All the Resources Mod


Unified resource, metallurgy and chemistry mod for Factorio 2.0. Deeply integrated with K2, SE and K2SE, with validated Vanilla and Space Age support. Combines the former resource-mod stack into one maintained, audited industrial system.

Content
2 days ago
2.0
150
Mining Fluids Manufacturing

b [FIXED]Regarding a loading error

a month ago

Hello, when I was using your mod, I encountered a loading error. I would appreciate it if you could help resolve this issue. Thank you.
Case :
- base 2.0.77
- space-exploration 0.7.57
- Krastorio2 2.0.19
-(That is, the combined use of the SE and K2 modules)
-ATRM 2.8.70

Module loading failed:atrm/core/contracts/checks/se-core-fragments.lua:100: ATRM SE Core Fragment Aggregate audit failed:
missing SE core-fragment recipe 'se-core-fragment-diamond'
stack traceback:
[C]: in function 'error
-_atrm__/core/contracts/checks/se-core-fragments.lua:100: in main chunk
[C]: in function 'require'
-_atrm__/core/contracts/engine.lua:190: in function 'rumodles'
-_atrm__/core/contracts/validate.lua:3: in main chunk
[C]: in function 'require'
-_atrm__/core/loader./ua:13: in function 'load'
-_atrm__/data-final-fixes.lua:2: in main chunk

a month ago
(updated a month ago)

Hey, the easiest solution is to enable raw diamonds in the mod options.

However, this is a bug. The Coreore Guard aren't loading because "Coreore chunk diamond" aren't enabled.

I will take a Look.

Greeting

a month ago

OK, thank you.
One more thing to note: After installing the ATRM mod for the first time within the game (that is, before the mod options become available), the game will need to be restarted. This will cause a loading error, resulting in the mod not being usable. We hope this detail will be helpful to you.

a month ago

Fixed in version 2.8.71. Big Thanks for reporting the bug. In the process, a few other issues with the startup options also came to light.
The ATRM mod includes so many settings and variables that I cannot always keep track of every single setting and customization; that is also the reason why I have reduced the number of compatibility options.

a month ago

Thank you for your hard work and for taking every feedback seriously.
I just tried it out in the game and the problems mentioned above have been fixed.
Now there is a new situation emerging:
(Don't worry. This is a really excellent mod. I believe it will get even better.)
Module loading failed:_atrm__/core/contracts/checks/technology-progression.lua:11: ATRM Unified Technology Progression contract failed:
missing prerequisite technology'advanced-flow-controller required for'advanced-multi-cylinder-engine'
missing technology 'nitinol-processing'
missing technology 'gimbaled-thruster'
missing prerequisite technology "injection-molding required for 'high-voltage-equipment'
missing prerequisite technology 'cermet' required for'rocket-control-unit'
missing prerequisite technology 'injection-molding' required for 'kr-atmosphere-condensation'
stack traceback:
[C]: in function 'error'
-_atrm__/core/contracts/checks/technology-progression.lua:11: in main chunk
[C]: in function 'require'
-_atrm__/core/contracts/engine.lua: 190: in function 'run_modules'
-_atrm__/core/contracts/validate.lua:3: in main chunk
[C]: in function 'require'
-_atrm__/core/loader.lua:13: in function 'load'
-_atrm__/data-final-fixes./ua:2: in main chunk

a month ago

I’m actually a bit embarrassed to admit this: I’ve been playing Factorio in the SE/K2/BZ+ environment for countless hours, and I completely forgot that my mod settings were essentially locked to "Hard Mode"—it was the only way I ever played. In doing so, I effectively forced the ATRM mod into Hard Mode via the Guards, completely overlooking the fact that there are players out there who aren't quite as crazy as I am.
The bug you reported has been fixed in version 2.8.72. I also ran startup tests using default settings for all the configurations I support.

a month ago

Perfect solution. Thank you. You are an excellent mod author and also an excellent player.

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