All the Resources Mod


Unified resource, metallurgy and chemistry mod for Factorio 2.0. Deeply integrated with K2, SE and K2SE, with validated Vanilla and Space Age support. Combines the former resource-mod stack into one maintained, audited industrial system.

Content
2 days ago
2.0
150
Mining Fluids Manufacturing

Changelog

Version: 2.10.30
Date: 2026-09-08
  Changes:
    - Keeps Factorio 2.0.77 as runtime target; Factorio 2.1 port remains for ATRM 3.0.x.
    - Completes the remaining prototype-class separation without changing prototype IDs.
    - Preserves registration order, Hidden Legacy behaviour and savegame compatibility.
  Bugfixes:
    - Updates Zirconium explosive ammo for current K2 Realistic Weapons.
    - Standard, rifle and anti-materiel variants now inherit K2 projectile behaviour.
    - Replaces the historical Heavy-Oil explosive charge with TNT.
    - Keeps existing ATRM ammo prototype IDs and Military-3 unlock ownership.
    - Defers K2 ammo reconciliation until K2 has resolved its projectile prototypes.
    - Fixes SEI Foundry gear casting after BrassTacks changes iron gear semantics.
    - Keeps the historical SEI Foundry recipe and unlock IDs unchanged.
    - Restores early Space Age electronic-circuit and indium-circuit progression.
    - Restores the intended early Lead Foundry progression after graph reconciliation.
  Compatibility:
    - Keeps individual-mod -> ATRM replacement compatibility through the cleanup.
    - Retains public contracts, validators and migrations in the release package.
    - Validated Vanilla, Vanilla + Space Age, K2, SE and K2 + SE startup profiles.
    - All supported default profiles reach normal initialization with contracts passing.
    - Validated a representative full K2SE save through load, runtime and repeated saves.
    - K2SE Zirconium ammo reconciliation reports all three variants without failures.
    - Validated Bob's Electronics 4.0.12 compatibility during the cleanup.
    - Adds no forced Bob dependency and preserves its historical load-order contract.
  Modding:
    - Closes the tracked mixed prototype-class backlog from 46 files to 0.
    - Leaves the mixed-class separation baseline empty for future development.
    - Removes DEV-only analyzers, audits, documentation and developer settings.
    - Keeps gameplay, compatibility, migrations and permanent safety contracts unchanged.
Version: 2.10.29
Date: 2026-09-07
  Features:
    - Rebuilt K2/K2SE sulfur chemistry around the elemental S -> SO2 -> SO3 route.
    - Added standard N2O production from ammonium nitrate for K2 and K2SE.
    - Added catalytic NH3 + O2 N2O production with the Industrial Catalyst.
    - Added the K2SE lithium-peroxide Life Support chain with 95% lithium recovery.
  Changes:
    - Retired obsolete sulfur and acid shortcuts as Hidden Legacy where required.
    - Retired `zeolite-formaldehyde` from normal play while preserving its recipe ID.
    - Made methane upgrading energy-neutral when SE methane has a usable fuel value.
    - Preserves authored methane ratios when SE deliberately exposes methane as non-fuel.
    - Raw crude oil is no longer treated as a directly burnable ATRM energy carrier.
    - Raised K2 fusion-equipment burner effectivity to 15 for practical DT runtimes.
    - Standardised directly mined solid ATRM raw resources at stack size 50.
    - Cleaned duplicate unlock ownership without changing earliest recipe availability.
  Compatibility:
    - Added SE Delivery Cannon packages for Industrial Catalyst and zeolite.
    - Added optional Water Processing Fork material and progression integration.
    - Validated Water Processing Fork 0.3.7 against the final K2SE savegame stack.
    - Updated Foundry/BZ utility scoping while keeping the exact 4x4 Foundry footprint.
    - Preserves foreign SE core-fragment rebalance values instead of snapshot forcing.
    - Cargo Ships oil rigs now use external power when crude oil is non-burnable.
    - K2 keeps its greenhouse canonical; redundant BrimStuff routes are Hidden Legacy.
    - Profile guards keep SE methane logic out of Vanilla, Space Age and Only-K2.
  Bugfixes:
    - Fixed K2SE startup when default SE methane intentionally has no `fuel_value`.
    - Fixed Only-K2 startup by making SE methane contracts profile-conditional.
    - Closed the Reverse Factory + SE heat-shielding positive sulfur loop.
    - Hardened Space Age sulfur by-product and recycling productivity loop checks.
    - Removed public snapshot failures that incorrectly overruled foreign mod ownership.
  Savegame compatibility:
    - Legacy recipe and technology IDs are retained for existing factories where safe.
    - Targeted migrations preserve already-earned canonical sulfur and chemistry access.
    - No broad technology reset, recipe reset or research-state rewrite is performed.
  Localization:
    - Completed EN/DE/JA/RU/ZH-CN/PL/KO/ES-ES/CS locale key parity.
    - Removed legacy mixed-language text while preserving placeholders and rich text.
    - English remains the canonical content reference for all maintained locales.
  Validation:
    - Tested Vanilla, Vanilla + Space Age, K2, SE and K2 + SE with default settings.
    - Tested representative K2SE savegame loading with the final 2.10.29 runtime code.
    - Tested the large K2SE save with optional Water Processing Fork 0.3.7 enabled.
    - Public safety contracts remain; strict source/snapshot audits stay DEV-only.
Version: 2.9.15
Date: 2026-08-31
  Compatibility:
    - Added dedicated K2 + SE compatibility for Bob's Electronics 4.0.12.
    - Preserved Bob's circuit architecture while retaining ATRM Bakelite integration.
    - Kept Advanced Electronic Components meaningful in K2 blue-circuit production.
    - Aligned Laser Mill and Indium circuit alternatives with Bob material rules.
    - Preserved Bob solder progression while keeping ATRM wastewater-based rubber.
    - Hid redundant or legacy circuit-board routes without deleting existing recipe IDs.
  Bugfixes:
    - Fixed Bob startup with additional assembler crafting categories.
    - Fixed shared rubber, silicon-wafer and solder icon geometry in K2 + SE + Bob.
  Savegame compatibility:
    - Existing K2 + SE savegame loading remains supported; legacy recipe IDs are
      preserved.
  Validation:
    - Tested Vanilla, Vanilla + Space Age, K2, SE and K2 + SE.
    - Tested K2 + SE + Bob's Electronics 4.0.12 and an existing K2 + SE savegame.
    - Public package keeps release safety invariants without internal snapshot audits.
Version: 2.9.12
Date: 2026-08-31
  Features:
    - Added wastewater-producing replacements for PCB and Zeolite processing.
    - Added wastewater outputs to K2 Quartz and Space Age Razorgrass-ash washing.
  Changes:
    - Historical source recipes remain hidden for existing factory compatibility.
    - Kept structural safety contracts while moving strict snapshot audits to DEV.
  Bugfixes:
    - K2 steel-pipe compatibility now preserves third-party pipe overrides.
    - SE core-fragment balance differences are diagnostic instead of startup-blocking.
  Validation:
    - Tested Vanilla, Vanilla + Space Age, K2, SE and K2 + SE.
    - Tested an existing large K2 + SE save with many additional mods.
Version: 2.9.11
Date: 2026-08-28
  Features:
    - Reworked oil and synthetic-fuel processing for all supported profiles.
    - Added crude-oil filtration, clean oil, HDS, FT and MTG processing.
    - Added shared industrial catalysts with profile-aware handling.
    - Rebuilt wastewater around central treatment and water recovery.
    - Added Chemical Waste and Depleted Acid neutralisation routes.
    - Added mineral filter cake and reuse in stone bricks.
    - Added K2SE recovery for Holmium and Iridium wastewater.
    - K2 flare disposal remains available with much higher pollution.
  Changes:
    - Old process recipes remain hidden for existing factory compatibility.
    - Improved oil, uranium and late-game technology progression.
    - Increased K2 steel underground-pipe reach from 30 to 32 tiles.
    - Improved compatibility for Vanilla, Space Age, K2 and SE.
  Bugfixes:
    - Fixed profile-specific K2 and SE startup issues found during testing.
    - Fixed K2-only enrichment and legacy-filter validation.
    - Fixed several recipe and technology applicability issues.
  Validation:
    - Tested Vanilla, Vanilla + Space Age, K2, SE and K2 + SE.
    - Tested an existing large K2 + SE save with many additional mods.
Version: 2.8.72
Date: 2026-08-22
  Bugfixes:
    - Fixed K2SE startup with Nickel Hard Mode or Cermet disabled.
    - Kept enabled-feature checks strict while allowing default settings.
  Validation:
    - Tested all five supported startup profiles with default settings.
Version: 2.8.71
Date: 2026-08-22
  Bugfixes:
    - Fixed startup when optional rough diamonds are disabled.
    - Made SE core fragments respect diamond, graphite and salt settings.
    - Fixed the related Space Age asteroid-crushing reference.
    - Preserved all existing option defaults; no migration was required.
Version: 2.8.70
Date: 2026-08-21
  Bugfixes:
    - Fixed the Vanilla gold-processing technology cycle.
    - Fixed SE startup when logistic robot repair is unavailable.
    - Fixed SEI Foundry ingredients when Krastorio 2 is not installed.
  Validation:
    - Startup-tested Vanilla, K2, SE and K2 + SE with SEI Foundry.
Version: 2.8.69
Date: 2026-08-21
  Features:
    - Added calcium chloride production and electrolysis for K2SE.
    - Added captured quicklime calcination in the Electric Foundry.
    - Added optional Indium and heatsink alternative recipes.
  Changes:
    - Removed Imersite from the K2SE calcium production route.
    - Balanced calcium recycling to prevent material-positive loops.
    - Restored normal solar-panel progression into higher solar tiers.
Version: 2.8.68
Date: 2026-08-17
  Initial Public Release:
    - First consolidated public release of All The Resource Mods.
    - Combined 28 resource and content mods into one ATRM package.
    - Unified material, recipe and technology progression.
    - Added dedicated K2, SE and K2 + SE compatibility profiles.
    - Added basic Factorio Space Age startup compatibility.
    - Expanded SE resource, core-fragment and pyroflux integration.
    - Expanded tantalum, niobium and gold processing.
    - Added catalyst, rocket-fuel and pollution-filter integration.
    - Added broad validation for recipes, technologies and compatibility.