Biological Machines: Radioactive Tissue


Adds tissue dropped by biter nests which may be cultivated in a biochamber using bioflux and u-235. The tissue may be crafted into a new nuclear military science pack, various machines (including new military assembler with 50% base productivity), poison gas, uranium ore (centrifuge) and clones.

Content
a month ago
2.0 - 2.1
513
Factorio: Space Age Icon Space Age Mod
Combat Enemies Manufacturing

g Crash at game start

a month ago

Hi, I'm mgetting this crash when starting the game:
Maybe related to krastorio Spaced Out and how it also interacts with biter nests?

Failed to load mods: ...achines-radioactive-tissue__/prototypes/technologies.lua:48: attempt to index field 'unit' (a nil value)
stack traceback:
...achines-radioactive-tissue__/prototypes/technologies.lua:48: in main chunk
[C]: in function 'require'
biological-machines-radioactive-tissue/data.lua:5: in main chunk

a month ago

Sorry but I am not going to fix this issue because it is only one of many between Biological Machines and K2SO. Both are functionally overhauls for space age and change many of the same things in conflicting ways. If someone else wants to make a bridge mod (BM x K2SO) or add K2SO compatibility directly to BM mods, I would respond to questions and pull requests.

a month ago

Sure! thanks for your time.

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