AG Mall
AG Mall is a plug-and-play bot mall in a box for Factorio 2.0.
- Place one or more AG Malls inside a powered logistic network with logistic robots.
- AG Mall detects missing items from logistic requests, personal requests, construction ghosts, upgrade-planner work, and module requests.
- It requests materials already available in that logistic network and automatically manufactures the missing products.
No recipe selection or manual loading is required. Each AG Mall completes one recipe batch at a time and crafts unavailable intermediate components internally when possible. Exact-quality requests are preserved through the complete crafting chain.
Fluid recipes use filled fluid barrels. Empty barrels and unused materials are returned through the active-provider chest.
Main Frame Control
Every logistic network has its own Main Frame. AG Malls in that network act as manufacturing bays and distribute work across the most important requested products.
Open any AG Mall in the network to view demand, active jobs, and missing materials or to configure:
- Priority: raises a requested product above normal demand; a larger value wins.
- Filter: prevents a product from being manufactured.
- Product Limit: controls how many highest-priority product types are considered. The default is
3.
Priorities and filters do not create demand. AG Mall only manufactures products that are actually missing.
The gear button provides optional save-wide controls for the Main Frame cycle, factory poll interval, and abort timeout.
Circuit Control
Connect a red or green wire to one or more AG Malls, then enable circuit control for the desired section in the AG Mall window:
- A positive item signal gives that requested product priority.
- A negative item signal filters that product from manufacturing.
- Positive virtual signal P sets the Product Limit.
Example: Solar panel = -1 blocks solar panels. P = 2 limits production to the two highest-priority allowed product types.