Highlight belts, pipes or wires to trace them through your base. Hover over something and press Shift-H.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.4.4
Date: 2025.07.31
Bugfixes:
- Stop traces from colliding: they should no longer clear ghosts and prevent building.
Version: 0.4.3
Date: 2025.06.22
Bugfixes:
- Don't crash trying to trace a pipe ghost
Version: 0.4.2
Date: 2025.05.02
Features:
- Pipes are now traced to where they attach to other entities.
Bugfixes:
- Fix wire offsets
Version: 0.4.1
Date: 2025.03.31
Bugfixes:
- Remove extraneous log message.
Version: 0.4.0
Date: 2025.03.26
Changes:
- Updated for 2.0.
Version: 0.3.0
Date: 2023.05.12
Features:
- Wires are now traced in addition to pipes and belts.
Version: 0.2.2
Date: 2023.04.04
Features:
- Added a setting for trace thickness.
Changes:
- Increased the default trace thickness from 1/32 of a tile to 3/32.
Version: 0.2.1
Date: 2023.04.02
Changes:
- Tracing pipes is more helpful when fluid systems are mixed: tracing stops when a fluid change is detected and the last step is highlighted in red.
Version: 0.2.0
Date: 2022.11.12
Changes:
- Pipe tracing has been overhauled to follow fluid boxes.
Features:
- Tracing pipes now works through any entity that can carry, use or produce fluid.
- Traces can now be started from any entity that can carry, use or produce fluid.
- When starting a trace from an entity connected to multiple fluid networks, each network will be traced.
- When tracing into an entity connected to multiple fluid networks, only the network currently being traced will be followed.
Version: 0.1.1
Date: 2022.10.09
Features:
- Trace through flamethrower turrets.
- Added a setting to turn on log verbosity.
Version: 0.1.0
Date: 2022.10.04
Info:
- Initial release on the mod portal
Features:
- Trace one belt or pipe at a time