Car equipment for train avoidance, logistic network integration, circuit network connectivity, fuel refill, ammo reload, vehicle repair, radio control, enemy targeting, and gate control.
Mods introducing new content into the game.
Transportation of the player, be it vehicles or teleporters.
New ways to deal with enemies, be it attack or defense.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Vehicles that are surrounded by obstacles suddenly start to teleport around even if they lack fuel to even start moving.
Thanks for the report! I'll look into it, I'm already working on Autodrive … :-)
Fixed in 1.1.6!