Assault Spidertron


A more versatile alternative to the standard Spidertron. It features enhanced durability and a reworked arsenal: replacing three of its original four rocket launchers with a flamethrower, a machine gun, a small-caliber cannon, and a high-caliber main cannon that fires artillery shells. One rocket launcher remains as part of its default configuration. Additional customization options, including early unlocks, engine choices, and configurable weapon systems, make it a highly adaptable combat unit.

Content
2 months ago
2.0
4.88K
Transportation Combat

g Friendly fire option disables friendly fire for everything

15 days ago

Hello!

If you disable the friendly fire option from the settings it disables friendly fire for trains and cars and everything else even though the option says it only disables it for the assault spidertron.

(Also I looked at the code a bit and you probably shouldn't be checking it during an on_tick event. It's a startup setting so it can't change during runtime.)

Thanks

11 days ago

Hello Ashier,

Thanks for your message! I wasn’t able to reproduce the issue you described — in my tests the friendly fire option only affects Assault Spidertrons as intended. My current code doesn’t use any on_tick checks; it only listens to on_entity_damaged and verifies whether both entities are Assault Spidertrons belonging to the same force before negating damage.

It’s possible you’re seeing behavior from an older version of the mod. In earlier builds there was indeed an on_tick implementation, but that has been removed months ago. Please make sure you’re running the latest version of the mod.

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