Oh, you'd be surprised at the things you can learn while you're doing alterations.
Mods introducing new content into the game.
Version: 0.2.1
Date: 2020-11-15
Recipes:
- Mk2 engine equipment now takes a mk1, per Mernom's suggestion.
Version: 0.2.0
Date: 2020-09-12
Fixes:
- Code refactor, removing pre-1.0 features and fixing
a bug from Mernom.
Version: 0.1.1
Date: 2020-06-28
Fixes:
- Turned off debug output.
- Fixed typo in data-updates.lua.
Version: 0.1.0
Date: 2020-06-28
Changes:
- Improved mod name and drastically changed codebase.
- Added a kit-gear-hook system so I can dynamically account for
my bonuses, thus allowing better interplay with other mods.
Version: 0.0.7
Date: 2020-06-20
Fixes:
- Fixed factsheet.lua missing error.
Version: 0.0.6
Date: 2020-06-14
Technology:
- Added energy shield tech to fission armor tech prereqs.
Version: 0.0.5
Date: 2020-06-14
Fixes:
- Removed logistics bonus code for now (did not delete items).
Version: 0.0.4
Date: 2020-02-03
Changes:
- Incremented to version 18.
Version: 0.0.3
Date: 2019-10-01
Fixes:
- Fixed bug where armor inventory could
be checked when it didn't exist.
Version: 0.0.2
Date: 2019-09-16
Fixes:
- Fixed problem where Pu-238 was not being
populated in the armor recipe.