BerbCorp Upgrade Personal Trash Slots
Adds 17 research upgrades that expand the character logistic trash inventory from 30 to 200 slots.
Each level adds one complete row of 10 personal logistic trash slots.
Research Path
| Level | Research units | Science packs | Total capacity |
|---|---|---|---|
| 1 | 1,000 | Automation, logistic, chemical | 40 |
| 2 | 2,000 | Automation, logistic, chemical, production | 50 |
| 3 | 3,000 | Automation, logistic, chemical, production, utility | 60 |
| 4 | 4,000 | Automation, logistic, chemical, production, utility, space | 70 |
| 5-17 | 5,000-17,000 | Automation, logistic, chemical, production, utility, space | 80-200 |
The first upgrade follows vanilla logistic robotics. Levels 2-4 introduce production, utility, and space science in order. Levels 5-17 use all six standard non-military science packs, with the cost increasing by 1,000 research units per level. Military science is not required because it is outside the normal personal-logistics progression.
Compatibility
- Separate releases for Factorio 2.0 and 2.1
- Base game only; Space Age is optional
- Existing saves are supported after the mod is enabled
- Bonuses from other mods remain additive
- Multiplayer research applies to the entire force, matching vanilla technology behavior
Performance
The mod is entirely data-stage based. It has no runtime scripts, event handlers, migrations, or periodic processing.
License and Assets
All rights reserved while maintained. If this mod has not been updated for 18 months, it may be used under the MIT license.
See ASSET_TERMS.md for BerbCorp visual and in-game asset terms.