Alien Biomes


A collection of additional biomes: Snow, Volcanic, Crater, various colors of Dirt, Sand and Grass. Includes new tree and decorative variants. There are planet controls in the mod options. V3 is a complete rebuild, starting a new map is advised, but there is a terrain regeneration option that will preserve parts of your base. HR Terrain Textures are in a separate mod.

5 months ago
0.14 - 1.1
1002522

b Crash on start

3 years ago

64.407 Error ModManager.cpp:1294: Error while loading tile prototype "landfill" (tile): Key "transition_group" not found in property tree at ROOT.tile.landfill.transitions[0]
Modifications: Base mod › Alien Biomes
64.695 Initial atlas bitmap size is 16384
64.695 Created atlas bitmap 16384x112 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
64.720 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
64.782 Parallel Sprite Loader initialized (threads: 15)
64.855 Sprites loaded
64.866 Generated mipmaps for atlas of size 16384x112
64.868 Custom inputs active: 0
64.869 Factorio initialised
64.871 Mods to disable:Failed to load mods: Error while loading tile prototype "landfill" (tile): Key "transition_group" not found in property tree at ROOT.tile.landfill.transitions[0]
Modifications: Base mod › Alien Biomes

Mods to be disabled:
• base
• alien-biomes
76.995 Info AppManager.cpp:1163: Restarting Factorio
76.998 Quitting: user-quit.
77.180 Steam API shutdown.
77.199 Goodbye

3 years ago

Hi Earendel - I receive very similar errors when using this alongside the growing popular "Water-As-A-Resource" mod. I was looking at the page and forums, and wanted to make sure I didn't miss anything obvious: is there support compatibility with that mod? I've been trying to get these two mods to work in harmony, but I consistently get an error when loading both Alien Biomes with Water-As-A-Resource:

Error while loading tile prototype "mineral-tan-sand-1" (tile): Key "transition_group" not found in property tree at ROOT.tile.mineral-tan-sand-1.transitions[0]

This is an example in that many other tile types added by Alien Biomes cause a similar error (but not all), and individually 'disabling' them is unreliable at best. Thanks for any insight you can provide!

3 years ago

except i dont know what else could cause this? i dont use that mod

3 years ago

I just realized earendel didnt send that. Yes any insight would help a lot.

3 years ago

Is this still a problem on version 0.4.7?