An RPG leveling system for the engineer. Earn XP from combat, crafting, and mining, spend points in a skill tree, and ascend for permanent prestige. Script-based and save-safe, with no prototype changes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.0.7
Date: 2026-08-27
Features:
- Unspent talent point alerts. When a skill earns a new point, a star alert
appears in the alert bar showing how many points each skill has waiting,
so you no longer have to stop and open the window to check. A per player
setting picks the style: permanent (shown while any point is unspent),
timed (shown for a minute after earning one, the default), or off. The
top bar button also shows the waiting count, as Ascendustry (3), and
clicking it opens the window as always.
- Loadouts. A new tab in the skill window holds three slots. Save stores
your current spec, Apply respecs and restores it, and each row lists what
the slot holds. If a saved spec no longer fits your points, everything
that fits is applied and the rest is reported in the console. Slot names
are per player settings.
Version: 1.0.6
Date: 2026-07-24
Bugfixes:
- The XP progress bar no longer shows as completely full for every level at or
above 100 once you have ascended. The bar was measured against the base level
cap of 100 instead of the raised cap from your ascension tier, so any level
past 100 read as maxed out. It now uses the same cap the game uses to award
levels.
Version: 1.0.5
Date: 2026-07-09
Bugfixes:
- Fixed skill bonuses turning into penalties after a mod update. Adding,
removing, or updating any mod makes the game recompute research effects,
which wiped this mod's bonuses from the shared force values while the mod
still had them on record. The next update then subtracted a bonus that was
no longer there and left a standing penalty, such as -40% weapon damage
with no damage nodes spent. This could affect any bonus the mod grants, not
only damage. Saves already stuck with a penalty repair themselves the next
time you change a skill.
Version: 1.0.4
Date: 2026-07-04
Features:
- The skill window now has Skills and Stats tabs. The Stats tab summarizes each skill's current bonuses, split into "From level" and "From skill tree".
Bugfixes:
- The "Combat auto bonus" setting now disables the per-level max-health bonus as intended (it was applied unconditionally before).
Version: 1.0.3
Date: 2026-06-29
Changes:
- Added a mod thumbnail (the skill window) so the mod shows an image on the portal and in the mod list.
Version: 1.0.2
Date: 2026-06-28
Changes:
- Works without the Quality mod: quality-tier rolls are skipped and bonus items use the default quality.
- Added an optional dependency on Quality so load order is correct when it is present.
Version: 1.0.1
Date: 2026-06-28
Bugfixes:
- Fixed a crash in the per-second tick when the Aegis shield readout's cache was not yet initialized.
Features:
- Aegis shows a current/max shield readout above the character, with a sound when it refills.
- Production now caps at 3x normally; the Production capstone is required for the full 4x.
- The skill window lists the five Ascension tier perks; capstone buttons have tooltips.
Changes:
- 10x XP requirement on both curve presets; crafting XP scales with recipe craft time.
- Jackhammer self-damage no longer shows flying damage numbers.
Version: 1.0.0
Date: 2026-06-28
Features:
- Added Aegis: a self-recharging shield with its own health pool, no power needed.
- Added Scavenger: a chance to recover ammo as you fire.
- Added Auto-Smelt: a hand-mine can also drop the ore's smelted form as a bonus.
Info:
- Auto-Smelt reads installed recipes, so it works with any modset and skips ores with no furnace recipe.
- Levels, points, and Ascension carry over. New nodes start at zero.
Version: 0.5.0
Date: 2026-06-27
Features:
- Added Executioner (crits), Glass Cannon (more damage dealt and taken), and Thorns (reflect damage).
- Added Scrounger: a chance to recover the round you fired, on a kill.
- Added Salvage and Lucky Craft: a hand-craft may refund some or all of its ingredients.
- Added Reckless: faster crafting with a chance to fumble and lose the output.
- Added Conservation, Motherlode, and Treasure Hunter to mining.
Changes:
- Locked nodes that require another node now name it in the tooltip.
Version: 0.4.0
Date: 2026-06-27
Features:
- Rebuilt skill trees as prerequisite trees: a root per area, branches that unlock off it. Points are scarce; respec is free.
- Added trade-off nodes: Bulk Up, Tank, Speedster, Caffeine, Jackhammer, and others.
Changes:
- All bonuses, including penalties, apply through the same additive path.
- Added a "Show debug messages" setting (off by default) that reports when a chance-based effect skips.
Version: 0.3.0
Date: 2026-06-27
Features:
- Added Ascension: max all three skills, then reset them for a permanent tier of power. Five tiers, each raising the level cap and XP rate.
- Added a death penalty (off by default): lose the current level's XP, or reset skills. Ascension survives death.
Bugfixes:
- Per-player speed bonuses reapply on respawn.
Version: 0.2.0
Date: 2026-06-27
Features:
- Added skill trees: one point every 10 levels, three branches per skill. Free respec.
- Added the skill window (CONTROL + L or the top button): XP bars, point spending, tooltips.
- Added /asc-add-xp for testing without disabling achievements.
Changes:
- Bonuses stack additively on other mods' modifiers instead of overwriting them.
Version: 0.1.0
Date: 2026-06-27
Features:
- Three XP skills (Combat, Crafting, Mining), each capped at 100.
- Combat adds health; Crafting and Mining grant bonus output scaling toward 2x at level 100.
Info:
- Core release, no GUI. State readable via the ascendustry-bridge remote interface.