Autodrive

by Pi-C

Car equipment for train avoidance, logistic network integration, circuit network connectivity, fuel refill, ammo reload, vehicle repair, radio control, enemy targeting, and gate control.

Content
12 days ago
0.17 - 2.0
3.32K
Transportation Combat Logistic network Circuit network

b [Fixed?] Conflict with Editor Extensions mod

2 months ago

I get the following crash when switching to the editor mode using the Editor Extensions mod while Autodrive is active:

The mod Editor Extensions (2.5.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event EditorExtensions::ee-toggle-map-editor (ID 212)
The mod Editor Extensions (2.5.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event EditorExtensions::on_pre_player_toggled_map_editor (ID 172)
The mod Autodrive (2.0.4) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event autodrive::on_player_changed_force (ID 64)
autodrive/scripts/gui_stuff/gui_vehicles.lua:978: attempt to index local 'vehicle_list' (a nil value)
stack traceback:
autodrive/scripts/gui_stuff/gui_vehicles.lua:978: in function 'init_gui'
autodrive/scripts/gui.lua:941: in function 'initialize_guis'
autodrive/scripts/event_handlers.lua:2700: in function <autodrive/scripts/event_handlers.lua:2452>
stack traceback:
[C]: in function 'newindex'
__EditorExtensions
/scripts/testing-lab.lua:102: in function 'transfer_player'
EditorExtensions/scripts/testing-lab.lua:128: in function 'exit_lab'
EditorExtensions/scripts/testing-lab.lua:164: in function 'handler'
core/lualib/event_handler.lua:72: in function <core/lualib/event_handler.lua:70>
stack traceback:
[C]: in function 'toggle_map_editor'
EditorExtensions/scripts/editor.lua:40: in function 'handler'
core/lualib/event_handler.lua:72: in function <core/lualib/event_handler.lua:70>

2 months ago

Thanks for the report! Actually, I've been working on force-related stuff the past few days, so I think this crash should already be fixed in my WIP version (haven't tested with Editor Extensions yet, though). But there's still some work to be done, so please be patient! :-)

2 months ago

That's great to hear!
Thanks for your work on the mod, it's a lifesaver! (Especially on vulcanus)

12 days ago

Thanks for the compliment! This should be fixed in 2.0.5. :-)

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