AAI Programmable Vehicles


Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.

Content
11 months ago
0.14 - 1.1
167K
Transportation Logistics Circuit network

g Multiplayer error

7 years ago

655.757 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: "理쒕? 鍮꾨룞湲고솕 移댁슫?몄뿉 ?꾨떖 ?덉뒿?덈떎."

444.558 Info ClientMultiplayerManager.cpp:539: MapTick(17286) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
444.974 Info ClientMultiplayerManager.cpp:539: MapTick(17414) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
445.057 Info ClientMultiplayerManager.cpp:539: MapTick(17414) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
445.109 Info GameActionHandler.cpp:2556: MapTick(17417) processed PlayerJoinGame peerID(4)

playerIndex(1) mode(connect)
798.064 Checksum for script aai-programmable-vehicles/control.lua: 680620383

7 years ago

Version 0.1.10 has a fix for the desync. Let me know if you still get this error after updating to the latest version. It might be worth updating the miner mod too, I couldn't get it to cause a desync but the code was similar so that also got an update.