Wood Gasification updated

by yokmp

Updated Wood Gasification from cappie https://mods.factorio.com/mod/Wood_Gasification And included the K2 Greenhouse https://mods.factorio.com/mod/Krastorio2greenhouse None of these mods are mine, i just modified them to work with 2.0

Content
a day ago
2.0
905
Fluids Manufacturing

Changelog

Version: 4.1.1
Date: 2024-11-16
  Changes:
    - added a setting so you can set the probability for a tree-seed to drop
    - added some missing translations//text
Version: 4.1.0
Date: 2024-11-16
  Changes:
    - the greenhouse working visuals should work now
    - you can now plant seeds
    - punching some poor trees will get you seeds, sometimmes
    - if space-age is enabled, the setting to use Gleba is on by default
    - Jelly and Yumako produktion/yield is less than half of what a planting tower would get you so you can use the greenhouse but its not as cheaty
Version: 4.0.1
Date: 2024-11-13
  Changes:
    - the greenhouse can now be researched under agriculture if space-age is enabled
    - added a setting to disable the gleba dependency
    - changed the version number so that there aren't any conflicts (i want to keep the old changelog)
Version: 4.0.0
Date: 2024-10-27
  Changes:
    - updated for 2.0 and added the greenhouse from K2
Version: 3.2.0
Date: 2020-11-26
  Changes:
    - Excellent artwork updated by snouz submitted on 2021-03-08 (sorry, I changed my email):
    - snouz: New tar, recipes and tech icons
    - snouz: New mod icon
    - snouz: Icon mipmaps
Version: 3.1.0
Date: 2020-11-26
  Changes:
    - Updated for Faction 1.1
Version: 3.0.0
Date: 2020-11-26
  Changes:
    - Updated for Faction 1.0
    - Made the recipes easier since wood is early game and people install this mod on purpose
  Rebalancing:
    - Wood gasification costs 50 automation science (simple to research)
    - Wood gasification of bitumen to oil costs 100 automation and logistic science (it's simple science, but hard to perfect)
    - Advanced wood gasification costs 400 automation and logistic science (wood-to-oil easy-mode will take some effort)
Version: 2.5.0
Date: 2020-03-18
  Changes:
    - Added Spanish, Italian and Portuguese translations using Deepl.com
    - Changed some Dutch translations
  Bugfixes:
    - Fixed my broken changelog (I REALLY need automated tests and a changelog linter for these factorio mods)
Version: 2.4.0
Date: 2020-03-14
  Changes:
    - Added Polish and French translations
Version: 2.3.0
Date: 2020-02-06
  Rebalancing:
    - Wood gasification costs 100 automation and logistic science (reasonably simple to research)
    - Wood gasification of bitumen to oil costs 400 automation and logistic science (it's simple science, but hard to perfect)
    - Advanced wood gasification costs 150 automation, logistic and chemical science (wood-to-oil easy-mode will take some effort)
    - Wood gasification uses 10 wood to produce 20 petroleum gas and 8 bitumen (80% efficient)
    - Wood gasification enables you to convert 32 bitumen into 1 solid fuel (75% efficient)
    - Advanced bitumen processing uses 32 bitumen and 200 water to produce 40 crude oil (90% efficient (crude oil takes another efficiency hit during refining))
    - Advanced wood gasification uses 20 wood and 200 water to produce 15 heavy oil, 15 light oil and 30 petroleum gas (90% efficient)
  Changes:
    - Changed the text string of Tar into Diluted Bitumen to be somewhat more scientifically correct, internally it's all still 'tar' for brevity.
    - Added bitumen processing to crude oil using bitumen upgrading so you can turn wood into crude oil
    - Added wood-gasification-to-oil as a new researchable technology after advanced wood gasification
    - Updated the balancing.xls to show the calculations behind the wood-gasification-to-oil recipe
    - Updated the source.psd after creating the graphics for the new wood-gasification-to-oil recipe and technology
  Bugfixes:
    - Fixed wood (and water) showing up as raw product for other oil-related products (this should be crude oil, not wood)
    - Fixed the graphics by removing the coal that was still in there from older versions
  Notes:
    - Just FYI: this version of the mod still works with 0.17.x
  Broke:
    - The Russian and German translations probably need work since I used Google translate for the new tech.
    - I tried not to break too much, but your wood processing setups probably need some love and attention.
Version: 2.2.0
Date: 2020-02-06
  Changes:
    - Made the mod work with 0.18.x (sorry for being late to the party)
Version: 2.1.3
Date: 2020-02-06
  Rebalancing:
    - Did the same rebalancing for 0.17.x as for 0.18.x in 2.3.0
Version: 2.1.2
Date: 2019-11-18
  Changes:
    - Added 'Holz' to the german translations
    - Updated the GIT repository with the actual mod
  Bugfixes:
    - Fixed minor readme inconsistencies while updating the GIT repo
Version: 2.1.1
Date: 2019-09-10
  Changes:
    - Fixed the english language strings (petroleum was spelled wrong, thanks for noticing, tyrannus1)
    - Added german translations (thank you for translating, tyrannus1)
    - Added russian translations (thank you for translating, Va7ya)
Version: 2.1.0
Date: 2019-07-19
  Changes:
    - Added advanced wood gasification using a refinery (28 wood & 50 water generates 35 heavy oil, 15 light and 20 petroleum gas
    - Added some nicer images for the technologies
    - Added calculations to the balancing.xls in the dev folder
    - Removed the dev folder from the mod .zip archive (it's still available on GitHub, but the 250kb doesn't belong in the mod itself
  Broke:
    - Broke the german translations; feel free to retranslate them (Reysuke?)
Version: 2.0.4
Date: 2019-03-21
  Changes:
    - Added Dutch and German translations. (Thanks to Reysuke for the German translations)
  Bugfixes:
    - Fixed the English language strings to better facilitate translations.
    - Fixed fluid tar properties to better reflect the actual properties of tar (not sure if this helps the game or not)
Version: 2.0.3
Date: 2019-03-10
  Changes:
    - Got in a fight with mods.factorio.com, but it should be ok now.
Version: 2.0.2
Date: 2019-03-10
  Changes:
    - Removed all the old 0.16 references; this mod is now 0.17+ only!
Version: 2.0.1
Date: 2019-03-10
  Bugfixes:
    - Fixed technology description to reflect the new balancing.
    - Fixed changelog.txt error which caused it not being able to parse (thank for catching the mistake, Pi-C!)
Version: 2.0.0
Date: 2019-03-09
  Changes:
    - Rebalanced all conversions to be 75% efficient. 10 wood gives 20 petroleum gas and 6 tar; Coal has been dropped entirely (sorry).
    - Updated all texts
    - Added excel sheet with conversions fully calculated.
    - Moved excel sheet and photoshop files to dev folder in mod.
    - Rewrote the changelog.txt to work with factorio's internal changelog parser.
Version: 1.0.3
Date: 2019-02-28
  Bugfixes:
    - Changed tar.png back to 32x32 pixels due to some placement problems for the barrels unloading and loading.
Version: 1.0.2
Date: 2019-02-28
  Changes:
    - Added a nice 144x144 mod thumbnail
    - Replaced planks (entity:wood) with logs (entity:raw-wood) as entity 'wood', as only 'wood' exists as of version 0.17.0
    - Replaced 'science-pack-1' to 'automation-science-pack' and 'science-pack-2' to 'logistic-science-pack'.
  Bugfixes:
    - Fixed some strings here and there to reflect the removal of planks.
Version: 1.0.1
Date: 2019-02-28
  Changes:
    - Updated mod to work with 0.17.x
Version: 1.0.0
Date: 2018-11-12
  Changes:
    - After some hours of testing I declared this version v1.0.0; I'm quite happy with how it is now.
Version: 0.6.1
Date: 2018-11-12
  Changes:
    - Added raw-wood-gasification to use 'raw-wood' and changed wood-gasification to use actual 'wood'
    - Added & changed graphics for both forms of gasifications
    - Added crafting_machine_tint for gasification progress to resemble smoke (thank you, /r/factorio/comments/9ldsla/ )
  Bugfixes:
    - Fixed small typos and changed the mod description
Version: 0.6.0
Date: 2018-09-27
  Changes:
    - Upgraded the graphics to 64x64 tiles instead of the old 32x32
  Bugfixes:
    - Fixed the balancing (thanks to emilquast for the value rebalancing)
Version: 0.5.1
Date: 2018-09-17
  Changes:
    - Added the Github page as the homepage URL in the info.json
Version: 0.5.0
Date: 2018-09-16
  Changes:
    - Upgraded the mod to be compatible with 0.16.x
Version: 0.4.0
Date: 2018-08-24
  Changes:
    - Put everything up on Github. I will be accepting pull requests, so go right ahead!
Version: 0.3.1
Date: 2018-06-22
  Changes:
    - Tweaked some values to balance the module
Version: 0.3.0
Date: 2018-06-22
  Changes:
    - Fluid and Item as output is probably not ok for Factorio; Changed recipe from "Tar to Heavy Oil & Coal" to "Tar to Heavy Oil"
Version: 0.2.2
Date: 2018-05-12
  Changes:
    - Updated the description in the info.json to better reflect the changes of 0.2.x
Version: 0.2.1
Date: 2018-05-12
  Bugfixes:
    - Fixed info.json and tabs-to-spaces in some other file because of problems with JSON parser.
Version: 0.2.0
Date: 2018-05-11
  Changes:
    - Added recipe to get Heavy oil and Coal from Tar in order to be able to bootstrap Coal liquefaction on oil-deprived maps.
Version: 0.1.2
Date: 2018-03-12
  Bugfixes:
    - Fixed some variables
Version: 0.1.1
Date: 2018-03-12
  Bugfixes:
    - Fixed texture paths.. doh :)
Version: 0.1.0
Date: 2018-03-12
  Changes:
    - First version