Farm bugs for resources, researching to help them grow. Updated for Factorio 2.0 by Romanulus.
Mods introducing new content into the game.
Version: 1.6.5
Date: 2026-06-17
Bugfixes:
- Fixed technology ingredients format for Factorio 2.0 (now using tuples {"item-name", amount})
- Technologies moved to data_technologies.lua for proper load order
Version: 1.6.4
Date: 2026-06-17
Bugfixes:
- Fixed ingredient format for all technologies
Version: 1.6.3
Date: 2026-06-17
Bugfixes:
- Fixed version format in info.json
Version: 1.6.2
Date: 2026-06-17
Bugfixes:
- Moved all technologies to other file to load after all mods
Version: 1.6.1
Date: 2026-06-17
Bugfixes:
- Removed non-existent quantum-processor recipe
Version: 1.6.0
Date: 2026-06-17
Features:
- Added chemistry-based organ processing
- Added brain to modules crafting
Versions: 1.5.6 -- 1.5.7
Date: 2026-06-17
Bugfixes:
- I fixed,I guess
Version: 1.5.4
Date: 2026-06-17
Bugfixes:
- Fixed load order with Space Exploration (load after SE if present)
Version: 1.5.1
Date: 2026-06-16
Features:
- Added chemistry-based crafting: brains → advanced circuits, processing units, quantum processors (expensive, slow)
- Added oil production from blood, brain, heart, and combined organs (with steam + water)
- Added biofuel production from blood (solid fuel, rocket fuel)
- Added crushed bug parts → solid fuel (chitin processing)
- Acid sacks → sulfuric acid (chemistry) and batteries
Balancing:
- All recipes follow real biochemistry principles
- Module crafting is slower and more expensive (balanced for endgame)
Version: 1.3.5
Date: 2026-06-16
Bugfixes:
- Fixed technology ingredients format once and for all (full table format in technologyDiffs)
Version: 1.3.2
Date: 2026-06-16
Bugfixes:
- FINALLY (no) fixed technology ingredients: now properly formatted as tables in technologyDiffs
Version: 1.3.1
Date: 2026-06-16
Bugfixes:
- Fixed technology ingredients format: now using full {type="item", name="...", amount=1}
- Fixed all item-subgroup names: replaced all "bto:" with "bto_"
Version: 1.3.0
Date: 2026-06-16
Bugfixes:
- Fixed technology ingredients format for Factorio 2.0 (full type/name/amount)
Version: 1.2.9
Date: 2026-06-16
Bugfixes:
- Fixed remaining invalid prototype names: replaced all "bto:" with "bto_" in subgroups and control.lua
Version: 1.2.7
Date: 2026-06-16
Bugfixes:
- Fixed emissions_per_minute format for Factorio 2.0
- All compatibility issues with 2.0 resolved
Version: 1.2.6
Date: 2026-06-16
Bugfixes:
- Fixed probability > 1 in dissection recipes (Factorio 2.0 requires [0,1] range)
Version: 1.2.5
Date: 2026-06-16
Bugfixes:(AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA)
- Fixed deprecated result_count for firearm-magazine recipe (use results instead)
Version: 1.2.4
Date: 2026-06-16
Bugfixes:
- Fixed invalid prototype name: replaced ":" with "_" in all names (Factorio 2.0 restriction)
Version: 1.2.3
Date: 2026-06-16
Bugfixes: (again T_T)
- Fixed "table expected, got nil" error in data.lua
- Fixed Download failed issue on portal
- Properly handled missing item types for incinerator recipes
Version: 1.2.2
Date: 2026-06-16
Bugfixes:
- Fixed error "table expected, got nil" when creating incinerator recipes
- Added existence checks for item types in Factorio 2.0
Version: 1.2.0
Date: 2026-06-16
Features:
- Updated for Factorio 2.0
- Changed game finish method to game.finish_game() for 2.0 compatibility
- Fixed deconstruction order to use force object instead of string
- Updated recipe ingredients to full format (type, name, amount)
- Added existence checks for recipes and spawner properties
- Bumped dependency combat-mechanics-overhaul to >= 0.7.2
Version: 1.1.10
Date: 2024-01-30
Bugfixes:
- Remove the recipe unlock for pumpjacks, and added the recipe for blood sack processing instead, added bug evo 3 as a dependency
Version: 1.1.9
Date: 2024-01-30
Balancing:
- Added small lakes to the map gen preset
Version: 1.1.8
Date: 2024-01-30
Balancing:
- Reduced the cost of small dissection tech
Version: 1.1.7
Date: 2024-01-30
Balancing:
- Reduced the crafting time for basic turrets to match price / tech
Version: 1.1.6
Date: 2024-01-29
Balancing:
- Tweaked the map gen preset to lower the pollution spread
Version: 1.1.5
Date: 2024-01-29
Balancing:
- Reduced the price of basic firearm magazines
- Increased the bug parts drop count from 1-3 to 1-5
- Increased biter attack pollution cost and increased pollution aging to help make up for more then deathworld amounts of items
Version: 1.1.4
Date: 2024-01-29
Bugfixes:
- Fixed bug where incinerator could not be crafted
Dependencies:
- Added combat mechanics overhaul as required
Version: 1.1.3
Date: 2024-01-29
Features:
- Reduced the radius of bug spawns by %50
Balancing:
- Increased the amount of crude oil gotten from blood sacks by up to %150
Bugfixes:
- Fixed a bug where mining a basic gun would return the full version
- Fixed the win text
- Fixed the evo tech by slightly increasing evo per tech
Version: 1.1.2
Date: 2024-01-28
Features:
- Fixed the changelog, backfilled all old uploads
Balancing:
- Changed the crafting time for bug part disection to 1/4
- Tweaked the bug dissection recipe
Version: 1.1.1
Date: 2024-01-28
Features:
- Added basic turrets, for gun, laser, and flame
- Added recipes for each
- Added tech for each
Balancing:
- Tweaked the balance of bug part drops, now at least one always drops
Bugfixes:
- Fixed a bug where rare drops multiplier was set way too high (by removing it)
- Fixed a bug where items dropped were not marked for deconstruction if they landed too far from the deathsite
Optimizations:
- Made the deconstruction planning of drops far more efficient
Version: 1.1.0
Date: 2024-01-27
Features:
- Added settings for many bug drop numbers, and recipes
- Items dropped by bugs are marked for deconstruction
Balancing:
- Tweaked bug parts drop, now there is a %50 chance 1-3 will drop
Version: 1.0.0
Date: 2024-01-27
Features:
- First release!