Hi!
I was looking for mod which lets car transport me around automatically till I build enough railroad connections. This mod is good for it.
Glad you like it, and thanks for your input!
Is it possible to optionally turn off bouncing when not pathfinding?
Car usually bounces a little without Autodrive,
Really? As far as I could see, it would come to a complete stop upon impact if Autodrive was not installed. (Or did you mean cars will bounce a little if the mod was active but the car wasn't on Autodrive's GUI? In this case, Autodrive will take control of the car while it's bouncing.)
but with the mod it looses speed control completely after hitting a tree making full speed reverse - full speed ahead with abnormal max speed https://youtu.be/2IFGuDVTYEg . It happens when RC is in hand. A contrast: while autodriving speed limit is about halved (car doesn't accelerate enough even for long direct parts of the way).
Yes, I've noticed that multiple crashes in a row may result in insane bouncing speeds. For the new version, I've already capped bouncing speed to the maximum speed a given vehicle can go (depending on its weight and friction, the tile beneath it, and speed modifiers from fuel).
And sometimes a path is built between trees when car definitely can't pass with its bounding box - is there a way to turn it off and make longer paths around forests? If car movement is controlled every tick maybe path can be corrected/reset when next part of the path is built incorrectly?
It's not quite that easy. Pathing uses the same algorithm that is used by the game for pathfinding of biters etc. We can allow/forbid vehicles to destroy entities of their own force -- but this usually doesn't apply to trees as they usually belong to force "neutral" ('usually' because mods may change that). Using this algorithm makes it possible to find a path leading from A to B (unless it's impossible to get there because it's been cut off by water, cliffs etc.) even over long distances. Trying to micromanage the path by going around forests may result in the vehicle ending up at a position from where it can't find a path to B.
There is a global setting "Heal vehicle on collision with trees". If that is active (the default), vehicles crashing into a tree will only bounce if they don't destroy the tree. If they kill the tree immediately, they will be put in "steamroll" mode, where they will accelerate for the next 30 ticks (half a second), thus gaining momentum and increasing their chance to kill the next tree as well. If the setting is on, even the vanilla car should be able to get through a forest -- although it may take some time.
If you have disabled this setting, try to enable it. Also, as the impact damage is a function of vehicle speed and weight, it may be worthwhile to send heavier vehicles (e.g. the vanilla tank or vehicles from other mods) through forests.