I will add compat with basic chemistry, it is perfect, and I can try to balance it as well. that may be a good one to rebuild an extended early game that respects space age and does not need to be skirted around constantly. :)
I'm hesitant for power generators for a moment, because then I'll have to adjust at least (nuclear winter)[https://mods.factorio.com/mod/frozeta-nuclear-winter] because of the steam turbines. I already know that it probably breaks rubia, but hopefully not that much.
For bots, I want to target the electric engine somehow, but it is unclear to me for now. I may also want something with engines, but that is also a little bit unclear.
Targeting the engine unit is also something I'd want but also unclear because it matters for fulgora.
I don't want to target batteries yet, because it is too important for both fulgora and cerys. (targeting circuits already may need an increase in iron for that mod)
I want to at least keep space age in mind and control for the damage it causes when I'm doing anything with it.