Alien Biomes


A collection of additional biomes: Snow, Volcanic, Crater, various colors of Dirt, Sand and Grass. Includes new tree and decorative variants. There are planet controls in the mod options. V3 is a complete rebuild, starting a new map is advised, but there is a terrain regeneration option that will preserve parts of your base. HR Terrain Textures are in a separate mod.

Tweaks
1 year, 5 months ago
0.14 - 1.1
544K
Environment

i compact Alien Biomes

5 years ago
(updated 5 years ago)

Because Factorio must teach everyone of us to be optimized - so I'm suggest next:
Is there ability to create some base masks of biomes and then apply unique R:G:B biome-settings to each set of masks?
I mean that FOR EXAMPLE ==
mineral-aubergine-sand-1.png
mineral-beige-sand-1.png
mineral-black-sand-1.png
mineral-brown-sand-1.png
mineral-cream-sand-1.png
mineral-dustyrose-sand-1.png
mineral-grey-sand-1.png
mineral-purple-sand-1.png
mineral-red-sand-1.png
mineral-tan-sand-1.png
mineral-violet-sand-1.png
mineral-white-sand-1.png
== this textures contains the same graphics but their only difference is colorisation/hue mask.
So 12 files need to be converted to 1 unified mask with 12 settings ond so on.
Of course you know that this suggestion at least SIGNIFICANTLY reduce system reqirements (especially on low-end PC's) and size of mod and improve game load time.

5 years ago

You can't apply mask layers to tiles like with other entities. All you can do is apply a uniform tint and that would not look good.