All the Resources Mod


Unified resource, metallurgy and chemistry mod for Factorio 2.0. Deeply integrated with K2, SE and K2SE, with validated Vanilla and Space Age support. Combines the former resource-mod stack into one maintained, audited industrial system.

Content
2 days ago
2.0
150
Mining Fluids Manufacturing

b [FIXED]Startup Error

10 days ago

Error while loading entity prototype "assembling-machine-1" (assembling-machine): Value must be a list in property tree at ROOT.assembling-machine.assembling-machine-1.crafting_categories
Modifications: ベースMOD › Cybersyn 2 Combinator › All the Resources Mod › Bob's Electronics SE KR for 2.0 › Krastorio 2 › AAI Industry › Space Exploration › All the Resources Mod › MoreTooltips › Remove Animations › Bottleneck Lite

It appears to conflict with https://mods.factorio.com/mod/MDbobelectronics2.

10 days ago

Hey,

Fixed in atrm 2.9.15.

Thanks for the report. The startup error turned out to be only the first visible issue, so I added a dedicated compatibility layer instead of just patching the crash.

The supported combination is intentionally limited to:

Krastorio 2 + Space Exploration + Bob's Electronics SE/KR 4.0.12 + atrm

The compatibility layer keeps Bob's component-based electronics progression intact while integrating the parts atrm needs. That includes Bakelite, atrm's Advanced Electronic Components for Processing Units, Laser Mill recipes, solder, rubber and the duplicate basic circuit-board paths.

I did not modify or redistribute any Bob's Electronics code. Bobingabout's license does not allow distributing modified versions of the mod without permission, so all compatibility work is done entirely from the atrm side.

The final 2.9.15 build was tested successfully with K2 + SE + Bob's Electronics 4.0.12. I also reran the normal atrm startup matrix and an existing K2+SE savegame.

For now, Bob's Electronics support is limited to the K2+SE setup above. Other combinations may work, but they are not tested or officially supported.

One small request for future additions to your modpack: this is now the third time we've found an interaction with a mod that atrm did not originally support. If you plan to add another major gameplay or overhaul mod, just drop me a quick question first. I don't mind checking compatibility, and it is usually much easier to spot potential conflicts before they turn into a startup error or progression issue. :)

ちなみに、2.9.15では日本語ローカライズも更新しました。ぜひ使ってみてください。

Greetings
MoSII2710

10 days ago

Thank you for your prompt response.

New response