Biochemical Refinery


A remix of Mikdad's Unified Chemical Plant that turns it strictly into a refinery upgrade that requires nutrients. Also adds two input/output pipes on either side, allowing for easy advanced oil processing/coal liquefaction. Thank you to Hurricane046 for his amazing work on building art.

Content
10 days ago
2.1
17
Fluids Manufacturing
Owner:
Legit_Rikk
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
10 days ago
Latest Version:
0.0.1 (10 days ago)
Factorio version:
2.1
Downloaded by:
17 users

Biochemical Refinery

This mod adds the Biochemical Refinery — a large 7×7 refinery upgrade that requires nutrients with two input/output pipes on either side, allowing for easy advanced oil processing/coal liquefaction connecting.
This is a remix of Mikdad's Unified Chemical Plant, since I thought a universal chemical plant was too powerful.


Features

Refinery Upgrade - Finally adds an upgrade to the base-game oil refinery with a 50% base productivity version

Fully configurable — adjust module slots (0–8), crafting speed (4–12×), base productivity (0–200%) and energy usage (500-3000kW) through startup settings.

5 fluid connections — 2 inputs (north) + 3 outputs (south) to support complex multi-fluid recipes.

Space Exploration compatible — optional space platform placement. Productivity modules and base productivity work in space (the mod automatically restores them on SE's space clones).

Full quality support — higher-quality buildings get increased crafting speed and HP. Module slots stay as configured — no unwanted scaling.

Bilingual — full English and Russian localization.


Default Stats

  • Size: 7×7 tiles
  • Module slots: 5 (configurable: 0–8)
  • Crafting speed: 4× (configurable: 4/6/8/10/12)
  • Base productivity: +50% (configurable: 0–200%)
  • Energy: 500–3000 kW (configurable min/max)
  • Unlock: Biochemical Refinery after Agricultural Science

Recipe Cost

  • 1x Biochamber
  • 1x Oil Refinery
  • 100× Steel Plate
  • 80× Pipe
  • 40× Advanced Circuit
  • 20× Electric Engine Unit

Settings (Startup)

Setting Options Default
Module slots 0–8 4
Crafting speed 4, 6, 8, 10, 12 4
Base productivity 0–200% 50%
Energy usage 500-3000 kW 1000 kW
Allow in space Yes / No No

Compatibility

  • Factorio 2.1 required
  • Space Exploration — optional, auto-detected
  • Other mods — inherits recipe categories from base buildings, so mod-added recipes should work automatically
  • Multiplayer — fully supported

Feedback

Found a bug or have a suggestion? Leave a comment on the mod portal page or use the Discussion tab!


Credits

Original Code by MikdadAgasiev, used under MIT license.
Graphics assets by Hurricane046, used under CC BY license.