Hm, still weird, sounds like an engine quirk wrt how lighting effects get enabled with altered cycles.
Meant "should be only for one current night, and be fine on all subsequent ones" wrt migrating from old pre-0.17 mod version btw, where "lights" were made by creating explosions under wisps every few ticks.
In 0.17 new API have been added where you can just attach light to entity, so that's what newer versions do instead, but if you load save from old mod made during night, wisps that are still around won't have that light attached, but be gone by the daytime anyway, and all new ones will get it.
Thanks for reporting it, should be easy to reproduce and might be worth a look at when exactly lights bug-out like that.