Autodrive

by Pi-C

Car equipment for train avoidance, logistic network integration, circuit network connectivity, fuel refill, ammo reload, vehicle repair, radio control, enemy targeting, and gate control.

Content
2 months ago
0.17 - 1.1
2.98K
Transportation Combat Logistic network Circuit network

b [Fixed] crash on load with latest version

4 years ago

After updating to 0.2.6 and removing GCKI (because it crashed on game load), factorio no longer loads with autodrive enabled:

65.109 Error ServerMultiplayerManager.cpp:90: MultiplayerManager failed: "script_raised_destroy does not support filtering.
stack traceback:
GCKI/control.lua:1422: in main chunk
stack traceback:
[C]: in function 'on_event'
GCKI/control.lua:1422: in main chunk"

4 years ago

This happens on Factorio 0.18.26 on loading the map

68.173 Error AppManagerStates.cpp:1455: Мод Автопилот (0.2.6) вызвал неустранимую ошибку.
Пожалуйста, сообщите об этой ошибке автору мода.

Error while running event autodrive::on_load()
script_raised_destroy does not support filtering.
stack traceback:
autodrive/control.lua:2407: in function 'attach_events'
autodrive/control.lua:2734: in function <autodrive/control.lua:2729>
stack traceback:
[C]: in function 'on_event'
autodrive/control.lua:2407: in function 'attach_events'
autodrive/control.lua:2734: in function <autodrive/control.lua:2729>

4 years ago

This happens on Factorio 0.18.26 on loading the map

OK, I've got an idea how this may be fixed for the players of Factorio 0.18 who haven't updated to >0.18.26 yet without adding a dependency on the base mod and without losing the filtering capability. I hope it will work, so you can expect an update later today! I

4 years ago

Should be fixed in 0.1.27/0.2.7!

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