AAI Programmable Vehicles


Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.

Content
1 year, 17 days ago
0.14 - 1.1
167K
Transportation Logistics Circuit network

b crash when cycling AI while in vehicle.

6 years ago

long-persisting bug. still crashes when cycling AI while in a vehicle.

6 years ago

The old bug was caused by Pavement Drive Assist and there's nothing I can do about that. If it's not that problem please pose the error message.

6 years ago

is it possible to check for the presence of the mod, and change the behaviour of the gui button in the event that pavement drive assist is also running? don't remember if control.lua or script has access to data.raw or globals (like checking if a mod is present)

6 years ago

Know that the mod is there won't help. The other mod needs to check the its entity reference is valid before interacting with it.

5 years ago
(updated 5 years ago)

what about adding a "negative dependency" on that version of PDA ?
but since the other mod seems to be at fault, this would disable the wrong mod :-(
maybe an optional dependency on that mod and then a warning message to the console on loading a map ?
or just wait until 0.17 and see which mods get updated and can be used anyway ? :-)