Can use any module effect at any strength, is configurable via the gui, and has modding support.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Version: 1.0.8 Date: 2025. 03. 31 Info: - Fix beacon tile requiring heating
Version: 1.0.7 Date: 2025. 03. 30 Info: - Prevent UnlimitedProductivityFork from breaking modded quality beacons
Version: 1.0.6 Date: 2025. 02. 20 Info: - Prevent messing up the blueprint mapping for other mods
Version: 1.0.5 Date: 2025. 02. 12 Info: - The invisible beacon needs no power
Version: 1.0.4 Date: 2025. 02. 06 Info: - Fix wret-beacon-rebalance-mod causing a graphics conflict
Version: 1.0.3 Date: 2025. 02. 06 Info: - Revert beacon interface being indestructible by default
Version: 1.0.2 Date: 2025. 02. 05 Info: - Add deepcopy example - Make the tile beacon indestructible by default
Version: 1.0.1 Date: 2025. 02. 01 Info: - Fix 3rd party beacon interfaces being being blueprinted with modules - Update description - Fix freeplay scenario cutscene crash
Version: 1.0.0 Date: 2025. 01. 30 Info: - Mod portal release
Version: 0.0.6 Date: 2025. 01. 30 Info: - Add 10k slider step - Disable the recipe - Write readme - Make the south side of the module a straighter black line - Clean up the structs with deathrattles - Fix quality beacons having no gui - Centralize mod_prefix and put commands in their own file - Create the tile beacon prototype - Add modding instructions to the readme - Detect based on allowed module categories - Fix the gui not working in editor mode - Add command example - Add a reminder about minable/place_result - Fix circuit controlled beacon interface gui opening
Version: 0.0.5 Date: 2025. 01. 30 Info: - Luaplayer -> LuaPlayer - Prepare to swap modules with tags in blueprints - Rename the modules - Hide beacon module insert plan - Move model strength computer to shared - Store effects within blueprint tags - Add a remote interface through which to update beacons - Set beacon effects based on blueprint tags - Fix slider being in the wrong position when opening the gui - Support cloning - Fix module lamp base pixels still being visible - Update description and dependencies - Explain that quality is divided by 10 - Support editor extentions - Give the beacons during `/cheat all` regardless of ee - Prevent players & bots from interacting with the modules themselves - Make beacon inoperable and make the gui standalone - Update thumbnail - Add tooltip to productivity
Version: 0.0.4 Date: 2025. 01. 29 Info: - Prepare for small scale module insertion test - Read the positive bits as expected - Insert modules based on the bits - Bodge broken negative values - Remember values in struct, and (thus) support setting multiple effects at once - Fix icon cropping crime - Still make quality modules without the feature flag, but without the effect - Set the minmax back to their full bounds - This seems to work - Good night peter panda - Zoom in on thumbnail - Ensure there is enough space to have them all at -1 - Refer to the modules as bit instead of level - Add selftest using the speed effect - Give the slider some convenient steps - Move the slider when the textfield changes - Clamp strength from textfield
Version: 0.0.3 Date: 2025. 01. 28 Info: - Lock distribution efficiency at 1 - Prepare tracking structs and plan out the gui - Update textfield when using the slider left to it
Version: 0.0.2 Date: 2025. 01. 28 Info: - Swap the module slot for a compilatron - Cover the shadow on the other side of the beacon - Add thumbnail - Generate all the module we'll need - Allow the beacon to use all compilatron modules
Version: 0.0.1 Date: 2025. 01. 28 Info: - Initial commit