Biter Born: Swarm Ascendant


First public alpha. Play as the swarm. Grow organs, spread creep, harvest living resources, digest biomass, mutate, and command brood.

Overhaul
7 days ago
2.0
757
Combat Enemies Mining Manufacturing

g Awesome

28 days ago

This sounds like it would combine wonderfully with The Other Invaders, for a full experience fighting against a CPU interstellar force.

Are there plans for this to support multiplayer, allowing some to join the engineer force and others to join the brood?

27 days ago

That’s exactly the kind of matchup I’d love Biter Born to grow toward.

For the first public alpha, the focus is single-player stability: Queen start, creep, living extraction, hive metabolism, brood command, and the early mutation loop. Multiplayer PvP/PvE faction support is not in the first release yet.

Longer term, I do want the architecture to support that kind of split-force play:

  • one side as engineers / interstellar invaders
  • one side as the brood / Hive Mind
  • separate forces, tech paths, spawn logic, and victory conditions
  • possible compatibility hooks for mods like The Other Invaders

The main blocker is that Biter Born is not just a faction reskin; it changes player body, crafting, power/metabolism, creep territory, brood control, and starting logic. All of that needs to be deterministic and multiplayer-safe before I call it supported.

So: not planned for 1.0.0 alpha, but absolutely on the long-term roadmap. The ideal endgame is a real asymmetrical war: CPU or player engineers expanding across worlds while the brood spreads, mutates, raids, and adapts.

26 days ago

I love this idea. This is so cool.

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