Thank you for the feedback and suggestions. They are always welcome.
Things being green wasn't a criterion for selecting ingredients for the nuclear science pack -- electronic circuits being green is just a happy coincidence.
Ingredients have to be available on Nauvis and craftable before chemical science (but after sulfur processing), to match the availability of trigger technology chain. Ideally, they shouldn't be ingredients in other science packs.
Solid fuel is something a player will be automating for rocket fuel (and potentially for steam power on Nauvis), it's about the right complexity and sits at a good place on the tech tree. I considered sulfur or sulfuric acid, however, uranium-235 already requires sulfur/acid in its production chain to mine it, so I opted for solid fuel.
Electronic circuits were picked because I needed something else to pad out the recipe. That could definitely be changed.
I like the idea of water barrels. Water is more available on Nauvis than elsewhere, the barrelling recipes don't get much love and the centrifuge can't take fluid ingredients.
Concrete is also a possibility, considering it is necessary to make the centrifuge it feels appropriate as an ingredient. (Thinking about this, I have just realized that when starting on Nauvis, I need to add the concrete technology as a prerequisite to uranium processing -- when starting elsewhere, this is handled by planet discovery Nauvis. I'll push an update to fix this soon.)
Wood doesn't feel like it fits as part of nuclear research. Also, it can't be automated before Gleba. Requiring Gleba technology in order to automate Nauvis' science pack isn't something I want to impose.
Please let me know your thoughts on water barrels or concrete as an ingredient.