Mods introducing new content into the game.
Version: 0.1.1
Date: 2026-06-11
Changes:
- Changed the AG Mall workshop graphics to a local copy of Assembling Machine 1.
- Expanded every animation frame with one transparent tile above and one to the right for custom 4x4 artwork.
- Allowed normal rotation metadata for copy, paste, and blueprint rotation while keeping the square mall visually unchanged.
- Moved the final-product marker 28 pixels right and 78 pixels up.
- Disabled direct workshop GUI and recipe copy/paste access.
- Added circuit item exclusion signals and virtual signal P candidate-limit control.
- Added native final-product icons for normal and map views.
- Added Bottleneck Lite compatibility for internal icon display entities.
- Expanded placement collision to a fixed 4x4 footprint with one reserved row above and one reserved column on the right.
- Kept the visible requester and active provider chests inside the reserved right column.
- Removed AG Mall rotation while preserving normal blueprint placement behavior.
Version: 0.1.0
Date: 2026-06-08
Features:
- Added initial AG Mall mod shell.
- Added the AG Mall workshop item, recipe, entity, localization, and runtime registration.
- Added mod-owned requester chest, provider chest, input inserter, and output inserter companions when placing the workshop.
- Moved the requester/provider bundle onto the same side of the workshop and made it follow workshop rotation.
- Removed visible pipe/fluid-box support from the workshop; future fluid support should use barrels/items.
- Added custom rotate/reverse-rotate handling for the workshop cluster.
- Changed the output chest to an active provider chest.
- Enabled trash-unrequested on the controlled requester chest.
- Added first-pass logistic shortage scanning and dynamic recipe selection.
- Added direct ingredient requests for the currently selected recipe.
Changes:
- Replaced the centralized percentage allocator with independent mall workers sharing a top-three demand snapshot.
- Rebuilt requester demand detection around target count, destination contents, and incoming deliveries.
- Added five-second same-job recovery that recursively replans missing intermediates.
- Removed persistent input reservations and helper-factory dependency scheduling.
Fixes:
- Fixed requester inventories being counted multiple times because inventory index constants overlap.
- Fixed all waiting malls preventing further scheduling.
- Fixed blue and green science shortages disappearing despite unsatisfied requester chests.