Biteorio Continued


Farm bugs for resources, researching to help them grow. Updated for Factorio 2.0 by Romanulus.

Content
15 hours ago
2.0
24
Logistics Combat Enemies

Changelog

Version: 1.6.5
Date: 2026-06-17
  Bugfixes:
    - Fixed technology ingredients format for Factorio 2.0 (now using tuples {"item-name", amount})
    - Technologies moved to data_technologies.lua for proper load order
Version: 1.6.4
Date: 2026-06-17
  Bugfixes:
    - Fixed ingredient format for all technologies
Version: 1.6.3
Date: 2026-06-17
  Bugfixes:
    - Fixed version format in info.json
Version: 1.6.2
Date: 2026-06-17
  Bugfixes:
    - Moved all technologies to other file to load after all mods
Version: 1.6.1
Date: 2026-06-17
  Bugfixes:
    - Removed non-existent quantum-processor recipe
Version: 1.6.0
Date: 2026-06-17
  Features:
    - Added chemistry-based organ processing
    - Added brain to modules crafting
Versions: 1.5.6 -- 1.5.7
Date: 2026-06-17
  Bugfixes:
    - I fixed,I guess
Version: 1.5.4
Date: 2026-06-17
  Bugfixes:
    - Fixed load order with Space Exploration (load after SE if present)
Version: 1.5.1
Date: 2026-06-16
  Features:
    - Added chemistry-based crafting: brains → advanced circuits, processing units, quantum processors (expensive, slow)
    - Added oil production from blood, brain, heart, and combined organs (with steam + water)
    - Added biofuel production from blood (solid fuel, rocket fuel)
    - Added crushed bug parts → solid fuel (chitin processing)
    - Acid sacks → sulfuric acid (chemistry) and batteries
  Balancing:
    - All recipes follow real biochemistry principles
    - Module crafting is slower and more expensive (balanced for endgame)
Version: 1.3.5
Date: 2026-06-16
  Bugfixes:
    - Fixed technology ingredients format once and for all (full table format in technologyDiffs)
Version: 1.3.2
Date: 2026-06-16
  Bugfixes:
    - FINALLY (no) fixed technology ingredients: now properly formatted as tables in technologyDiffs
Version: 1.3.1
Date: 2026-06-16
  Bugfixes:
    - Fixed technology ingredients format: now using full {type="item", name="...", amount=1}
    - Fixed all item-subgroup names: replaced all "bto:" with "bto_"
Version: 1.3.0
Date: 2026-06-16
  Bugfixes:
    - Fixed technology ingredients format for Factorio 2.0 (full type/name/amount)
Version: 1.2.9
Date: 2026-06-16
  Bugfixes:
    - Fixed remaining invalid prototype names: replaced all "bto:" with "bto_" in subgroups and control.lua
Version: 1.2.7
Date: 2026-06-16
  Bugfixes:
    - Fixed emissions_per_minute format for Factorio 2.0
    - All compatibility issues with 2.0 resolved
Version: 1.2.6
Date: 2026-06-16
  Bugfixes:
    - Fixed probability > 1 in dissection recipes (Factorio 2.0 requires [0,1] range)
Version: 1.2.5
Date: 2026-06-16
  Bugfixes:(AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA)
    - Fixed deprecated result_count for firearm-magazine recipe (use results instead)
Version: 1.2.4
Date: 2026-06-16
  Bugfixes:
    - Fixed invalid prototype name: replaced ":" with "_" in all names (Factorio 2.0 restriction)
Version: 1.2.3
Date: 2026-06-16
  Bugfixes: (again T_T)
    - Fixed "table expected, got nil" error in data.lua
    - Fixed Download failed issue on portal
    - Properly handled missing item types for incinerator recipes
Version: 1.2.2
Date: 2026-06-16
  Bugfixes:
    - Fixed error "table expected, got nil" when creating incinerator recipes
    - Added existence checks for item types in Factorio 2.0
Version: 1.2.0
Date: 2026-06-16
  Features:
    - Updated for Factorio 2.0
    - Changed game finish method to game.finish_game() for 2.0 compatibility
    - Fixed deconstruction order to use force object instead of string
    - Updated recipe ingredients to full format (type, name, amount)
    - Added existence checks for recipes and spawner properties
    - Bumped dependency combat-mechanics-overhaul to >= 0.7.2
Version: 1.1.10
Date: 2024-01-30
  Bugfixes:
    - Remove the recipe unlock for pumpjacks, and added the recipe for blood sack processing instead, added bug evo 3 as a dependency
Version: 1.1.9
Date: 2024-01-30
  Balancing:
    - Added small lakes to the map gen preset
Version: 1.1.8
Date: 2024-01-30
  Balancing:
    - Reduced the cost of small dissection tech
Version: 1.1.7
Date: 2024-01-30
  Balancing:
    - Reduced the crafting time for basic turrets to match price / tech
Version: 1.1.6
Date: 2024-01-29
  Balancing:
    - Tweaked the map gen preset to lower the pollution spread
Version: 1.1.5
Date: 2024-01-29
  Balancing:
    - Reduced the price of basic firearm magazines
    - Increased the bug parts drop count from 1-3 to 1-5
    - Increased biter attack pollution cost and increased pollution aging to help make up for more then deathworld amounts of items
Version: 1.1.4
Date: 2024-01-29
  Bugfixes:
    - Fixed bug where incinerator could not be crafted
  Dependencies:
    - Added combat mechanics overhaul as required
Version: 1.1.3
Date: 2024-01-29
  Features:
    - Reduced the radius of bug spawns by %50
  Balancing:
    - Increased the amount of crude oil gotten from blood sacks by up to %150
  Bugfixes:
    - Fixed a bug where mining a basic gun would return the full version
    - Fixed the win text
    - Fixed the evo tech by slightly increasing evo per tech
Version: 1.1.2
Date: 2024-01-28
  Features:
    - Fixed the changelog, backfilled all old uploads
  Balancing:
    - Changed the crafting time for bug part disection to 1/4
    - Tweaked the bug dissection recipe
Version: 1.1.1
Date: 2024-01-28
  Features:
    - Added basic turrets, for gun, laser, and flame
    - Added recipes for each
    - Added tech for each
  Balancing:
    - Tweaked the balance of bug part drops, now at least one always drops
  Bugfixes:
    - Fixed a bug where rare drops multiplier was set way too high (by removing it)
    - Fixed a bug where items dropped were not marked for deconstruction if they landed too far from the deathsite
  Optimizations:
    - Made the deconstruction planning of drops far more efficient
Version: 1.1.0
Date: 2024-01-27
  Features:
    - Added settings for many bug drop numbers, and recipes
    - Items dropped by bugs are marked for deconstruction
  Balancing:
    - Tweaked bug parts drop, now there is a %50 chance 1-3 will drop
Version: 1.0.0
Date: 2024-01-27
  Features:
    - First release!