Thanks for your reports!
Three more things:
1: bob's wood from naphtha is completely broken with creosote and allows generation of tons of resources out of thin air. Honestly, it's completely broken even in normal BobAngel, so I suggest just disabling the naphtha-wood recipe. Seablock already does that.
Yes, this recipe is kind of borken, and is already on this list for my angel addons mod, but I don't want simply deactivate it, I'm searching for a more complex solution with catalysts, etc.
2: PetrochemPlus's rubber slab can only use iron sawblades, not steel ones.
I don't have a compatibility patch for this mod yet. I put it on my list for a future update.
3, the most important one: inserter burner leech works pretty bad. For one, they always prioritize moving actual items instead of refueling themselves, resulting in them getting stuck without fuel all the time. It should be the other way around, first top up fuel inventory, then move items. Also, in, for example, coke production setup, they should prioritize refueling with refined fuel instead of unrefined. So, what they should do: never move items without at least 1 item in fuel slot and always choose refined type of fuel over unrefined one to refuel both themselves and target dropoff.
1) I simply can't prioritize the refueling or never move items without at least 1 item in fuel slot. :(
2) refined type of fuel over unrefined is an other problem I'm looking into this, and test somthing, but I cant promise anything, because this function can be too expensive to process.
Then, with bob's adjustable inserters, they sometimes never refuel themselves at all when using 90 degree configuration.
Mhh that should be fixed with version 0.18.12 of my Library, if you have the latest version can you please type /inserter rescan in the console? this command sould refresh some internals of my mod, if the inserter was placed before update 0.18.12
Nor they refuel themselves when placed by construction robots (well, drones from Klonan's mod in this case) from ghosts.
I'm looking into this, I have an idea to force an on placement refueling.
Also, regarding AAI fix: hauler consumes unrefined+refined and can't consume special, all other combat vehicles consume refined+special.
1) $&$/="$)= ... -.- I had fixed it, I forget a damn checkbox for this file, is fixed in the next version!
Miner 1 consumes only unrefined and no refined or special, miner 2 can't consume unrefined, miners 3 and 4 work fine. Fix that so it's consistent: miners 1-4 consume all fuels, utility and combat vehicles consume refined/special.
Work as intended:
Miner 1 -> unrefined
Miner 2 -> refined + special
Miner 3 -> batteries
Miner 4 -> batteries
Miner 5 -> Uranium fuel rods
Without my Nuclear and Energy Addon Miner 2-5 take all refined/special
And you are right I should remove the unrefined fuel from all combat vehicles and force them to refined/special.