Oh, you'd be surprised at the things you can learn while you're doing alterations.
Mods introducing new content into the game.
Version: 0.2.1 Date: 2020-11-15 Recipes: - Mk2 engine equipment now takes a mk1, per Mernom's suggestion.
Version: 0.2.0 Date: 2020-09-12 Fixes: - Code refactor, removing pre-1.0 features and fixing a bug from Mernom.
Version: 0.1.1 Date: 2020-06-28 Fixes: - Turned off debug output. - Fixed typo in data-updates.lua.
Version: 0.1.0 Date: 2020-06-28 Changes: - Improved mod name and drastically changed codebase. - Added a kit-gear-hook system so I can dynamically account for my bonuses, thus allowing better interplay with other mods.
Version: 0.0.7 Date: 2020-06-20 Fixes: - Fixed factsheet.lua missing error.
Version: 0.0.6 Date: 2020-06-14 Technology: - Added energy shield tech to fission armor tech prereqs.
Version: 0.0.5 Date: 2020-06-14 Fixes: - Removed logistics bonus code for now (did not delete items).
Version: 0.0.4 Date: 2020-02-03 Changes: - Incremented to version 18.
Version: 0.0.3 Date: 2019-10-01 Fixes: - Fixed bug where armor inventory could be checked when it didn't exist.
Version: 0.0.2 Date: 2019-09-16 Fixes: - Fixed problem where Pu-238 was not being populated in the armor recipe.