AG Mall
AG Mall is a compact, logistics-aware automatic mall for Factorio 2.0. It watches its logistic network for requested or construction items that are missing, chooses the most important craftable jobs, requests the required materials, and crafts intermediate components internally until the final product is complete.
Multiple AG Malls share the same demand information and distribute work across the most-needed products. Fluid recipes are supported through filled barrels, with empty barrels returned to the network.
Basic Use
- Place an AG Mall inside a logistic network with construction and logistic robots.
- Supply its network with raw materials and commonly used components.
- Create demand using requester chests, personal logistic requests, or construction ghosts.
- The blue chest receives ingredients. Completed products and returned materials leave through the purple active provider chest.
AG Mall crafts one final-product job at a time. If a required component is unavailable but can be assembled, it crafts that component internally without abandoning the final goal. Jobs that require unavailable, non-craftable materials are skipped.
Circuit Control
Connect a red or green wire directly to one or more AG Malls. A constant combinator can control every connected mall.
- Block a product: output any positive item signal. For example,
Solar panel = 1prevents connected AG Malls from manufacturing solar panels, even when they are requested. - Limit product variety: output virtual signal
Pwith a positive value.P = 1restricts each connected mall to the highest-priority product type;P = 5allows consideration of the top five product types. With noPsignal, the default is three. - Zero or negative signals have no effect.
Example: connect a constant combinator to all AG Malls, set Solar panel = 1 and P = 2, then turn the combinator on. The malls ignore solar-panel demand and distribute available work among the two highest-priority remaining products.