Game will crash if I use the Deconstruction Planer at something that is Requesting Modules. If I remove everything by Hand it will not. The Deconstruction Planer used to work with the Mod for 22h Playtime, dont know that changed.
020-03-01 10:03:07 [JOIN] lordfiSh joined the game
139.581 Error MainLoop.cpp:1195: Exception at tick 9837309: The mod Beltlayer caused a non-recoverable error.
Please report this error to the mod author.
Error while running event beltlayer::on_pre_ghost_deconstructed (ID 91)
Entity is not ghost.
stack traceback:
beltlayer/Editor.lua:394: in function 'on_pre_ghost_deconstructed'
beltlayer/control.lua:42: in function <beltlayer/control.lua:42>
stack traceback:
[C]: in function 'index'
__beltlayer/Editor.lua:394: in function 'on_pre_ghost_deconstructed'
beltlayer/control.lua:42: in function <beltlayer/control.lua:42>
139.583 Error ServerMultiplayerManager.cpp:92: MultiplayerManager failed: "The mod Beltlayer caused a non-recoverable error.
Please report this error to the mod author.
Error while running event beltlayer::on_pre_ghost_deconstructed (ID 91)
Entity is not ghost.
stack traceback:
beltlayer/Editor.lua:394: in function 'on_pre_ghost_deconstructed'
beltlayer/control.lua:42: in function <beltlayer/control.lua:42>
stack traceback:
[C]: in function 'index'
__beltlayer/Editor.lua:394: in function 'on_pre_ghost_deconstructed'
beltlayer/control.lua:42: in function <beltlayer/control.lua:42>"
139.584 Info ServerMultiplayerManager.cpp:776: updateTick(9837309) changing state from(InGame) to(Failed)
139.585 Quitting: multiplayer error.
139.838 Info ServerMultiplayerManager.cpp:138: Quitting multiplayer connection.
139.838 Info ServerMultiplayerManager.cpp:776: updateTick(4294967295) changing state from(Failed) to(Closed)
139.929 Info UDPSocket.cpp:218: Closing socket
139.929 Info UDPSocket.cpp:248: Socket closed
139.931 Goodbye
Video, Samegame and Mods used: https://mega.nz/#F!RCgAnQDA!F4b-W8AgWGsUP7jO7LjzEA