Adds a form of artillery that is considerably worse, but available much earlier. Less accurate, less damaging, generally less useful; but also less costly and less hassle to obtain. It won't save you from yourself if you leave setting up your defenses too long, but it might save you a headache if you can successfully crank out a handful of grey flasks between biter attacks.
Mods introducing new content into the game.
Version: 1.3.0 Date: 2024-11-18 Graphics: - Remade graphics again to *not* be fully greyscale, instead being full colour with dirty off-white colour scheme Info: - Gave the developer a stern talking-to about the frequency of these updates
Version: 1.2.0 Date: 2024-11-18 Graphics: - Remade graphics to be fully greyscale, to remove edges between colour and greyscale Scripting: - Modified shell damage to be calculated as a fraction of vanilla, rather than a fixed value Info: - Added a missing change from 1.1.0 to the changelog
Version: 1.1.1 Date: 2024-11-18 Info: - Added missing changelog
Version: 1.1.0 Date: 2024-11-17 Changes: - Basic artillery turrets and wagons now rotate at 1/4 speed relative to vanilla Scripting: - Simplified and altered prototype definitions to insure against future changes to globals - Removed unneeded leftover localisation files from earlier in development Locale: - Added missing item name for internal turret gun prototype
Version: 1.0.0 Date: 2024-11-16 Changes: - Changed remnants to use basic (white) graphics as intended instead of vanilla (yellow)
Version: 0.1.0 Date: 2024-11-16 Major Features: - Initial release