Unified resource, metallurgy and chemistry mod for Factorio 2.0. Deeply integrated with K2, SE and K2SE, with validated Vanilla and Space Age support. Combines the former resource-mod stack into one maintained, audited industrial system.
Mods introducing new content into the game.
Version: 2.10.30
Date: 2026-09-08
Changes:
- Keeps Factorio 2.0.77 as runtime target; Factorio 2.1 port remains for ATRM 3.0.x.
- Completes the remaining prototype-class separation without changing prototype IDs.
- Preserves registration order, Hidden Legacy behaviour and savegame compatibility.
Bugfixes:
- Updates Zirconium explosive ammo for current K2 Realistic Weapons.
- Standard, rifle and anti-materiel variants now inherit K2 projectile behaviour.
- Replaces the historical Heavy-Oil explosive charge with TNT.
- Keeps existing ATRM ammo prototype IDs and Military-3 unlock ownership.
- Defers K2 ammo reconciliation until K2 has resolved its projectile prototypes.
- Fixes SEI Foundry gear casting after BrassTacks changes iron gear semantics.
- Keeps the historical SEI Foundry recipe and unlock IDs unchanged.
- Restores early Space Age electronic-circuit and indium-circuit progression.
- Restores the intended early Lead Foundry progression after graph reconciliation.
Compatibility:
- Keeps individual-mod -> ATRM replacement compatibility through the cleanup.
- Retains public contracts, validators and migrations in the release package.
- Validated Vanilla, Vanilla + Space Age, K2, SE and K2 + SE startup profiles.
- All supported default profiles reach normal initialization with contracts passing.
- Validated a representative full K2SE save through load, runtime and repeated saves.
- K2SE Zirconium ammo reconciliation reports all three variants without failures.
- Validated Bob's Electronics 4.0.12 compatibility during the cleanup.
- Adds no forced Bob dependency and preserves its historical load-order contract.
Modding:
- Closes the tracked mixed prototype-class backlog from 46 files to 0.
- Leaves the mixed-class separation baseline empty for future development.
- Removes DEV-only analyzers, audits, documentation and developer settings.
- Keeps gameplay, compatibility, migrations and permanent safety contracts unchanged.
Version: 2.10.29
Date: 2026-09-07
Features:
- Rebuilt K2/K2SE sulfur chemistry around the elemental S -> SO2 -> SO3 route.
- Added standard N2O production from ammonium nitrate for K2 and K2SE.
- Added catalytic NH3 + O2 N2O production with the Industrial Catalyst.
- Added the K2SE lithium-peroxide Life Support chain with 95% lithium recovery.
Changes:
- Retired obsolete sulfur and acid shortcuts as Hidden Legacy where required.
- Retired `zeolite-formaldehyde` from normal play while preserving its recipe ID.
- Made methane upgrading energy-neutral when SE methane has a usable fuel value.
- Preserves authored methane ratios when SE deliberately exposes methane as non-fuel.
- Raw crude oil is no longer treated as a directly burnable ATRM energy carrier.
- Raised K2 fusion-equipment burner effectivity to 15 for practical DT runtimes.
- Standardised directly mined solid ATRM raw resources at stack size 50.
- Cleaned duplicate unlock ownership without changing earliest recipe availability.
Compatibility:
- Added SE Delivery Cannon packages for Industrial Catalyst and zeolite.
- Added optional Water Processing Fork material and progression integration.
- Validated Water Processing Fork 0.3.7 against the final K2SE savegame stack.
- Updated Foundry/BZ utility scoping while keeping the exact 4x4 Foundry footprint.
- Preserves foreign SE core-fragment rebalance values instead of snapshot forcing.
- Cargo Ships oil rigs now use external power when crude oil is non-burnable.
- K2 keeps its greenhouse canonical; redundant BrimStuff routes are Hidden Legacy.
- Profile guards keep SE methane logic out of Vanilla, Space Age and Only-K2.
Bugfixes:
- Fixed K2SE startup when default SE methane intentionally has no `fuel_value`.
- Fixed Only-K2 startup by making SE methane contracts profile-conditional.
- Closed the Reverse Factory + SE heat-shielding positive sulfur loop.
- Hardened Space Age sulfur by-product and recycling productivity loop checks.
- Removed public snapshot failures that incorrectly overruled foreign mod ownership.
Savegame compatibility:
- Legacy recipe and technology IDs are retained for existing factories where safe.
- Targeted migrations preserve already-earned canonical sulfur and chemistry access.
- No broad technology reset, recipe reset or research-state rewrite is performed.
Localization:
- Completed EN/DE/JA/RU/ZH-CN/PL/KO/ES-ES/CS locale key parity.
- Removed legacy mixed-language text while preserving placeholders and rich text.
- English remains the canonical content reference for all maintained locales.
Validation:
- Tested Vanilla, Vanilla + Space Age, K2, SE and K2 + SE with default settings.
- Tested representative K2SE savegame loading with the final 2.10.29 runtime code.
- Tested the large K2SE save with optional Water Processing Fork 0.3.7 enabled.
- Public safety contracts remain; strict source/snapshot audits stay DEV-only.
Version: 2.9.15
Date: 2026-08-31
Compatibility:
- Added dedicated K2 + SE compatibility for Bob's Electronics 4.0.12.
- Preserved Bob's circuit architecture while retaining ATRM Bakelite integration.
- Kept Advanced Electronic Components meaningful in K2 blue-circuit production.
- Aligned Laser Mill and Indium circuit alternatives with Bob material rules.
- Preserved Bob solder progression while keeping ATRM wastewater-based rubber.
- Hid redundant or legacy circuit-board routes without deleting existing recipe IDs.
Bugfixes:
- Fixed Bob startup with additional assembler crafting categories.
- Fixed shared rubber, silicon-wafer and solder icon geometry in K2 + SE + Bob.
Savegame compatibility:
- Existing K2 + SE savegame loading remains supported; legacy recipe IDs are
preserved.
Validation:
- Tested Vanilla, Vanilla + Space Age, K2, SE and K2 + SE.
- Tested K2 + SE + Bob's Electronics 4.0.12 and an existing K2 + SE savegame.
- Public package keeps release safety invariants without internal snapshot audits.
Version: 2.9.12
Date: 2026-08-31
Features:
- Added wastewater-producing replacements for PCB and Zeolite processing.
- Added wastewater outputs to K2 Quartz and Space Age Razorgrass-ash washing.
Changes:
- Historical source recipes remain hidden for existing factory compatibility.
- Kept structural safety contracts while moving strict snapshot audits to DEV.
Bugfixes:
- K2 steel-pipe compatibility now preserves third-party pipe overrides.
- SE core-fragment balance differences are diagnostic instead of startup-blocking.
Validation:
- Tested Vanilla, Vanilla + Space Age, K2, SE and K2 + SE.
- Tested an existing large K2 + SE save with many additional mods.
Version: 2.9.11
Date: 2026-08-28
Features:
- Reworked oil and synthetic-fuel processing for all supported profiles.
- Added crude-oil filtration, clean oil, HDS, FT and MTG processing.
- Added shared industrial catalysts with profile-aware handling.
- Rebuilt wastewater around central treatment and water recovery.
- Added Chemical Waste and Depleted Acid neutralisation routes.
- Added mineral filter cake and reuse in stone bricks.
- Added K2SE recovery for Holmium and Iridium wastewater.
- K2 flare disposal remains available with much higher pollution.
Changes:
- Old process recipes remain hidden for existing factory compatibility.
- Improved oil, uranium and late-game technology progression.
- Increased K2 steel underground-pipe reach from 30 to 32 tiles.
- Improved compatibility for Vanilla, Space Age, K2 and SE.
Bugfixes:
- Fixed profile-specific K2 and SE startup issues found during testing.
- Fixed K2-only enrichment and legacy-filter validation.
- Fixed several recipe and technology applicability issues.
Validation:
- Tested Vanilla, Vanilla + Space Age, K2, SE and K2 + SE.
- Tested an existing large K2 + SE save with many additional mods.
Version: 2.8.72
Date: 2026-08-22
Bugfixes:
- Fixed K2SE startup with Nickel Hard Mode or Cermet disabled.
- Kept enabled-feature checks strict while allowing default settings.
Validation:
- Tested all five supported startup profiles with default settings.
Version: 2.8.71
Date: 2026-08-22
Bugfixes:
- Fixed startup when optional rough diamonds are disabled.
- Made SE core fragments respect diamond, graphite and salt settings.
- Fixed the related Space Age asteroid-crushing reference.
- Preserved all existing option defaults; no migration was required.
Version: 2.8.70
Date: 2026-08-21
Bugfixes:
- Fixed the Vanilla gold-processing technology cycle.
- Fixed SE startup when logistic robot repair is unavailable.
- Fixed SEI Foundry ingredients when Krastorio 2 is not installed.
Validation:
- Startup-tested Vanilla, K2, SE and K2 + SE with SEI Foundry.
Version: 2.8.69
Date: 2026-08-21
Features:
- Added calcium chloride production and electrolysis for K2SE.
- Added captured quicklime calcination in the Electric Foundry.
- Added optional Indium and heatsink alternative recipes.
Changes:
- Removed Imersite from the K2SE calcium production route.
- Balanced calcium recycling to prevent material-positive loops.
- Restored normal solar-panel progression into higher solar tiers.
Version: 2.8.68
Date: 2026-08-17
Initial Public Release:
- First consolidated public release of All The Resource Mods.
- Combined 28 resource and content mods into one ATRM package.
- Unified material, recipe and technology progression.
- Added dedicated K2, SE and K2 + SE compatibility profiles.
- Added basic Factorio Space Age startup compatibility.
- Expanded SE resource, core-fragment and pyroflux integration.
- Expanded tantalum, niobium and gold processing.
- Added catalyst, rocket-fuel and pollution-filter integration.
- Added broad validation for recipes, technologies and compatibility.