This is a fairly simple mod which adds some additional basic uses for Wood, as well as straightening up the tech tree a little bit. The additions are as follows:
Recipes:
- Charcoal: a new recipe for producing Coal directly out of Wood, with 50% energy gain, over 10 seconds. This can be done in any smelting Furnace.
- Wood Pyrolysis: a new recipe for producing Carbon out of Wood, with no energy gain, over 4 seconds. This can be done in a Biochamber, or a Furnace if Make Carbon in Furnaces is active.
- Wood Protein: a new recipe for producing Nutrients directly out of Wood with 100% energy gain. You can't burn Nutrients conventionally, but they still have a fuel value.
Implementation:
- Coal Generation: New technology which becomes available after researching Carbon Fibre. It unlocks Charcoal and - if Update Technoloies is active - also Coal Synthesis, which is no longer available through Rocket Turret.
- Wood Processing: New technology which becomes available after researching Tree Seeding. It unlocks Wood Pyrolysis and Wood Protein.
- If Make Carbon in Furnaces is active, Burnt Spoilage is moved to the smelting category, meaning it needs to be made in any Furnace, rather than in a Biochamber.
Customisation:
- Energy Modifiers (see below) for each of the three new recipes can be tweaked in Mod Settings. The higher the value, the more results each recipe outputs per craft.
- Update Technologies setting determines whether Vanilla techs/recipes are changed, or if they're retained the same.
- Soft compatibility with Biodome Industries. As that mod already has a Charcoal recipe, having it active will entirely suppress this mod's version of the Charcoal recipe, as well as the Coal Generation tech and any other tech-changes related to coal.
Energy Modifiers
Each new recipe's ingredients and crafting time are fixed, but results are calculated procedurally. Input energy is calculated as the fuel value of all ingredients + the energy spent by the crafting machine (Electric Furnace for Charcoal, Biochamber for everything else) for the duration of crafting. This is then multipled by the recipe's Energy Modifier from Mod Settings. Result count is then calculated to match that energy value. For instance, Wood Protein costs 4 wood at 2MJ each and 4s crafting time in the Biochamber at 500KW. That's 8MJ of wood + 2MJ of machine time, for a total of 10MJ. This results in 5 units of Nutrients at 2MJ each for a total of also 10MJ. Results are rounded up to the nearest integer.