All the Resources Mod


Unified resource, metallurgy and chemistry mod for Factorio 2.0. Deeply integrated with K2, SE and K2SE, with validated Vanilla and Space Age support. Combines the former resource-mod stack into one maintained, audited industrial system.

Content
2 days ago
2.0
145
Mining Fluids Manufacturing
Owner:
MoSII2710
Source:
N/A
Homepage:
https://discord.gg/YVUQs9ees
License:
MIT
Created:
a month ago
Latest Version:
2.10.30 (2 days ago)
Factorio version:
2.0
Downloaded by:
145 users

All The Resources Mod — ATRM

ATRM combines a large family of resource, metallurgy, chemistry and
intermediate-product mods into one maintained Factorio 2.0 mod.

What started as a consolidation project has grown into a shared industrial
system with unified progression, compatibility logic and validation.

Current focus

ATRM 2.10.29 is validated with:

  • Vanilla
  • Factorio: Space Age
  • Krastorio 2
  • Space Exploration
  • Krastorio 2 + Space Exploration

K2, SE and especially K2SE remain the primary development targets.

Selected AAI / SEI integrations and additional compatibility layers are
supported where they fit the ATRM design.

Important: ATRM replaces the individual component mods integrated into
the package. Do not enable those original component mods together with ATRM.

What ATRM provides

  • Additional ores, metals, alloys and industrial materials
  • Integrated refining, metallurgy and foundry chains
  • Expanded petrochemistry and sulfur chemistry
  • Industrial catalysts and advanced synthetic-fuel routes
  • Unified wastewater treatment and process-water handling
  • Lithium and Life-Support integration for K2SE
  • Coordinated technology progression
  • K2 / SE / K2SE-specific recipe and machine integration
  • Preserved Hidden-Legacy prototypes for savegame compatibility
  • Shared resource, productivity and recipe conventions
  • Runtime contracts and regression validation

ATRM 2.10.x was a project-wide consolidation pass.

Chemistry, wastewater, energy balance, foundry integration, compatibility
ownership, legacy handling, resource conventions and localisation were
systematically reviewed instead of being maintained as independent historical
mod fragments.

The result is intentionally not just a dependency modpack.

ATRM uses one shared codebase and treats the former component mods as parts of
one industrial system.

Compatibility philosophy

ATRM follows three basic rules:

  1. Preserve the identity of the original resource mods.
  2. Integrate deeply where ATRM is actively maintained.
  3. Do not keep obsolete compatibility code only for historical reasons.

Existing standalone-mod saves should remain transferable to ATRM where
practical through compatible prototype IDs and retained legacy content.

The reverse direction — ATRM back to the individual mods — is not a design
goal.

Localisation

ATRM currently ships complete main localisation sets for:

English, German, Polish, Spanish, Czech, Japanese, Russian,
Simplified Chinese and Korean.

Credits

ATRM would not exist without the original authors and maintainers.

Special thanks to Brevven, cackling.fiend, Morganite,
Timeken, Ashier and the many other contributors behind the BZ resource
family and the material, chemistry and legacy mods integrated into ATRM.

Thanks also to the authors and maintainers of Krastorio 2,
Space Exploration, AAI and SEI.

Detailed attribution and third-party notices are included in the mod package.

License

ATRM is published under the MIT License.

Bundled third-party material retains its original copyright notices and license
terms where applicable.


ATRM is developed primarily for the kind of large, long-running Factorio game
I play myself:

Too many resources, too much chemistry and a factory that probably should
have stopped growing several thousand hours ago.