Biochemical Refinery
This mod adds the Biochemical Refinery — a large 7×7 refinery upgrade that requires nutrients with two input/output pipes on either side, allowing for easy advanced oil processing/coal liquefaction connecting.
This is a remix of Mikdad's Unified Chemical Plant, since I thought a universal chemical plant was too powerful.
Features
Refinery Upgrade - Finally adds an upgrade to the base-game oil refinery with a 50% base productivity version
Fully configurable — adjust module slots (0–8), crafting speed (4–12×), base productivity (0–200%) and energy usage (500-3000kW) through startup settings.
5 fluid connections — 2 inputs (north) + 3 outputs (south) to support complex multi-fluid recipes.
Space Exploration compatible — optional space platform placement. Productivity modules and base productivity work in space (the mod automatically restores them on SE's space clones).
Full quality support — higher-quality buildings get increased crafting speed and HP. Module slots stay as configured — no unwanted scaling.
Bilingual — full English and Russian localization.
Default Stats
- Size: 7×7 tiles
- Module slots: 5 (configurable: 0–8)
- Crafting speed: 4× (configurable: 4/6/8/10/12)
- Base productivity: +50% (configurable: 0–200%)
- Energy: 500–3000 kW (configurable min/max)
- Unlock: Biochemical Refinery after Agricultural Science
Recipe Cost
- 1x Biochamber
- 1x Oil Refinery
- 100× Steel Plate
- 80× Pipe
- 40× Advanced Circuit
- 20× Electric Engine Unit
Settings (Startup)
| Setting | Options | Default |
|---|---|---|
| Module slots | 0–8 | 4 |
| Crafting speed | 4, 6, 8, 10, 12 | 4 |
| Base productivity | 0–200% | 50% |
| Energy usage | 500-3000 kW | 1000 kW |
| Allow in space | Yes / No | No |
Compatibility
- Factorio 2.1 required
- Space Exploration — optional, auto-detected
- Other mods — inherits recipe categories from base buildings, so mod-added recipes should work automatically
- Multiplayer — fully supported
Feedback
Found a bug or have a suggestion? Leave a comment on the mod portal page or use the Discussion tab!
Credits
Original Code by MikdadAgasiev, used under MIT license.
Graphics assets by Hurricane046, used under CC BY license.