v.0.1.5. Fixed speed calculation in multiplayer by storing modifiers per player instead of globally.
v.0.1.3. Fixed an issue with speed modifier being overwritten. Previously this caused loss of speed bonuses from other mods, like RPGsystem.
Adds a speed boost when running along transport belts while equipped with belt immunity equipment. No new entities are introduced — the vanilla grid equipment has been modified to transfer belt speed to the player character.
Technical note: Player position change events have been adjusted so that, when powered belt immunity equipment is active and the player is on a belt, additional speed is applied. Because of this event handling, slight delays may occur between meeting the conditions and the speed boost being applied.
Limitations:
Does not affect vehicles (automobile, tank, etc..).
Speed is only added in the belt’s orientation (straight direction). Diagonal boosts are not supported.