AG Mall


A compact logistics-aware mall that detects shortages, requests materials, crafts intermediate components internally, and supplies finished products to the logistic network.

Content
a month ago
2.0
329
Logistic network Manufacturing

b Missing Graphics, Fails to Load

a month ago
(updated a month ago)

"Failed to load mods: File __ag-mall__/graphics/entity/ag-mall/ag-mall-shadow.png not found"

ag-mall 0.2.2

:(

a month ago

Reuploaded, apologies

a month ago

Awesome, quick stuff, ty

a month ago

I know it's unrelated to the graphics issue I had, but is the point to have lots of AG Malls down? Like hundreds..?

Because I am finding it hard to get them to craft a decent chunk of missing items without having fields of them.

Like they can craft copper cables when they're required but they craft 1, per mall, every handful of seconds.

a month ago

That is the intention. Each logistic network has a central controller that distributes jobs among the available AG Malls. Each mall crafts one recipe batch, finishes it, and then waits for its next assignment.

They are mainly intended to fill temporary shortages or produce small quantities of items that do not justify a dedicated production line. They are not meant to replace high-throughput production for frequently used items.

I do add more AG Malls as my factory grows, but you should still use dedicated production lines when you need large quantities.

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