That's terrible to hear and I'm sorry about your save. Unfortunately I don't have any clue about why this might be happening. It is true that my mod performs some logic specifically when the "configuration changes" (i.e. when mods are added/removed/updated or the game is updated). However, I can't seem to reproduce the issue (even in the saves with a similar issue on the forum). This leads me to think it might be an issue in combination with another specific mod or perhaps in the base game. Also the error happens on the C++ side where I only provide lua scripts..
Unless anyone has any suggestions on how this could be fixed, there's very little I can do. Let's hope the devs find a solution soon!
My sincerest apologies for the inconvenience,
Joey