Alien Biomes


A collection of additional biomes: Snow, Volcanic, Crater, various colors of Dirt, Sand and Grass. Includes new tree and decorative variants. There are planet controls in the mod options. When used with Space Age, only Nauvis will be affected.

Tweaks
a month ago
0.14 - 2.0
613K
Environment

i compact Alien Biomes

5 years ago
(updated 5 years ago)

Because Factorio must teach everyone of us to be optimized - so I'm suggest next:
Is there ability to create some base masks of biomes and then apply unique R:G:B biome-settings to each set of masks?
I mean that FOR EXAMPLE ==
mineral-aubergine-sand-1.png
mineral-beige-sand-1.png
mineral-black-sand-1.png
mineral-brown-sand-1.png
mineral-cream-sand-1.png
mineral-dustyrose-sand-1.png
mineral-grey-sand-1.png
mineral-purple-sand-1.png
mineral-red-sand-1.png
mineral-tan-sand-1.png
mineral-violet-sand-1.png
mineral-white-sand-1.png
== this textures contains the same graphics but their only difference is colorisation/hue mask.
So 12 files need to be converted to 1 unified mask with 12 settings ond so on.
Of course you know that this suggestion at least SIGNIFICANTLY reduce system reqirements (especially on low-end PC's) and size of mod and improve game load time.

5 years ago

You can't apply mask layers to tiles like with other entities. All you can do is apply a uniform tint and that would not look good.