanding across worlds while the brood spreads, mutates, raids, and adapts.

5 hours ago

I love this idea. This is so cool.

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