Amator Phasma's Nuclear


This mod is inspired by "Nuclear Power" by Fatmice and "Uranium Power" by Simdezimon. And, like the both, does this mod expand the production of nuclear fuel cells and the reprocessing of spent fuel cells. With this mod, the start into the atomic age is a bit harder than in the vanilla Factorio and you will need the logic cabling for this mod because you have to control pumps so that your enrichment process can work efficiently. (Without a logic control this process will come to a standstill.)

Content
3 years ago
0.17 - 0.18
22
Power

b Compatible with Krastorio 2 Production tech card recipe

3 years ago

Hi,
I am using both Krastorio 2 and your nuclear mod. I am having a problem with the Krastorio 2 recipe for the production tech card using uranium-238 as one of its ingredients. Your mod modifies uranium-238 into a uranium oxide pellet. Most of the recipes in the game change to use that pellet but the production tech card uses the vanilla item which I no longer have access to.
I posted a bug report in the Krastorio 2 forum but I was informed that maybe your mod should be the one doing compatibility scripts.
Removing the Amator Phasma's Nuclear mod would fix the issue but it would break all of my nuclear setups which is far from ideal but without a fix I have no way of getting past production in the tech tree.

Pictures for elaboration.
https://imgur.com/a/cRHHw6F
Krastorio 2 bug report.
(https://mods.factorio.com/mod/Krastorio2/discussion/5ea6d2ac9d0e17000d079dc2)

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