Belt Sorter

by judos

Sorting mechanism managing items from belts to belts. 3 Tiers available (+2 with other mods)

Content
2 years ago
0.13 - 1.1
39.4K
Logistics

b ✔️ Express Belt Sorter Crash (Blue)

3 years ago

In my server logs i get the following error when placing a Blue Belt Sorter (now this is only the second time it has crashed the server)

Note: 2nd crash was just sorting steel-plates but I did notice that the Red Sorter wasn't working correctly (stuck?) before deciding to remove and replace with a Blue Sorter.

1st Crash I can't remember if I removed a Red Sorter before placing a Blue Sorter or if it was a fresh placement.

2nd Crash was after removing a Red Sorter and then placing the Blue Sorter (See following logs for second crash):

54693.582 Error MainLoop.cpp:1285: Exception at tick 14201411: The mod Belt sorter (0.8.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event beltSorter::on_built_entity (ID 6)
beltSorter/control/belt-sorter-gui.lua:238: attempt to index local 'params' (a nil value)
stack traceback:
beltSorter/control/belt-sorter-gui.lua:238: in function 'loadFilterFromConfig'
beltSorter/control/belt-sorter.lua:84: in function 'build'
beltSorter/libs/control/entities.lua:258: in function 'entities_build'
beltSorter/control.lua:59: in function <beltSorter/control.lua:58>
54693.584 Error ServerMultiplayerManager.cpp:91: MultiplayerManager failed: "The mod Belt sorter (0.8.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event beltSorter::on_built_entity (ID 6)
beltSorter/control/belt-sorter-gui.lua:238: attempt to index local 'params' (a nil value)
stack traceback:
beltSorter/control/belt-sorter-gui.lua:238: in function 'loadFilterFromConfig'
beltSorter/control/belt-sorter.lua:84: in function 'build'
beltSorter/libs/control/entities.lua:258: in function 'entities_build'
beltSorter/control.lua:59: in function <beltSorter/control.lua:58>"
54693.584 Info ServerMultiplayerManager.cpp:780: updateTick(14201411) changing state from(InGame) to(Failed)
54693.584 Quitting: multiplayer error.
54694.044 Info ServerMultiplayerManager.cpp:140: Quitting multiplayer connection.
54694.044 Info ServerMultiplayerManager.cpp:780: updateTick(4294967295) changing state from(Failed) to(Closed)

2 years ago

This is fixed in 0.9!

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