OK, I completely overhauled the codebase on this mod. It now uses the global serialized table to keep track of buffs, so it should be compatible with other mods that change buffs (Although, if they overwrite my settings, I can't help it -- however, if that happens, you should be able to fix it by removing and replacing all of my accessories in your armor grid. The code will bottom out at 0 and then start counting back up.) It will now give an extended reach bonus based on the equipment grid area (divided by 7), which roughly matches my original scaling.