This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam). The production lines of this mod focus on fuel production, but it also comes with a few new intermediates and a new science package. It does not change the standard Techtree too much, the majority of the related tech for this mod comes before the vanilla techtree even begins. The vanilla techtree and most of the other mods content are locked behind a new technology called "Electrification" which can be called the goal of this modification.
Mods introducing new content into the game.
Version: 0.19.50 Date: 23. 05. 2020 Bugfixes: - fixed that offshore-pump prototype prevent mod from starting. Changes: - unification of the version with the other mods - disable all compatibillity patches by default
Version: 0.19.06 Date: 14. 02. 2020 Changes: - adapted changes from the library version 0.19.07. - updated dependencies.
Version: 0.19.05 Date: 10. 02. 2020 Compatibility: - added compatibility with Angel's mods for factorio version 0.18.x
Version: 0.19.04 Date: 01. 02. 2020 Bugfixes: - small icon fix for "Asphalt". - small icon fix for "Crushed stone". Balancing: - recipe: "Firearm magazine" doubled energy_required. For better compatibility with (input) burner inserters, now they have a little break, that they can use to refill them self. Changes: - adapted changes from the library version 0.19.03
Version: 0.19.03 Date: 29. 01. 2020 Compatibility: - (bobpower) to changes: https://forums.factorio.com/viewtopic.php?p=476114#p476114
Version: 0.19.02 Date: 26. 01. 2020 Balancing: - entity: "Greenhouse 1" increased crafting speed to 1.0. - entity: "Greenhouse 2" increased crafting speed to 1.25. - recipe: "Wood 2" decreased crafting time by 25 to 250. - recipe: "Raw stone brick (from crushed stone)" increased needed water by 20 to 40. - recipe: "Raw stone brick (from ash/crushed stone)" increased needed water by 20 to 40. - recipe: "Improved burner mining drill" removed "Gearing". - recipe: "Steam mining drill" removed "Steam relay", increased "Steam engine unit" by one to 3. - recipe: reduced needed "Wood" by one for "Wood pellets 1", "Wood pellets 2" and "Wood pellets 3". - overhaul: of "Coke pyrolysis" and "Charcoal pyrolysis" recipes. - recipe: "Rubber 1" reduced needed "Resin" by 1. - recipe: "Rubber 2" reduced needed "Resin" by 2. Changes: - adapted changes from the library version 0.19.02. - recipe: rename "Wood pellets 2" to "Wood pellets 3". - new: recipe "Wood pellets 2". - recipe: rename "Wood briquette 2" to "Wood briquette 3" - new: recipe ""Wood briquette 2". - new: setting: "Inherit industrial science pack upwards." (default is true) - new: setting: "Inherit steam science pack upwards." (default is true) - recipes: "Coke pyrolysis" replace "Water" by "Steam". - recipes: "Charcoal pyrolysis" replace "Water" by "Steam". - recipe: rename "Charcoal pyrolysis 3" to "Charcoal pyrolysis 4". - recipe: rename "Charcoal pyrolysis 2" to "Charcoal pyrolysis 3". - new: recipe "Charcoal pyrolysis 2". - cleaned up compatibility code for "Bob's Logistics mod" and "Bob's Adjustable Inserters".
Version: 0.19.01 Date: 23. 01. 2020 Changes: - fixed some icon related stuff in the code for better compatibillity with other mods. Compatibility: - Bob's mods (>=0.18.0) revert Bob's changes to the module slots for the assembling machines.
Version: 0.19.00 Date: 21. 01. 2020 Major Features: - Initial release for Factorio 0.18.0
Version: 0.18.21 Date: 19. 01. 2020 Bugfixes: - scripts: fixed some missing "local" declarations. (hopefully this will fix a very rare desync edge case) Balancing: - recipe: "Basic equipment burner generator" now use advanced circuit instead of electronic circuit. Changes: - new: item/entity: "Valve (no return)". - new: item/entity/technology: "Advanced equipment burner generator". - fluids: added 'gas_temperature' property to some fluids. - centralized initial script into the library. - updated dependencies. Compatibility: - (bobpower) small fixes to various setting constellations. - (aai-industry) revert changes for burner mining drill back to normal.
Version: 0.18.20 Date: 11. 01. 2020 Balancing: - reduced crating time for "Gearing" from 1.5 to 1. - (angelpetrochem) moved recipe for "Coke pyrolysis 5" to "Coal Processing 2". - recipe: "Wood 1" reduce "Wet mineralized mud" from 5 to 2. - recipe: "Wood 2" reduce "Fertiliser (Quality: B+)" from 4 to 3. - recipe: "Fertiliser (Quality: B+)" reduce "Wet mineralized mud" from 10 to 5. - recipe: "Raw crucible 2" increased result: "Dirty water" from 10 to 25. (unification of 5 "Dirty water" per "Wet mineralized mud") - recipe: "Crushing coal 2" increased result: "Coal-saturated wastewater" from 15 to 20. - recipe: "Raw stone brick (from crushed stone)" increased ingredient "water" from 10 to 20. - recipe: "Raw stone brick (from ash/ crushed stone)" increased ingredient "water" from 10 to 20. - recipe: "Crushing coal 2" and "Crushing coal 3" increased ingredient "water" from 20 to 40. - recipe: "Charcoal briquette" moved from technology: "Coking plant" to "Fuel processing 1". - recipe: "Coke pyrolysis 1 (coke, ash)" moved from technology: "Fuel processing 1" to "Coking plant". Changes: - recipe rename: "Raw stone brick" to "Raw stone brick (from crushed stone)". - recipe rename: "Raw stone brick" to "Raw stone brick (from ash/crushed stone)". - recipe rename: "Raw stone brick" to "Raw stone brick (from wet mineralized mud)". - new recipe/technology: "Wood liquefaction". (new creosote source, after "Advanced oil processing" tech.) - new technology: "Asphalt 2". - new recipes: "Asphalt" from (ash/crushed stone) with oil. - description: "Steam air cleaner" added a more clear description how this machine should be used. - new recipe/item/entity/technology: "Advanced boiler". - new recipe/item/entity/technology: "Advanced steam engine". Compatibility: - (AsphaltRoads) added compatibility patches for "Asphalt Roads". - (bobgreenhouse) recipe: "seedlings" replaced 1x "Wood" with 1x "Tree seeds" and increased output by 5 to 10 "Seedlings".
Version: 0.18.19 Date: 05. 01. 2020 Balancing: - equipment: "Small personal roboport" added 10kW drain. - entity: "ZX81 Construction robot" reduced max_payload_size to 1 from 2.
Version: 0.18.18 Date: 04. 01. 2020 Bugfixes: - fix: typo in "crusher drumms", it's now "crusher drums". Changes: - fix recipe icon on offshore pumps - new: setting: "Start with an Improvised worker support armor" Let you start with five "ZX81 Construction robot" and an "Improvised worker support armor" built in with a "Basic equipment burner generator", two "Tiny batteries" and a "Small roboport". - new: armor: "Improvised worker support armor" without crafting recipe. - new: equipment: "Tiny personal battery" without crafting recipe. - new: equipment: "Small personal roboport" without crafting recipe. - new: contruction-robots: "ZX81 Construction robot" without crafting recipe. - new: technology: "Equipment burner generator". - new: equipment: "Basic equipment burner generator". - updated dependencies.
Version: 0.18.17 Date: 31. 12. 2019 Changes: - new: entity: "Improved Steelworks" (Available if played without Angel's smelting mod) Compatibility: - fixed the steel situation if played with bob mods and not angels together with a tier 3 steel recipe. Thanks to emp_zealoth from the forum to point me at this issue.
Version: 0.18.16 Date: 30. 12. 2019 Bugfixes: - fix: typo in "crucibel", it's now "crucible". - (aai-programmable-vehicles) fix: description for cars, tanks, etc. - (aai-programmable-vehicles) fix: wrong fuel categorys on hidden entities. Balancing: - entity: "Puddling furnace" reduce energy_usage by 70kW to 490kW. - entity: "Steelworks" reduce energy_usage by 300kW to 1.21MW. - recipe: "Steelmaking 1" (normal) iron ore reduced to 20, crushed coke reduced to 10, (expensive) iron ore reduced to 40 - recipe: "Steelmaking 2" (normal) iron ore reduced to 18, crushed coke reduced to 10, (expensive) iron ore reduced to 36
Version: 0.18.15 Date: 29. 12. 2019 Bugfixes: - added missing file update from the last update. (fix the vehicle fuel type distribution)
Version: 0.18.14 Date: 28. 12. 2019 Changes: - new: setting: "Show "made in" for recipes of this mod." - item: added description for "Industrial science pack" like the vanilla ones. - updated dependencies. Compatibility: - (Aircraft) added compatibility for SuicidalKid's mod: Aircraft. - (Helicopters) added compatibility Kumpu's mods: Helicopters.
Version: 0.18.13 Date: 26. 12. 2019 Bugfixes: - compatibility: (boblogistics) recipe: "Logistic science pack": replace "Basic transport belt" with "Transport belt" if Bob's belt overhaul is active. Balancing: - increased mining speed for "Improved burner mining drill" from 0.35/s to 0.4/s - reduce base energy_usage of steam machines by 50kW. - reduce base energy_usage of air cleaners by 100kW. - Steam miner (make them a bit better, because I like steam and I want to push the electric miner a bit more up in the tech tree in the future): - reduce base energy_usage of steam miner by 100kW. - reduce emissions_per_minute (pollution per minute) of steam miner by 0.5. - recipe: add "Pipe" to "Logistic sciene pack" as an ingredient. - reduce base energy_usage of "The strange laboratory" by 50kW to 200kW. - reduce base energy_usage of "The incredible laboratory" by 80kW to 300kW. - Module slots: - set module slots for "Assembling machine 1" to 2. - set module slots for "Assembling machine 2" to 3. Changes: - add description to "Steam mining drill". - add description to "Electric mining drill".
Version: 0.18.12 Date: 21. 12. 2019 Bugfixes: - minor fix: technology: "Logistics" is now behind "Rubber 1". (Dosen't change the gameplay) - minor fix: description for "The incredible laboratory" was wrong. Balancing: - The following changes are provided to make the beginning of the game with this mod a bit faster: - recipe: "Mechanical relay" (normal/expensive) ingredient: -1 "Iron plate". - recipe: "Simple engine unit" (normal/expensive) ingredient: -1 "Mechanical relay". - recipe: "Transport belt" (normal/expensive) products: +1 "Transport belt" (vanilla default). - recipe: "Basic machine frame" (normal/expensive) ingredient: -2 "Copper plate". - recipe: "Basic assembling machine" (normal/expensive) ingredient: -1 "Simple engine unit". - recipe: "The incredible laboratory" (normal/expensive) ingredient: +1 "Steam engine unit".
Version: 0.18.11 Date: 20. 12. 2019 Changes: - implement log level support from apm_lib into this mod
Version: 0.18.10 Date: 18. 12. 2019 Changes: - add localised_description to prototype "apm_lab_0" - add localised_description to prototype "apm_offshore_pump_burner" - add localised_description to prototype "apm_offshore_pump_electric" - add localised_description to prototype "apm_greenhouse_1" - add localised_description to prototype "apm_greenhouse_2" - add localised_description to prototype "apm_air_cleaner_machine_0"
Version: 0.18.09 Date: 18. 12. 2019 Bugfixes: - minor fix: technology: "Greenhouse 2" now needs "Fuel processing 2" as an prerequisite.
Version: 0.18.08 Date: 18. 12. 2019 Bugfixes: - fixed that "Rubber 2" recipe was twice in the technology tree, now its only under "Rubber 2" not in "Fuel 2" anymore. - (aai-vehicles-miner) fix: that vehicles-miner cant drive with remote. - (aai-vehicles-warden) fix: that warden cant drive with remote. Changes: - some optimizations, bug fixes, removing of unnecessary code. - unified the name of both "Industrial science pack" recipes and removed the tier symbols from it to make more clear that both are the same, only with different crafting conditions.
Version: 0.18.07 Date: 15. 12. 2019 Changes: - some optimizations, bug fixes, removing of unnecessary code.
Version: 0.18.06 Date: 14. 12. 2019 Changes: - some optimizations, bug fixes, removing of unnecessary code. Compatibility: - (angelssmelting) reduced purified water from steam by 50%
Version: 0.18.05 Date: 12. 12. 2019 Compatibility: - (reverse-factory) compatibillity added.
Version: 0.18.04 Date: 11. 12. 2019 Bugfixes: - fix: added missing overwrites and checks for prototype pump with burner energy source. Changes: - recipe: car: added 4x rubber as an ingredient. - ./lib/initial.lua: changed to use init from apm_library. - cleand up ./migrations. - adapt changes from the apm library mod version 0.18.04. - updated dependencies. Compatibility: - (aai-vehicles-chaingunner) better compatibillity / integration. - (aai-vehicles-warden) better compatibillity / integration. - (aai-vehicles-flame-tank) better compatibillity / integration. - (aai-vehicles-flame-tumbler) better compatibillity / integration. - (aai-vehicles-hauler) better compatibillity / integration. - (aai-industry) hide unused burner-assembling machine from gui. - (bobassembly) hide unused burner- and steam-assembling machine from gui.
Version: 0.18.03 Date: 08. 12. 2019 Changes: - new: setting: "Steam assembling machine: allow "crafting-with-fluid" category. - These setting will allow you to use recipes that needed fluids on this machine, like: Express transport belts, Processing units, etc.
Version: 0.18.02 Date: 07. 12. 2019 Bugfixes: - fix: wrong setting description for "Coal fuel value (MJ)" Compatibility: - (bob) add a new setting "Expand machine frame (overhaul) for Bob's Mods". - (angel) add a new setting "Expand machine frame (overhaul) for Angel's Mods". - (ScienceCostTweaker) add a new setting "Expand machine frame (overhaul) for ScienceCostTweaker Mod".
Version: 0.18.01 Date: 05. 12. 2019 Bugfixes: - (RealisticReactors) on_update() insert missing fuel to hidden entity: "rr-cooling-tower-steam". Compatibility: - (RealisticReactors) set fuel categories for hidden entity: "rr-cooling-tower-steam".
Version: 0.18.00 Date: 04. 12. 2019 Changes: - new: item: "Pistons". - new: item: "Simple engine unit". - new: item: "Steam engine unit". - new: item: "Basic machine frame". - new: item: "Steam machine frame". - new: item: "Advanced machine frame". - new: item: "Basic machine frame (worn)". - new: item: "Steam machine frame (worn)". - new: item: "Advanced machine frame (worn)". - technology: remove changes made to "Engines". - and many more little changes... - improved integration with my other mods. - improve compatibility with third party mods. - new initialization script, made it possible to install this mod midway in a game. - updated dependencies. Compatibility: - (Fluid Must Flow) added rubber sealing rings to duct recipes.
Version: 0.17.92 Date: 30. 11. 2019 Compatibility: - (AlternativeSteam) basic compatibillity
Version: 0.17.91 Date: 25. 11. 2019 Bugfixes: - fix: No green circuit at tech tree if played with "AAI Industry" -> https://mods.factorio.com/mod/apm_power/discussion/5dd9f3c2bd4050000bade9bc - fix: wrong wood recipes in hardmode -> https://mods.factorio.com/mod/apm_power/discussion/5dd4ef2ecec0a8000be82fd1
Version: 0.17.90 Date: 14. 11. 2019 Bugfixes: - fix: "Industrial science pack 1" recipe in expensive mode. -> https://mods.factorio.com/mod/apm_power/discussion/5dcb79d34c008a000db4a2bc Compatibility: - (Mining-Space-Industries) added basic support for this mod, removed dead locks. -> https://mods.factorio.com/mod/apm_power/discussion/5dcc93bc1cd4f9000dfbd348
Version: 0.17.89 Date: 11. 11. 2019 Bugfixes: - fix: offshore pumps (burner and electric) works now with "Q" shortcut and blueprints.
Version: 0.17.88 Date: 09. 11. 2019 Changes: - changed recipe definition to use my revamped apm.lib.utils.builder function.
Version: 0.17.87 Date: 08. 11. 2019 Bugfixes: - fix wrong icon for entity: "Burner long inserter". - fix wrong localisation in "./local/de/recipes.cfg" -> https://mods.factorio.com/mod/apm_power/discussion/5dc2fbdbb40622000decf6ef Changes: - More adjustments to the new tooltip UI (https://forums.factorio.com/viewtopic.php?f=3&t=77551) - Added extra background layer to some dark icons: (white border / halo background) - Allow productivity modules on most intermediate, fuel, and science recipes. Balancing: - recipe: "Saw blade iron" increased needed iron plates by 1 to 2. - recipe: "Iron saw blade maintenance" reduced 5. saw blade probability from 75% to 50%.
Version: 0.17.86 Date: 04. 11. 2019 Changes: - Adjustments to the new tooltip UI (https://forums.factorio.com/viewtopic.php?f=3&t=77551)
Version: 0.17.85 Date: 03. 11. 2019 Bugfixes: - fixed: missing recipe: "Basic Electronic Board" in the "Electronics" technologie, if played with bob-electronics.
Version: 0.17.84 Date: 02. 11. 2019 Bugfixes: - fixed: "Electric greenhouse" can no longer use pollution moduels. Changes: - removed file: ./prototypes/power/smoke.lua (is included in lib now, because of shared use). - new entitie: "Burner pump". - new entitie: "Valve (Top up)". - new entitie: "Valve (Overflow)". Balancing: - recipe: add 2x "Treated wood planks" to "Automation science pack". - technology: "Automation science pack" added prerequisites "Treated wood planks 1". - recipe: add 1x "Wooden board" to "Electronic circuit". (only without bob electronics). - recipes: revisited recipes for entities in expensive mode. Compatibility: - (ScienceCostTweakerM) fixed: wrong prerequisites for technology: "Long Inserters 1". - (bob/angel) prefer Bob's valve over my own, prefer Angels's valves over Bobs.
Version: 0.17.83 Date: 26. 10. 2019 Changes: - update some icon specification from apm_resource_pack. - updated dependencies.
Version: 0.17.82 Date: 24. 10. 2019 Bugfixes: - fixed: missing migrations - fixed: recipe: "Burner mining drill", if AAI Industry by Earendel is active. Changes: - removed items: "Coal ash" and "Wood Ash". - removed setting: "Use generic ash?".
Version: 0.17.81 Date: 24. 10. 2019 Bugfixes: - fixed: "Resin Production 1" gives more "Wood pellets" than "Wood pellets 1" (https://mods.factorio.com/mod/apm_power/discussion/5db0d5f2af3b46000d4b7a24) "Resin Production 1" reduced to 1x "Wood pellets". - fixed: The Raw brick stone recipe that uses the wrong ash type if the default setting: "generic ash" is turned on. (https://mods.factorio.com/mod/apm_power/discussion/5db0d5f2af3b46000d4b7a24) - fixed: In Angel's Water Treatment tech, there a Mineralized water & sulfuric waste recipe from the Bio Industries mod that uses the wrong Charcoal. (https://mods.factorio.com/mod/apm_power/discussion/5db0d5f2af3b46000d4b7a24) - fixed: With Bio Industries/Angel's Bio Processing, the steam powered greenhouse is now disabled. (https://mods.factorio.com/mod/apm_power/discussion/5db0d5f2af3b46000d4b7a24) is now enabled again.
Version: 0.17.80 Date: 23. 10. 2019 Changes: - Apply related changes from the library (./lib/util/description.lua). - code revamp: migration scripts (include check for all manipulated technologies). - new: items: (modules) "Particle filter 1-3" for pollution reduction (5%, 10%, 15%). - entities: allow pollution modules in most burner entities. - entities: decrased module slots on some entities. - recipe: rename "Resin" to "Resin production 1" - recipe: "Resin production 1" increased output for "Wood pellets" by one. - new: items: "Crushed stone" - new: recipe: "Resin production 2" (with tooling). - new: items: "Saw blade (iron)". - new: items: "Worn saw blade (iron)". - new: items: "Saw blade (steel)". - new: items: "Worn saw blade (steel)". - new: technology: "Treated wood planks". - new: entity: "Basic greenhaus" (burner version). - recipe: renamed "Wood Production 1" to "Wood Production 2". - recipe: renamed "Wood Production 2" to "Wood Production 3". - recipe: "Wood production 3" increased wood output (normal) from 65 to 75 and (expensive) from 60 to 65. - new: recipe: "Wood Production 1". - technology: replaced 'Fuel processing 3' with 'Treated wood planks' on 'Railway' as prerequisites. - entity: "Basic press" adjusted prototype values for new rendered sprite sheet. - entity: "Steam press" adjusted prototype values for new rendered sprite sheet. - entity: "Electric press" adjusted prototype values for new rendered sprite sheet. - entity: "Basic crusher" adjusted prototype values for new rendered sprite sheet. - entity: "Steam crusher" adjusted prototype values for new rendered sprite sheet. - entity: "Electric crusher" adjusted prototype values for new rendered sprite sheet. - entity: "The strange laboratory" adjusted prototype values for new rendered sprite sheet. - entity: "The incredible laboratory" adjusted prototype values for new rendered sprite sheet. - entity: "Coking plant" adjusted prototype values for new rendered sprite sheet. - entity: "Improved coking plant" adjusted prototype values for new rendered sprite sheet. - entity: "Advanced coking plant" adjusted prototype values for new rendered sprite sheet. - new: entity: "Electric greenhouse" - entity: "Basic greenhouse" adjusted prototype values for new rendered sprite sheet. - entity: "Steam greenhouse" adjusted prototype values for new rendered sprite sheet. - entity: "Electric greenhouse" adjusted prototype values for new rendered sprite sheet. - entity: "Basic centrifuge" adjusted prototype values for new rendered sprite sheet. - entity: "Steam centrifuge" adjusted prototype values for new rendered sprite sheet. - entity: "Electric centrifuge" adjusted prototype values for new rendered sprite sheet. - entity: "Basic assembling machine" adjusted prototype values for new rendered sprite sheet. - entity: "Steam assembling machine" adjusted prototype values for new rendered sprite sheet. - entity: "Puddling furnace" adjusted prototype values for new rendered sprite sheet. - entity: "Steelworks" adjusted prototype values for new rendered sprite sheet. - entity: "Steam air cleaner" adjusted prototype values for new rendered sprite sheet. - recipe-category: renamed apm_crusher_with_fluid to apm_crusher_2. - recipe-category: renamed apm_crusher_with_tool to apm_crusher_3. - recipe-category: renamed apm_press_with_fluid to apm_press_2. - recipe-category: renamed apm_press_with_tool to apm_press_3. - new item: "Crushed Stone". - new recipe: "Crushed Stone" -> 2x Stone == 4x "Crushed stone". - new item: "Raw stone brick". - recipe: "Rails" -> replaced "Stone" with 4x "Crushed stone". - new recipe: "Raw stone brick" -> 4x crushed stone + 10 water. - new recipe: "Raw stone brick" -> 2x crushed stone + 2x ash + 10 water. - new recipe: "Raw stone brick" -> 2x crushed stone + 2x wed mud (byproduct: 10x dirty water). - recipe: "Stone brick" replaced "Stone" with "Raw stone brick". - item: "Tree seeds" -> reduced stack size to 50. - updated dependencies. Balancing: - recipes: tweaks: alot of one more here, one less there... Compatibility: - (bobpower) set fuel-categories for heat reactor (burner-reactor, burner-reactor-2, burner-reactor-3).
Version: 0.17.79 Date: 03. 10. 2019 Changes: - entitiy: "Steelworks" add smoke animation. - recipes: Add missing reciepe colors to chemistry reciepes (smoke animation color on chemical-plants). - recipe: "Steelmaking 2" reduced steam output from 200 to 180 (representation of the steam that is lost through the smokestack). - recipes: Now uses the new icons for Stone, Coal, Uranium, Copper, Iron from vanilla game. - updated dependencies Balancing: - coal: changed default fuel value from 3.0 to 3.2 in settings. - recipe: "Coal combustion: coal ash production" increased ash output from 6 to 8. - recipe: "Wood combustion: wood ash production" increased ash output from 6 to 8. - recipe: "Wood production 1" increased wood output (normal) from 55 to 60. - recipe: "Wood production 2" increased wood output (normal) from 55 to 65 and (expensive) from 55 to 60.
Version: 0.17.78 Date: 09. 08. 2019 Changes: - recipe: 'tree seeds' reduced the amount of needed wood by 1 - recipe: 'fertiliser_1' reduced cost - only in expensive mode - recipe: 'apm_fertiliser_2' reduced cost - only in expensive mode Compatibility: - (aai-industry) fix: recipe for (angel) ore-crusher - (aai-industry) fix: recipe for steam-engine
Version: 0.17.77 Date: 09. 08. 2019 Bugfixes: - fix: changelog from 0.17.75, 0.17.76 Compatibility: - (aai-industry) fix: missing small-electric-pole unlock -> Thanks @Kebab Removalist - (aai-industry) fix: small-electric-pole now needs "Treated wood planks" again. - (bobmining) removed: steam-mining-drill
Version: 0.17.76 Date: 08. 08. 2019 Compatibility: - (aai-industry) fix: missing inserter unlock -> Thanks @Kebab Removalist
Version: 0.17.75 Date: 08. 08. 2019 Compatibility: - (aai-industry) fix: missing iron pipes in steam technology -> https://mods.factorio.com/mod/apm_power/discussion/5cfe6a627777ff000d3f4f0e/edit/6 - (aai-industry) fix: missing boiler in steam technology -> https://mods.factorio.com/mod/apm_power/discussion/5cfe6a627777ff000d3f4f0e/edit/6 - (space-exploration) fix: incompatibility with Space Exploration after 0.17.53 -> https://mods.factorio.com/mod/apm_power/discussion/5d2909f03f77ea000cb8676a - (Squeak Through) fix: conflict with "Squeak Through" Changes: - updated dependencies
Version: 0.17.74 Date: 31. 05. 2019 Bugfixes: - fix: add 'Electromagnet' to red science-pack-tech if ScienceCostTweakerM is active -> https://mods.factorio.com/mod/apm_power/discussion/5cf0809e375124000b170e43
Version: 0.17.73 Date: 31. 05. 2019 Major Features: - add initial support for recipe expensive mode Changes: - entity: 'Air cleaner' reduce pollution removal from 100p/m to 50p/m - recipe: 'Resin' from wood now gives 2x Resin Compatibility: - (angelssmelting) recipe: 'Steelmaking 1' now = 24x "Crushed saphirite" + 2x 'crucible' + 6x 'Crushed coke' = 2x "Steel" - (angelssmelting) recipe: 'Steelmaking 1' reduce energy_usage to 24
Version: 0.17.72 Date: 28. 05. 2019 Compatibility: - (ScienceCostTweakerM) recipe: 'Automation science pack' now uses 'Gearing' and 'Electromagnet' - (ScienceCostTweakerM) recipe: remove lab (no useage)
Version: 0.17.71 Date: 26. 05. 2019 Bugfixes: - fix migration error in 0.17.70
Version: 0.17.70 Date: 26. 05. 2019 Compatibility: - (bobpower) add missing localisation strings (entity-description) for boilers 2-5. - (PyCoalTBaA) recipes: overwrite ingredient: 'Steam' temperature from 165°C to 120°C, to fit my changes to boiler and steam-engines. - (PyCoalTBaA) fluid: unification of creosote - (PyCoalTBaA) item: unification of treated wood - (angelsbioprocessing) recipe: 'Wood boards' from papper: result increased to 2, time reduced to 1 Changes: - recipe: "Treated wood planks 1" ingredient 'Creosote' increased to 50 from 10 - recipe: new: 'Treated wood planks 2' ingredient: 50x 'Heavy oil' +5x 'Wood' == 10x 'Treated wood planks'
Version: 0.17.69 Date: 24. 05. 2019 Compatibility: - (bobgreenhouse) technology: 'Greenhouse' added "Electricity" as prerequisite. - (aai-programmable-vehicles) technology: 'Position beacon' added "Electricity" as prerequisite. - (aai-programmable-vehicles) technology: 'Automated Vehicle Deployment' added "Electricity" as prerequisite. - (aai-programmable-vehicles) technology: 'Vehicle Depot' added "Electricity" as prerequisite. - (aai-vehicles-hauler) recipe: 'Hauler' replaced ingridients "Iron gear wheel" with "Engine unit". - (aai-vehicles-hauler) recipe: 'Hauler' ingridients decreased "Iron plates" to 10. - (aai-vehicles-hauler) technology: 'Basic Vehicles' added "Engine" as prerequisite. - (aai-vehicles-hauler) technology: replace science-pack 'automation' with 'industrial'.
Version: 0.17.68 Date: 21. 05. 2019 Bugfixes: - fixed wrong recipe probabilities (related to: https://forums.factorio.com/71014)
Version: 0.17.67 Date: 20. 05. 2019 Changes: - rebalance energy usage for burner inserter
Version: 0.17.66 Date: 18. 05. 2019 Bugfixes: - fixed wrong localisation strings
Version: 0.17.65 Date: 16. 05. 2019 Changes: - recipe: 'Automation science pack' replaced 'Iron gear wheel' with 'Gearing' - recipe: 'Automation science pack' replaced 'Copper plate' with 'Electromagnet' - recipes: crushing/pressing with fluids, crushing/pressing with tools +0.25 and + 0.5 output material - recipe: 'Charcoal pyrolysis 2-5' decrease time usage from (4.5, 6.5, 7.5, 8.5) to (4.0, 5.0 , 6.0, 7.0) - recipe: 'Coal-saturated wastewater separation' decrease time usage to 6.5 - recipe: 'Dirty water purification' decrease time usage to 6.5
Version: 0.17.64 Date: 14. 05. 2019 Changes: - recipe: 'Empty Barrel' ingredients +1 "Sealing rings" - recipe: rename: 'Wood pellets' to 'Wood pellets 1' - recipe: new 'Wood pellets 2' Compatibility: - (space-exploration) added "se-space-capsule-_-vehicle" to the exclude list for fuel description generation
Version: 0.17.63 Date: 12. 05. 2019 Compatibility: - (aai-industry) replace aai's burner-lab in the electric lab recipe with the steam lab from my mod.
Version: 0.17.62 Date: 12. 05. 2019 Changes: - entities: cars and locomotives now show the required fuel type in the description - item: rocket-fuel changed fuel-category to 'Rocket fuel' (also changed values) - item: nuclear-fuel changed fuel-category to 'Rocket fuel' (also changed values) - entity: locomotives allow use of fuel-category 'Rocket fuel' Compatibility: - (aai-vehicles-miner) initial compatibillity (science_packs / fuel_categories)
Version: 0.17.61 Date: 12. 05. 2019 Bugfixes: - fix: recipe: 'Air cleaning 2 (extracting ammonium sulfate)' fix 'Sulfuric acid' amount from 50 to 30 - fix: missing localized strings for 'apm_stone_crucible' -> 'crucible firing' - fix: wrong pipe-connection color for 'Electric centrifuge' Changes: - recipe: new: 'Crushing coal 3' - recipe: new: 'Press coal briquette 3' - item: new: 'Crusher drumms' - item: new: 'Crusher drumms (used)' - item: new: 'Press plates' - item: new: 'Press plates (used)' - recipe: new: 'Crusher drumms maintenance' - recipe: new: 'Press plates grinding' - setting: reduce coal fuel value default from 3.5MJ to 3.0MJ - entity: buffed electric offshore-pump from 200fluid/s to 400fluid/s - entity: 'burner mining drill' reduce base enrgy_usage ftom 150kW to 115kW - player: make sure the player has some things on start (2x burner mining drill, 2x stone furnace, 4x burner-inserter, 2x burner-filter-inserter, 15x wood) - recipe: "Explosives" replace "Coal" with 2x"Crushed coal" - recipe: "Grenade" replace "Coal" with "Crushed coal" - recipe: "Slowdown capsule" replace "Coal" with 2x"Crushed coal" - recipe: "Plastic bar" replace "Coal" with 2x"Crushed coal" - recipe: "Poison capsule" replace "Coal" with "Crushed coal" Compatibility: - (Bio_Industries) replace ingredient in some recipes "wood" with "Wood pellets" - (bobplates) replace ingredient in some recipes "coal" with "Crushed coal" or "Coal briquette" - (bobplates) replace ingredient in some recipes "wood" with "Wood pellets" - (bobwarfare) replace ingredient in some recipes "coal" with "Crushed coal" or "Coal briquette" - (bobwarfare) replace ingredient in some recipes "wood" with "Wood pellets" - (bobelectronics) replace ingredient in some recipes "wood" with "Wood pellets" - (angelspetrochem) replace ingredient in some recipes "coal" with "Crushed coal" or "Coal briquette" - (angelsrefining) replace ingredient in some recipes "coal" with "Crushed coal" or "Coal briquette" - (space-exploration) replace ingredient in some recipes "coal" with "Crushed coal" or "Coal briquette" - (space-exploration) replace ingredient in some recipes "wood" with "Wood pellets"
Version: 0.17.60 Date: 10. 05. 2019 Changes: - recipe: 'Asphalt 1' now needs 30 Ash + 25 Creosote and takes 4.5s - recipe: 'Asphalt 2' now needs 15 Stone + 25 Creosote and takes 4.5s - recipe: 'Sifting' (all) +10% ore output -2 mud - recipe: 'Wood 1' change wood recipe to 5s/1wood now: (time 275s / 4x seeds / 4x fertiliser (Quality: B+) = 55x wood) - item: new: 'Ammonium sulfate' - recipe: new: 'Air cleaning 2 (extracting ammonium sulfate)' (+30x Sulfuric acid = 15x Ammonium sulfate) - item: new: 'Fertiliser (Quality: A)' - recipe: new: 'Fertiliser (Quality: A)' - recipe: new: 'Wood 2' 5s/2wood now: (time 175s / 4x seeds / 4x fertiliser (Quality: A) = 55x wood) - technology: new: 'Advanced fertilizer production' Compatibility: - (space-exploration) fix: add sand processing to crusher - (angelsbioprocessing) disabled: technology: 'Fertiliser (Quality: A)' - (angelsbioprocessing) lock technology: 'Tree Arboretum 1' behind 'Electricity' - (angelsindustries) lock technology: 'Vehicle Equipment 1' behind 'Electricity' - (angelsindustries) lock technology: 'Cargo Robots' behind 'Electricity' - (angelsaddons-smeltingtrain) lock technology: 'Angel's Addons - Smelting Train' behind 'Electricity' - (angelsaddons-petrotrain) lock technology: 'Angel's Addons - Petrochem Train' behind 'Electricity' - (Bio_Industries) disabled: technology: 'Fertiliser (Quality: A)' - (Bio_Industries) 'Tree seed' unification
Version: 0.17.59 Date: 08. 05. 2019 Bugfixes: - fix: Error in assignID, item with name 'science-pack-0' does not exist. -> https://mods.factorio.com/mod/apm_power/discussion/5cd0b37b5ae1bf000d06b8cc - fix: technology: 'Electric press' add missing science-pack Changes: - entity: new: 'Electric centrifuge' - entity: added two module slots to the "Electric offshore-pump" - entity: new: 'Steam sieve' - item: rename 'Wet mud' to 'Wet mineralized mud' - item: new: 'Dry mineralized mud' - recipe: new: 'Dry mineralized mud' - item: new: 'Iron sieve' - item: new: 'Copper sieve' - recipe: new: 'Mud sifting (iron sieve)' - recipe: new: 'Mud sifting (copper sieve)' - entity: "Electric offshore-pump" will now also pump only sea water. (all electric pumps must be replaced)
Version: 0.17.58 Date: 06. 05. 2019 Bugfixes: - recipe: "Steelmaking 2" in Steelworks outputs now steam with 120°C Changes: - adapted changes from apm_recycling
Version: 0.17.57 Date: 05. 05. 2019 Bugfixes: - Bob's integration bug: 'Burner long inserter' is added to 'Fast Inserter' if Bob's Inserter overhaul is active -> https://mods.factorio.com/mod/apm_power/discussion/5cce3c8ea60e02000d9498bf
Version: 0.17.56 Date: 04. 05. 2019 Changes: - dependencies add optional 'apm_recycler' - new: ./prototypes/integrations/updates.lua - moved: recipe generation for apm_power from apm_recycling to ./prototypes/integrations/updates.lua - recipe: 'long-inserter' replaced 'iron-gear-wheel' with 'gearing' - recipe: 'steam-engine' replaced 'iron-gear-wheel' with 'gearing' - recipe: 'steam-turbine' replaced 'iron-gear-wheel' with 'gearing' - recipe: allow productivity modules for: "Electromagnet" - recipe: allow productivity modules for: "Resin" - recipe: allow productivity modules for: "Rubber (Vulcanization 1)" - recipe: allow productivity modules for: "Rubber (Vulcanization 2)" - recipe: allow productivity modules for: "Gearing" - recipe: allow productivity modules for: "Wooden board" - recipe: allow productivity modules for: "Chipboard production" - recipe: allow productivity modules for: "Steam relay" - recipe: allow productivity modules for: "Sealing rings" - recipe: allow productivity modules for: "Steelmaking 2" - updated dependencies Compatibility: - (aai-industry) fix: and rebalance some recipes (mostly the new ones from my mod)
Version: 0.17.55 Date: 04. 05. 2019 Bugfixes: - fix: /prototypes/intergrations/recipes.lua:286 :: index local 'recipe'(a nil value) -> https://mods.factorio.com/mod/apm_power/discussion/5ccce4c1a2e6cc000d24355a replaced this raw edit with a proper function with checks Changes: - technology: add 'Puddling furnace (Steel)' as prerequisites for 'Steam power' - item: rename 'Steam clock' to 'Steam relay' - updated dependencies
Version: 0.17.54 Date: 04. 05. 2019 Changes: - entities: changed some descriptions - entities: added dynamic descriptions to entities with energy_source.type: burner or fluid. - reciepe: 'boiler' remove 'stone furnace' add 10x steal and 15x copper - updated dependencies
Version: 0.17.53 Date: 02. 05. 2019 Bugfixes: - fix: 'electric offshore-pump' needs 'electric offshore-pump'
Version: 0.17.52 Date: 02. 05. 2019 Bugfixes: - fix: wrong category for charcoal Changes: - changed some item description generation
Version: 0.17.51 Date: 02. 05. 2019 Changes: - entity: new: 'Burner long inserter' - technology: new: 'Burner long inserter' befor 'Inserter capacity bonus 0' - entity: new: 'Improvised offshore pump' (burner): replacement for the old one. - entity: new: 'Electric offshore pump' (electric) - technology: new: 'Electric mining drills' after 'Electronics' - technology: 'automation' now needs more science packs - technology: 'optics' now needs more science packs - items: descriptions: updated - updated for 0.17.35 API Changes - updated dependencies Compatibility: - (bobinserters) replace 'Burner long inserter' with 'Long inserter 1' from bob
Version: 0.17.50 Date: 30. 04. 2019 Minor Features: - new: ./lib/data-interfaces.lua: apm.power.overwrites.data_stage.coal_fuel_value (float): this can be used to overwrite my coal fuel value settings (MJ) Changes: - entity: new: 'Steam mining drill' (can not mining ores with liquid) - technologiy: new: 'Steam mining drill' after 'Engine' as prerequisites for 'Electricity' - recipe: new: 'Industrial science pack 1' -> hand crafting only double all values - recipe: new: 'Industrial science pack 2' -> crafting in machines only (same as the old one) - items: stack_size set to 200 for steel-plate Compatibility: - (PyCoalTBaA) unification for some fuel products
Version: 0.17.49 Date: 28. 04. 2019 Compatibility: - (PyCoalTBaA) added py-tiles to tile resorting
Version: 0.17.48 Date: 28. 04. 2019 Compatibility: - (PyCoalTBaA) initial compatibillity (settings and science_packs) Changes: - recipe: removed deletion of 'iron-gear-wheel' in 'offshore-pump'
Version: 0.17.47 Date: 27. 04. 2019 Changes: - recipe: 'small-electric-pole' replaced 'Wood' with 2x'Treated wood planks' - recipe: 'combat-shotgun' replaced 'Wood' with 2x'Treated wood planks' - technology: added 'Fuel processing 3' to 'Electricity' - technology: removed 'Treated wood planks' from unlock on 'Railways' - technology: added 'Treated wood planks' unlock on 'Fuel processing 3'
Version: 0.17.46 Date: 27. 04. 2019 Major Features: - removed all media files to apm_resource_pack Compatibility: - (angelsrefining) added cross compatibillity for crusher recipes
Version: 0.17.45 Date: 27. 04. 2019 Bugfixes: - fix: (even if it can not lead to an error) - fix: wrong category name Compatibility: - (angelsbioprocessing) moved recipe: wooden board from papper to Coal&Steam category and update the icon.
Version: 0.17.44 Date: 26. 04. 2019 Changes: - removed from game: "Perpetual motion gear wheel" - recipe: transport-belt: -"Perpetual motion gear wheel" +iron-gear-wheel - item: new: 'raw cruibel' - recipe: 'raw crucible 1' from 2x stone-brick - recipe: 'raw crucible 2' from 5x wed mut - recipe: 'stone crucible' from 1x 'raw crucibe' (smelting) - recipe: renamed 'seawater filtration' to 'seawater centrifuging' - settings: set default_value for coal MJ to 4 - icons: updated (some) - entity: 'Steelworks' has now a yellow base (same as other electric machines)
Version: 0.17.43 Date: 25. 04. 2019 Bugfixes: - add missing 'tiles.cfg' for localized strings Changes: - recipe: 'tree seeds': 5x wood = 1x 'tree seeds' - recipe: 'wood 1': from 35x 'tree seeds' to 7x 'tree seeds' - updated icons - updated dependencies
Version: 0.17.42 Date: 23. 04. 2019 Compatibility: - added a basic overwrite for fuel-categories, if an entity uses a burner type energie source with the category 'chemical' to distribute the my other categories - (alien-biomes) my tile layer resorting for asphalt works now as it should (asphalt before stone-path) - (space-exploration) initial compatibillity added Changes: - settings: renamed 'Patches for AAI mods' to 'Patches for Earendel's mods' (I decided to name this only after the authors not mods.) - updated dependencies
Version: 0.17.41 Date: 22. 04. 2019 Changes: - entity: new: 'Steelworks' - recipe: new: 'Steelmaking 2' - item: new: Stone crucible - recipe: 'Steelworks' +4 Stone crucible Compatibility: - (angelssmelting) disable 'Steelworks' and 'Steelmaking 2'
Version: 0.17.40 Date: 21. 04. 2019 Bugfixes: - fix: disabled recipes after the las migration
Version: 0.17.39 Date: 21. 04. 2019 Bugfixes: - fix: recipe: 'Reprocessing of charcoal filter (Type: C-0)' missing crafting category: 'advanced-crafting' - fix: recipes missing 'always_show_made_in = true' attribute - fix: stucking inserter on steel recipe (ore stack size now 200 because 4*25 was more then 50) - fix: naming 'Impregnated wood planks' to 'Treated wood planks' - (aai-industry) fix: missing stone-table in some recipes. Changes: - items: stack_size set to 200 for copper-ore, iron-ore, stone, coal, uranium-ore, sulfur, wood - recipe: (for balance reasons) 'Reprocessing of charcoal filter (Type: C-0)' result from 3 to 2.9 'Charcoal filter (Type: C-0)' - recipe: (for balance reasons) 'Charcoal filter (Type: C-0)' replaced iron-plates with 1x steel-plate - entity: (for balance reasons) reduced "Burner mining drill 1" mining radius by 1 (to vanilla stats) - technology: moved 'Dirty water purification' unlock to 'Air cleaning' - fluid: new: 'Seawater' - entity: new: 'Basic Centrifuge' - entity: new: 'Improvised offshore pump' pumps 'Seawater' NOT 'Water' - item: new 'Mud' - item: new 'Asphalt' - tile: new 'Asphalt' (walking_speed_modifier = 1.35, vehicle_friction_modifier = 0.95, between stone-path and concrete values) - recipe: new: 'Asphalt 1' 2x = (40x Ash + 20x Creosote) - recipe: new: 'Asphalt 2' 2x = (5x Stone + 20x Creosote) - recipe: (for balance reasons) 'Coke pyrolysis 3' reduce 'creosote' to 5 - recipe: (for balance reasons) 'Coke pyrolysis 4' reduce 'creosote' and 'coke oven gas'to 15 - recipe: (for balance reasons) 'Charcoal pyrolysis 2' reduce 'creosote' to 5 - recipe: (for balance reasons) 'Charcoal pyrolysis 3' reduce 'creosote' to 15 - recipe: new: 'Seawater filtration': 200x Seawater = 190 Water + (0.5x Wet mud, 0.001x Raw fish) - recipe: 'Fertiliser (Quality: B+)' add 10x Wet mud - recipe: (for balance reasons) 'Wood 1' reduce output by 5 - items: charcoal and charcoal briquettes are now 'refined fuel' - items: added the 'Fuel type to the description of items' - entity: (for balance reasons) reduced boiler pollution by 5/m (to compansate the 'Seawater filtration') - recipe: (for balance reasons) 'Wooden board 1' changed result to 2 (+1), changed energy_required to 3 (+1) - recipe: (for balance reasons) 'Wooden board 2' changed result to 4 (+2) - recipe: (for balance reasons) 'Wood production 1' removed - recipe: (for balance reasons) 'Wood production 2' renamed to 'Wood production 1' - technology: 'Fertiliser production' removed, moved recipe to 'Greenhaus' - relocate fuel- and recipe- categories to the library mod - updated dependencies Compatibility: - initial support for Angels Bio Processing (BETA) - (bobtech) fix: missing 'Industrial science pack' in lab mk2 - (angelsrefining) entity/item: burner ore crusher replaced with own burner crusher (give them player two to compansate lower crafting speed) - (angelssmelting) made my steel recipe a bit more expensive, now needs 36 crushed sapherite - (angelsbioprocessing) unification of wood products - (aai-industry) restored orginal recipe for 'Offshore-Pump' - (aai-industry) moved unlock for 'Offshore-Pump' to technology: 'Electricity'
Version: 0.17.38 Date: 18. 04. 2019 Bugfixes: - fixed: that some burner fuel like 'coke briquett' has the wrong fuel-category, because I fxed a bug in the lib :/ Changes: - item: removed: Battery (discharged) 'will be moved into a new mod' - entity: removed: Electric car 'will be moved into a new mod' - recipe: removed: Charge batteries 'will be moved into a new mod' Compatibility: - (aai-industry) change iron-gear-wheel to 2x result and 1.25/s crafting time to compensade some costs for the motors
Version: 0.17.37 Date: 17. 04. 2019 Changes: - allow "speed" modules in my machines with a module slot
Version: 0.17.36 Date: 16. 04. 2019 Bugfixes: - fix (ScienceCostTweaker Mod (mexmer)) missing code line to replace the Electromagnetism lab as ingredient in the Electrochemics lab
Version: 0.17.35 Date: 15. 04. 2019 Minor Features: - naming: internal names and English localization aligned, for better search results in mods like FNEI (because they can only search for the internal name) Compatibility: - I have changed the calculations for fuel values, based on coal, there was a logical failure in it. This can result in unecpected high fuel values for follow-up products (in the chain) if an other mod overwrites the coal value, like Realistic Power does. The calculations should now hardened against this. (If an other mod overwrites the base value of coal, my setting for the value might be not functional in this case).
Version: 0.17.34 Date: 14. 04. 2019 Minor Features: - renamed the mod from 'Amator Phasma's Fuel & Power rework' to 'Amator Phasma's Coal & Steam' - add new setting: 'Coal fuel value (MJ)' this is to adjust the fuel value of coal, tha base for all other fuel value calculations Bugfixes: - fix: entities now use the propperty: emissions_per_minute intead of emissions_per_second_per_watt -> https://forums.factorio.com/viewtopic.php?f=3&t=69433 - fix: recipe: removed: vanilla steel-plates - fix: entity: Puddling furnace: descripton now says it can only use refinded fuel. - fix: descriptions: add the following string: "(example: coke, and higher tiers)" to all entities that can only use refined fuel. - fix: descriptions: fixed typos in german translation. - fix: recipe: "Coke pyrolysis 4" name not shown properly as "Coke pyrolysis 4" - fix: recipes: "Coke pyrolysis 1-5" now has all Endproducts in the name, like: "... (coke, sulfur)" - fix: recipe: missing string for german translation for "Coke pyrolysis 5" - fix: smoke: burner assembler machine no makes slightly more dark smoke. Compatibility: - (aai-industry) better integration for the item: motor - (bob-logistics) removed overwrites for belt results. (basic-belt results now: 2) Changes: - recipe: all tier 1 building rebalanced: -stone-furnace, all need stone-bricks now, caped to 4 ingredients (removed pipes) - recipe: new: Charcoal pyrolysis 3 under tech: Fuel processing 4 - recipe: balance: Coke pyrolysis and Charcoal pyrolysis, small changes for energy required and result (efficiency vs time) - entities: add modul slots: Advanced coking plant = 2, Steam assembling machine = 1, Steam crusher = 1 , Electric crusher = 2, Steam press = 1, Electric press = 2, Greenhouse = 1, Steam centrifuge = 1 - settings: set order property to all settings - updated thumbnail - updated dependencies
Version: 0.17.33 Date: 13. 04. 2019 Minor Features: - add new setting: compatibility patches for ExpensiveLandfillRecipe Compatibility: - compatibility with ExpensiveLandfillRecipe - replace icons if needed: ./prototypes/integrations/icons.lua Changes: - entity: new: Puddling furnace (tier 1) - technologie new: Puddling furnace (Steel production) - technologie: steel-processing, revert back to vanilla state. (Makes the mod better compatible with other mods) - recipe: new: Steelmaking (a recipe for the early state of the game) - icon: 'Wooden board' changed back to old simple icon (I don't like the new one...) - recipes: increased sulfur output of the "coke pyrolysis" tier: 3-5 to 60%, 70%, 100 sulfuric wastewater, it should now be better fit to the needs
Version: 0.17.32 Date: 12. 04. 2019 Minor Features: - moved vanilla overwrites to the update data phase instead of final data phase, now only thirt party (patches) and the generic-ash (final setting) overwrites happen in the final-fixes phase, makes more sense for me, and is more aligne against what other mod authors do. Bugfixes: - (not essential for user) removed some strange logic in my patches (patch things, revert it, patch it again...) - fixed (optical for ui): some technologie was not locked behind automation science but should. - fixed: (BUG!!!) some technologie was locked behind automation science but shouldn't (better armor). Compatibility: - Fine-tuning of some patches (users should see any change it's mostly internal)
Version: 0.17.31 Date: 12. 04. 2019 Bugfixes: - fixed (aai-industry) steam-assembling-machine instead burner-assembling-machine used for the next assembling-machine tier - (bio-industries) removed fuel value from some items
Version: 0.17.30 Date: 11. 04. 2019 Minor Features: - add new setting: compatibility patches for Bio Industries Compatibility: - compatibility with Bio Industries Bugfixes: - fixed (aai-industry) fuel-processing used the wrong coke for vehicle fuel if angelpetrochem is installed
Version: 0.17.29 Date: 11. 04. 2019 Minor Features: - add new setting: compatibility patches for AAI mods - add new setting: compatibility patches for Bob's mods - add new setting: compatibility patches for Angel's mods - add new setting: compatibility patches for ScienceCostTweaker Mod (mexmer) Compatibility: - compatibility with AAI Industry - compatibility with AAI Industry and ScienceCostTweaker Mod (mexmer) together Bugfixes: - fix: wrong color for pipe-covers on advanced coking plant - fix: inserters can go stuck on greenhouses with recipe 'wood 2' (solution: increase stack size of seeds to 200)
Version: 0.17.28 Date: 10. 04. 2019 Bugfixes: - fix entities: press wrong string/value in prototypes - fix: item: 'Coal filter (Type: C-0)' renamed to 'Charcoal filter (Type: C-0)' Compatibility: - (angelspetrochem) recipe: Refining of coke oven gas 1 now produces: 20 hydrogen and 10 methane instead of only 10 methane (a chemist tells me this :>) Changes: - better rendering of the burner assembler model - better rendering of the steam assembler model - better rendering of the burner lab model - better rendering of the steam lab model - better rendering of the steam crusher model - better rendering of the steam press model - better rendering for the tech-tree icons (of the models above in this changelog) - new icons for fluids (The old ones were too pixelated) - new icon: 'Wooden board' - technology: automated-rail-transportation: now needs only industiral science pack - technology: rail-signals: now needs industiral science pack and automation science packs, comes direct after electricity tech - technology: new: inserter-capacity-bonus-0 (for normal inserter: capacity +1) after steam tech - recipe: Fertiliser (Quality: B+): -3 ash - recipe: new: Press coal briquette 2 - updated dependencies
Version: 0.17.27 Date: 09. 04. 2019 Bugfixes: - recipe: technology: Alloy processing not possible when ScienceCostTweaker is active. - technology: had the wrong science packs
Version: 0.17.26 Date: 09. 04. 2019 Bugfixes: - recipe: Coke pyrolysis 3 now respects the settings for ash Compatibility: - angelsrefining: add fluid 'Dirt water' void for clarifier - angelsrefining: add fluid 'Creosote' void for clarifier - angelsrefining: add fluid 'Coke oven gas' void for flare-stack
Version: 0.17.25 Date: 09. 04. 2019 Changes: - better rendering of the centrifuge model - better rendering of the air cleaner model - entity: new: cocking plant (tier 3) - recipe category: new: apm_cocking_3 - revert changes made for 0.17.25 back (multiple products) -> https://forums.factorio.com/67857 - fluid: new: Dirty water - fluid: new: Creosote - fluid: new: Coke oven gas - recipe: Coke pyrolysis 1: -1 ash product - recipe: Coke pyrolysis 2: -1 ash product - recipe: Coke pyrolysis 3: -1 ash product -25% sulfur + 10 creosote - recipe: Coke pyrolysis 4: products: 0.5 sulfur + 10 creosote + 10 coke oven gas - recipe: Charcoal pyrolysis renamed to Charcoal pyrolysis 1 - recipe: new: Charcoal pyrolysis 2: products: 3x charcoal + 1x ash + 10 creosote - (angelpetrochem) recipe: Coke pyrolysis 5: 100 water-yellow-waste + 10 creosote + 10 coke oven gas - recipe: Refining of creosote: 100x creosote + 50x steam = 20x Heavy-oil, 15x light-oil and 10x petroleum-gas - item: new: Sealing rings - recipe: Sealing rings: 1x Rubber == 5* sealing rings - recipe: pipes: ingredients: + 1x sealing rings - item: new: Impregnated wood planks - recipe: new: Impregnated wood planks 1: 5x wood + 10x creosote == 10x impregnated wood planks - recipe: new: Rails: ingridients: -iron-stick +1x impregnated wood planks - recipe: Air cleaning: replaced Coal-saturated wastewater with Dirty water
Version: 0.17.24 Date: 08. 04. 2019 Changes: - item: Tree seeds now has 1MJ - item: battery has reduced fuel value to 25MJ - recipe: Wood production 1 -> -5 tree seeds -10 secounds - recipe: Wood production 2 -> -5 tree seeds -1 fertiliser (Quality: B+) -5 secounds - recipe: Coal combustion: coal ash production -> +4 ash results - recipe: Wood combustion: wood ash production -> +4 ash results - recipes: all crusher recipes now has a minium of 2 secounds - better rendering of the press (tier 1) model
Version: 0.17.23 Date: 07. 04. 2019 Bugfixes: - item: charcoal now respects the settings for ash - angelpetrochem: recipe: rubber from liquid now is the correct rubber item - angelpetrochem: recipe: resin from liquid now is the correct resin item Changes: - recipe: Rubber (Vulcanization 2) -> +1 sulfur as an ingridient - recipe: Coke pyrolysis 2 -> -50% sulfur as result - recipe: Coke pyrolysis 3 -> -25% sulfur as result - technology: steam crusher after centrifuge (recipe needs centrifuge to work correctly) - technology: steam press after centrifuge (recipe needs centrifuge to work correctly) - recipe: Coal filter (Type: C-0) -> only 1 charcoal briquette for 3 filter - recipe: Reprocessing of coal filter (Type: C-0) -> only 1 charcoal briquette for 3 filter - better rendering of the crusher (tier 1) model
Version: 0.17.22 Date: 07. 04. 2019 Changes: - better rendering of the greenhouse model - better rendering of the coking plant (tier 1 and tier 2) model - new recipe category: apm_crusher_3 - new recipe category: apm_press_3 - new color code for wood products (only a little bit darker) General: - Cleaning up the source code, file names, etc. (naming, comments, unneeded parts)
Version: 0.17.21 Date: 05. 04. 2019 Bugfixes: - fixed: fuel value for charcoal brick Compatibility: - added: ScienceCostTweaker Mod (mexmer) Minor Features: - entity: new: electric crusher - entity: new: electric press Changes: - changed color codes for coal and coke products (coke is now darker than coal, but coal is slightly lighter) - changed crafting speed for press to: tier 1: 0.5, tier 2: 1.0, tier 3: 1.5 to match the crusher speeds - entity: greenhpuse new image - added file LICENSE - updated dependencies
Version: 0.17.20 Date: 05. 04. 2019 Bugfixes: - fixed: typo in recipe: Charge batteries - sound: electric car: driving sound louder Compatibility: - angelsmelting: blast-furnace is now limited to refined fuel - angelsrefining: add fluid 'Coal-saturated wastewater' void for clarifier - bobplates: "enriched fuel block" now need a "solid fuel block" as an ingredient. Changes: - item: solid-fuel block set to factor 5 (from 8) of coal fuel value - entity: reduce car pollution/s to base 3p/s - entity: reduce locomotive pollution/s to base 2p/s - bots: revamped construction and logistic bots (need more power, more energy storage, a bit faster if energy storage is empty...)
Version: 0.17.19 Date: 05. 04. 2019 Compatibility: - marked a conflicting mod: "AAI industry", this mod overhauled the same areas as my mod and at the moment I don't know how to make them compatible, I have to wait until my mod is feature complete. - revamped angels coal products to aligne with this mod Minor Features: - Languages: German translation added. (Deutsche übersetzung hinzugefügt) - item: new: electro magnet Bugfixes: - fixed: several spelling mistakes or unclear names. - fixed: removed duplicated sulfur recipes in technologies Changes: - recipe: electric-engine-unit needs 3x electro magnets - recipe: steam-engine 6x electro magnets - recipe: steam-turbine needs 12x electro magnets - item: replaced image for "Perpetual motion gear wheel". - updated dependencies
Version: 0.17.18 Date: 04. 04. 2019 Bugfixes: - fixed recipes related to a "bugfix" in the newest factorio update (0.17.25) -> https://forums.factorio.com/67857
Version: 0.17.17 Date: 04. 04. 2019 Bugfixes: - recipes: add compatibility for "coke briquettes" if angel's petrochem is installed. -> https://mods.factorio.com/mod/apm_power/discussion/5ca5cab016a40e000d44b6de Minor Features: - fuel category: add new: "apm_electrical" - fuel category: add new: "apm_petrol" (not in use yet) - item: change: Batteries now have a fuel value (70MJ) and leave discharged batteries after use - item: new: discharged battery - recipe: new: charge batteries (10x discharged battery = 9x batteries + 1x batterie with 90% probability) can be crafted in all electric assembling machines. - entity: new: Electric car Changes: - entities: adding pollution generation to cars, tanks, and locomotives (if non-electrically charged fuel is used, such as batteries) - updated dependencies
Version: 0.17.16 Date: 03. 04. 2019 Changes: - entities: replaced all entity models with new ones - entities: add a "burner mining drill tier 2" - technology: replaced icons
Version: 0.17.15 Date: 01. 04. 2019 Changes: - All symbols for machines to idealize symbols changed, now you should better see what, what is.
Version: 0.17.14 Date: 31. 03. 2019 Changes: - add new machine: steam centrifuge - enitiy: air cleaner now reduce pollution by 100 per secound - recipe: air cleaning energy_required set to 25 - recipe: air cleaning and Reprocessing coal filter has now a byproduct 'Carbonated water' - technology: rearrange "engines", now comes after the steam technology - technology: rearrange "railway", now comes directly after "engines" - recipe: coal washing for uranium now is placed into the steam centrifuge - recipe: engine-unit now uses gearing instead of iron gear wheels - recipe: changed recipes for coke coking for more progress - items: changes some fuel values to better fit the progress - recipe: add new recipe for crushed coal - change icon defenitions (./lib/definitions.lua) - updated dependencies
Version: 0.17.13 Date: 29. 03. 2019 Bugfixes: - fixed crash on load.
Version: 0.17.12 Date: 29. 03. 2019 Bugfixes: - fixed wrong name in entity prototype.
Version: 0.17.11 Date: 29. 03. 2019 Bugfixes: - fixed steam crusher doesn't accept some crafting recipes. - fixed steam assembler doesn't accept normal crafting recipes.
Version: 0.17.10 Date: 29. 03. 2019 Bugfixes: - hardend namespace for inner and outer function from "utils.xxx" to "apm.lib.utils.xxx" this should prevent crashes if other mods can overwrite utils. - pipe connections for steam buildings now blue Changes: - add new machine: air cleaner (works with steam as fuel) comes after the steam assembling machine technology - items: reduced pollution bonus for all fuel types (it was too much) - technologies: balance time and science pack numbers for technologies (mostly a bit lower) - general: refactoring recipes - recipe: Wood production -> increase production time to 300 sec. (align it with Bio-Industries for later compatibility) - recipe: Wood production -> added 10xash as an ingredient. - add new item: Coal filter (Type: C-0) - add new item: Used coal filter (Type: C-0) - add new item: Fertiliser (Quality: B+) - add new recipes: Woodproduction Tier 2 Minor Features: - add setting for "generic ash" if this option is set to true: burned fuel produces a generic ash, is set to false: organic fuels produce "wood ash" and inorganic fuels produce "coal ash". (Default: true)
Version: 0.17.09 Date: 28. 03. 2019 Changes: - updated dependencies Bugfixes: - fixed wrong technologie and recipes if boblogistics is installed but transport-belt overhaul is unchecked
Version: 0.17.08 Date: 28. 03. 2019 Bugfixes: - angel coke recognized as refined fuel
Version: 0.17.07 Date: 27. 03. 2019 Bugfixes: - cars, tanks, locomotives now work correct and have a burnt fuel inventory
Version: 0.17.06 Date: 27. 03. 2019 Bugfixes: - replaced the placeholder image for the steam technology.
Version: 0.17.05 Date: 27. 03. 2019 Changes: - increased mining are for burner mining drill +1 to (4x4) - recipes: rebalance all burner machines - add new intermediate item 'Gearing' - add new intermediate item 'Resin' - add new intermediate item 'Rubber' - add new intermediate item 'Wooden board' - add new intermediate item 'Perpetual motion gear wheel' - add mew machine 'Steam assembling machine' (works with steam as fuel) - add mew machine 'Steam crusher' (works with steam as fuel) - add mew machine 'Steam press' (works with steam as fuel) - add mew machine 'Steam lab' (works with steam as fuel) - add mew machine 'Greenhouse' (works with steam as fuel) - add mew machine 'Improved coking plant'
Version: 0.17.04 Date: 24. 03. 2019 Bugfixes: - fixed a spelling mistake in recipe for 'Ash filtration: 0.02% uranium' - technology order for 'logistics' if bobs-logistics is installed Changes: - recipe time for 'steam clock' increased to 1.25 seconds
Version: 0.17.03 Date: 23. 03. 2019 Bugfixes: - fixed a error in script
Version: 0.17.02 Date: 23. 03. 2019 Bugfixes: - fixed wrong values in entity prototypes for low res sprites: "The given sprite rectangle ... is outside the actual sprite size"
Version: 0.17.01 Date: 16. 03. 2019 Major Features: - Initial release