Will-o'-the-Wisps updated


A glowing enigmatic life form was found to inhabit alien forests at night. Based on the original mod by Betep3akata. Probably won't work in multiplayer.

Content
1 year, 1 month ago
0.16 - 1.1
2.28K
Enemies

Changelog

Version: 0.3.28
Date: 2023-03-19
  Changes:
    - Tweak intermediate "Alien Flora Sample" item stack size 500 -> 200, for SE mod.
Version: 0.3.27
Date: 2022-03-18
  Bugfixes:
    - Fix support for tech unlocks in a more recent Industrial Revolution mod.
Version: 0.3.26
Date: 2021-11-29
  Bugfixes:
    - Fix apparently very old bug/crash when unit groups get invalidated somehow.
Version: 0.3.24
Date: 2021-11-23
  Features:
    - Add remote interfaces for interacting with wisps and UV lights from other mods.
Version: 0.3.22
Date: 2021-07-15
  Bugfixes:
    - Fix crash when green wisps try to follow player to a different (modded) surface.
Version: 0.3.21
Date: 2021-03-06
  Features:
    - Add default-enabled option to make biter nests immune to wisp attachs to avoid evo-factor speedup.
Version: 0.3.20
Date: 2021-03-05
  Changes:
    - Add warning about potentially accelerated evo-factor to wisps-vs-biters option description.
Version: 0.3.18
Date: 2021-01-18
  Bugfixes:
    - Fix missing locale string for Ectoplasm damage type.
Version: 0.3.17
Date: 2020-11-28
  Bugfixes:
    - Compatibility fix for older Schall Circuit Group mod versions.
Version: 0.3.16
Date: 2020-11-24
  Features:
    - Minor fixes for Factorio-1.1 (experimental version) compatibility.
Version: 0.3.15
Date: 2020-11-09
  Changes:
    - Update wisp-detector subgroup for Schall Circuit Group mod to a new circuit-input one.
Version: 0.3.14
Date: 2020-10-27
  Bugfixes:
    - Fix crash when congregate behavior targets player on a different (modded) surface.
Version: 0.3.13
Date: 2020-10-22
  Features:
    - Add optional dependency on Schall Circuit Group mod, adding uv-lamp/combinator to its tab, if also installed.
Version: 0.3.12
Date: 2020-10-20
  Features:
    - Spawn red wisps on destroyed cliffs as well occasionally, as they are rocks too.

  Changes:
    - Disable purple wisps' damage by default. This should not affect existing games, I think.
Version: 0.3.10
Date: 2020-10-19
  Features:
    - Add simple token-bucket rate-limiting to red wisp replication to avoid them exploding on very high-frequency low-damage AoE.

  Changes:
    - Bumped default red wisp replication factor to 0.3 to compensate for rate-limiting. This won't update existing game settings.
    - Disabled /3 red wisp replication chance nerf from fire - rate-limiting should handle that.
Version: 0.3.9
Date: 2020-10-17
  Features:
    - Update wisp beam graphics from the old and slightly broken ones.

  Changes:
    - Change wisp beam damage type from electric to ectoplasm, for adding special resistances.
    - Remove some redundant components from wisp detector recipe, shouldn't break production lines.

  Bugfixes:
    - Fix UV lamp wire connector graphics.
Version: 0.3.8
Date: 2020-10-06
  Bugfixes:
    - Fix not being able to disable purple wisps damage, broken in 0.3.5.
Version: 0.3.7
Date: 2020-09-27
  Features:
    - Enable gvv mod support (used to debug other mods), only if it's installed and enabled.
    - Compatibility with Industrial Revolution mod tech tree.
Version: 0.3.6
Date: 2020-09-03
  Bugfixes:
    - Update german locale for red wisp replication factor setting.
Version: 0.3.5
Date: 2020-08-31
  Features:
    - Very rarely wisps might get angry when disturbed by habitat destruction, if retaliation is enabled.
    - Green wisps can sometimes follow player(s).

  Changes:
    - Allow wisps to fly over water, attack while moving.
    - Fix purples from leaving red dots on the map by making them much less visible there.
    - All wisps now have 50% fire and high acid resistance.
    - UV lamps now use "uv" damage type instead of "fire".
    - Make rails immune to wisps' electric attacks, so that train-kills in the middle of nowhere are never a problem.
Version: 0.3.4
Date: 2020-08-30
  Features:
    - Add mod option for Red Wisp replication factor.

  Changes:
    - Only one wisp lantern-drone is placed per capsule, not three.
    - Update combinator and lamp damage and sound effects to match current factorio.
    - Better handling of Red Wisp replication via on_entity_damaged hook and event filters.
    - More event filters for various hooks that support them.
    - Merge script_raised_* event handling and some other tweaks from Will-o-the-Wisps_updated-2 0.18.6.
Version: 0.3.3
Date: 2020-08-22
  Bugfixes:
    - Fix crash on killing a wisp due to undeclared var left in there.
Version: 0.3.2
Date: 2020-08-21
  Bugfixes:
    - Merge wisp aggression bugfix from The Night Has A Thousand Eyes fork.
    - Disable lua errors triggering on global _ENV access from other mods on factorio init.
    - Fix a couple more accidental lua _ENV references.
Version: 0.3.1
Date: 2020-08-21
  Info:
    - Merged all changes from Pi-C fork of the mod here ("Will-o'-the-Wisps updated (2)"), designated 0.2.x below.

  Bugfixes:
    - Removed UVLightEnergyLimit mutable-local, another potential source of desyncs, should've been gone long ago.
    - Fix for potential crash on wisp aggression change from peaceful to not in settings.
    - Fix a bunch of minor global usage, thanks to "strict mode" hack from Pi-C/eradicator.

  Changes:
    - Moved some formula-functions out of global config, so that they won't spam messages on save.
Version: 0.2.4
Date: 2020-06-10
  Bugfixes:
    - Fixed crash when newly created wisps became invalid immediately, e.g. in big forest fires. (https://mods.factorio.com/mod/Will-o-the-Wisps_updated-2/discussion/5eafe41bc6e911000cf3439c)
Version: 0.2.3
Date: 2020-05-02
  Changes:
    - Raised dependency on Factorio to 0.18.2, and changed vehicle impact sound of UV-lamps to take advantage of the sound changes made there.
Version: 0.2.2
Date: 2020-03-17
  Changes:
    - Ooops, forgot to update the locales! Moved them over from "Inlaid UV-lamp", which already included localizations for "Will-o-the-Wisps_updated". They really belong here!

  Locale:
    - Added German localization.
    - Fixed English localization.
Version: 0.2.1
Date: 2020-03-17
  Info:
    - The previous owner of "Will-o'-the-Wisps updated" (mk-fg, who has retired from Factorio and modding for now) suggested that somebody should release an update for this mod. As I've already updated it for my own use, and because I also have made a mod that is useless without this one, I'll upload my local version. (https://mods.factorio.com/mod/Will-o-the-Wisps_updated/discussion/5e4921a23c3040000ea61c4b)

    - Please note: I don't really have the time and energy to maintain this. It's intended as a one-shot upload, just so this great mod will be kept alive for Factorio 0.18. If RocketManChronicles (the current owner of "Will-o'-the-Wisps updated") ever updates the original version, I'll deprecate this again.

    - If you have the time, will, and ability to maintain this, please contact me! I'll be happy to transfer ownership to you in this case.

  Changes:
    - Updated for Factorio 0.18.
    - Added "icon_mipmaps = 1" to icon definitions in order to prevent logfile spamming.
    - Adjusted path names.
Version: 0.1.14
Date: 2019-09-25
  Changes:
    - Minor english localization fixes/tweaks, as suggested by Pi-C.
Version: 0.1.13
Date: 2019-06-06
  Bugfixes:
    - Fix crash when event handlers are fired before on_init or such.
Version: 0.1.12
Date: 2019-06-03
  Bugfixes:
    - Fix one more leftover potential mp-desync issue from local var use.
Version: 0.1.11
Date: 2019-05-13
  Bugfixes:
    - Fix applying "no damage from purple wisps" settings after save/load, yet another mp-bad local.
Version: 0.1.10
Date: 2019-05-12
  Bugfixes:
    - Fix crash in recongregate routine, introduced by accidental-global cleanup in 0.1.9.
Version: 0.1.9
Date: 2019-05-11
  Features:
    - Print force ceasefire states and purple wisp info in "/wisp stats" output.
  Bugfixes:
    - Fix one more potential mp bug, multiple issues when using Mod Settings.
Version: 0.1.8
Date: 2019-05-10
  Bugfixes:
    - Fix updating settings via on_runtime_mod_setting_changed event, also broken by init code rewrite in 0.1.5-0.1.7.
Version: 0.1.7
Date: 2019-05-05
  Changes:
    - Fix one more known potential multiplayer desync issue source.
Version: 0.1.6
Date: 2019-05-04
  Bugfixes:
    - Fix crash in on_load due to previous mod init sequence changes, some other init changes.
Version: 0.1.5
Date: 2019-05-03
  Changes:
    - Fix all multiplayer desync code issues that are well-documented. Unlikely to be all of them.
Version: 0.1.4
Date: 2019-04-27
  Features:
    - Add mod option to disable wisps becoming aggressive due to non-player actions.
Version: 0.1.3
Date: 2019-04-14
  Bugfixes:
    - Fix wisp force aggression options init for loading games without mod.
Version: 0.1.2
Date: 2019-04-14
  Bugfixes:
    - Fix crash on loading games without mod due to delayed player creation.
Version: 0.1.1
Date: 2019-04-12
  Bugfixes:
    - Fix wisp force aggression options initialization due to delayed player creation.
Version: 0.1.0
Date: 2019-04-12
  Changes:
    - Update mod for Factorio-0.17.x compatibility, dropping 0.16.x (use 0.0.x releases there).
  Features:
    - Lights for wisps use new LuaRendering API, which should improve performance.
  Bugfixes:
    - Fix wisp drone death animation.
Version: 0.0.53
Date: 2018-11-10
  Bugfixes:
    - Fix some issues with spawn zones tracking in presence of map-changing mods.
  Changes:
    - Add testing "/wisp zone rescan" command to force-rescan all forest chunks in one go.
    - Change wisp_uv_expire_chance_func for wisps to vanish at a slightly slower rate.
    - Make wisp spawn zone maintenance routines less frequent.
Version: 0.0.52
Date: 2018-10-02
  Features:
    - Add option for wisps and biters to attack each other.
Version: 0.0.51
Date: 2018-10-02
  Changes:
    - Allow setting R range signal on the wisp detector itself.
    - Do not override or shuffle non-wisp signals that are set on detectors, only add/update.
    - Allow same 18 slots on wisp detector as on constant combinator.
    - Don't update detector signals when they are switched off.
Version: 0.0.50
Date: 2018-08-21
  Changes:
    - Add "wisp aggression factor" option (default=0) for a more challenging game mode.
    - Add "/wisp radicalize" command to simulate random aggression in one place.
    - Add "/wisp incidents" command and logging to display last aggression spots on the map.
Version: 0.0.49
Date: 2018-07-07
  Bugfixes:
    - Fix removing trigger-created entities that are not red wisps.
Version: 0.0.48
Date: 2018-07-02
  Bugfixes:
    - Fix cache invalidation error which can randomly happen when players cut forests fast.
Version: 0.0.47
Date: 2018-07-01
  Bugfixes:
    - Fix lua error when wisp detector finds all 4 kinds of wisps (due to item_slot_count=3).
Version: 0.0.46
Date: 2018-06-28
  Changes:
    - Improve wisp-congregation target finding algo a bit.
Version: 0.0.45
Date: 2018-06-28
  Bugfixes:
    - Fix lua error when green wisp group fails to find chunk with player structures.
Version: 0.0.44
Date: 2018-06-26
  Bugfixes:
    - Fix control network enabled/disabled state check on UV lamps - again!
Version: 0.0.43
Date: 2018-06-26
  Bugfixes:
    - Fix control network enabled/disabled state check on UV lamps.
Version: 0.0.42
Date: 2018-06-23
  Features:
    - Add harmless green wisps to safely explore players stuff without attacking anything.
    - Enable green wisp groups to spawn and roam around player's stuff.
Version: 0.0.41
Date: 2018-06-18
  Features:
    - Implement wisp groups exploring player's base, but not enabled yet due to what looks like a bug.
    - Add "/wisp congregate" console command.
  Bugfixes:
    - Fix "/wisp zone labels" positioning - were offset to left-top by a chunk or so.
Version: 0.0.40
Date: 2018-06-17
  Changes:
    - Use one /wisp command-prefix for all mod commands, to avoid polluting /h too much.
  Features:
    - Add "zone labels" console command to add map labels for all scanned spawn zones.
Version: 0.0.39
Date: 2018-06-16
  Bugfixes:
    - Fix minor bug with attacking wisps not being tracked correctly.
Version: 0.0.38
Date: 2018-06-16
  Features:
    - Make yellow/red wisps flee from UV lamps, not just die to them.
    - Add /wisp-stats command to print counts of wisps on the map.
Version: 0.0.37
Date: 2018-06-15
  Features:
    - Add /wisp-attack and /wisp-peace commands to set current wisp aggression.
  Changes:
    - Increase lantern drone light radius 60 -> 100.
Version: 0.0.36
Date: 2018-06-15
  Bugfixes:
    - Fix wisp group tactics, was disabled after latest changes.
Version: 0.0.35
Date: 2018-06-14
  Bugfixes:
    - Fix surface.find_entities_filtered() not working with arrays on stable factorio versions yet.
Version: 0.0.34
Date: 2018-06-14
  Features:
    - Wisps are now split into two factions - peaceful and aggressive one.
    - All wisps start as peaceful, and only move to aggressive faction when provoked.
    - Peaceful wisps are not targeted by default, while aggressive ones always are.
    - Add "Wisp retaliation radius" mod option, with 0 value there for old all-for-one behavior.
Version: 0.0.33
Date: 2018-06-14
  Changes:
    - Break/re-establish turret/player cease-fire wrt wisps when their aggression state changes.
    - Turrets no longer shoot wisps by default, unless changed in mod options.
  Bugfixes:
    - Fix wisps aggression being set-off by UV lamps damage - should not be.
    - Consider all players' forces when changing aggression stuff, not just game.forces.player.
Version: 0.0.32
Date: 2018-06-14
  Changes:
    - Make purple wisps damage refineries and centrifuges, usually concentrated, instead of tanks.
Version: 0.0.31
Date: 2018-06-13
  Changes:
    - Make purple wisps less of a nuisance by not targeting power poles of any kind.
    - Bump UV lamp energy use 80 -> 160kW, as there should be less things to surround now.
Version: 0.0.30
Date: 2018-06-13
  Bugfixes:
    - Fix lua error on forest scans for replaced chunks that are already in ChunkSpreadQueue.
Version: 0.0.29
Date: 2018-06-13
  Bugfixes:
    - Fix item name missing for Will-o-Wisp Lantern due to incorrect section.
Version: 0.0.28
Date: 2018-06-13
  Features:
    - Add "Forest pollution factor" mod option to tweak how pollution affects wispy areas.
    - Add /wisp-zone-update, /wisp-zone-stats and /wisp-zone-spawn admin console commands.
  Changes:
    - Use print/log instead of file logger with conf.debug_log.
  Bugfixes:
    - Fix map UV level not being saved correctly.
    - Minor fixes in wisp spawn zones load distribution algos.
Version: 0.0.27
Date: 2018-06-12
  Changes:
    - Bunch of minor tweaks to lantern drone sprite.
Version: 0.0.26
Date: 2018-06-12
  Changes:
    - Change color of lantern drone from violet to blue - looks too much like purple wisps otherwise.
Version: 0.0.25
Date: 2018-06-12
  Features:
    - Add personal companion wisp lantern (alien-bio + combat-robotics research).
    - Make max wisp spawn count configurable via mod options.
  Changes:
    - Lower damage from UV lamps to wisps ~15 -> ~10.
    - Add blue science-pack-3 cost to Alien Biotech research.
    - Disable wild red/yellow/purple recipies, not sure why they were in the mod at all.
Version: 0.0.24
Date: 2018-06-11
  Bugfixes:
    - Fix UV lamp damage to wisps, including killing spores.
Version: 0.0.23
Date: 2018-06-11
  Changes:
    - Change UV lamp sprite and lighing to a "black uv" sprite from old Color Coding mod version.
    - Add light around wisp detectors.
  Bugfixes:
    - Fix new purple wisps corroding stuff after save load, when it's disabled in mod opts.
Version: 0.0.22
Date: 2018-06-10
  Bugfixes:
    - Fix wisp detector icon to be in line with last sprite update.
Version: 0.0.21
Date: 2018-06-10
  Changes:
    - Catch and put baby red wisp on top of wisp detector sprite.
Version: 0.0.20
Date: 2018-06-10
  Changes:
    - Recolor wisp detectors blue and rebase on factorio 0.16.x sprites.
Version: 0.0.19
Date: 2018-06-10
  Bugfixes:
    - Fix lua error with unconnected wisp detectors.
Version: 0.0.18
Date: 2018-06-10
  Features:
    - Make wisp type spawn chances (when spawned in random forests) controllable via mod options.
  Bugfixes:
    - Fix wisp spawning zones' pollution tracking being reset after mod updates.
Version: 0.0.17
Date: 2018-06-10
  Changes:
    - Update wisp daylight expire algo to only take darkness changes into account, not ticks.
  Bugfixes:
    - Fix wisp detector to only show non-zero signals on it in Alt-mode.
    - Fix wisps never switching to back to peaceful mode during day.
Version: 0.0.16
Date: 2018-06-09
  Bugfixes:
    - Fix migration for saves from pre-0.0.3 versions.
Version: 0.0.15
Date: 2018-06-08
  Changes:
    - Add range and signal info to wisp detector description, shorten most of them.
Version: 0.0.14
Date: 2018-06-08
  Changes:
    - Disable debug logging module by default.
    - Add readme/license files to archive.
  Bugfixes:
    - Fix regression in .13 causing lua error when enabling mod in a new game.
Version: 0.0.13
Date: 2018-06-08
  Changes:
    - Spawning system rewrite, wisps should start appearing in forests at night in a day or few.
    - Slightly brighter/larger lights for some wisps.
    - Adjusted recipe costs for wisps and detector to be a bit more reasonable.
    - Remove attached wisp and sabotage stuff for now - needs some fixes and testing.
Version: 0.0.12
Date: 2018-06-07
  Changes:
    - Purple wisps don't spawn from killed ones during full day.
  Bugfixes:
    - Fix lifespan of red wisps.
Version: 0.0.11
Date: 2018-06-06
  Bugfixes:
    - Fix skipped entity updates in several tasks due to iteration bugs with table.remove.
    - Fix technology requirements for lamps/detectors, which were likely broken since 0.0.10.
Version: 0.0.10
Date: 2018-06-06
  Changes:
    - Smooth-out wisp expiration probabilities a bit.
    - Make on_tick scheduling never miss workloads, keeping backlog of these instead.
    - Replace (likely broken) dynamic lighting with random but constant light type per wisp.
  Bugfixes:
    - Fix runtime options not being applied on savegame load.
Version: 0.0.9
Date: 2018-06-04
  Changes:
    - Add ingame changelog file (this one).
Version: 0.0.8
Date: 2018-06-04
  Changes:
    - Pacify in-combat wisps when disabling aggressiveness via menu.
Version: 0.0.7
Date: 2018-06-03
  Features:
    - Add colored/flickering lighting mod option, off by default.
  Changes:
    - Remove "fake day" mode - not sure how it works, and needs testing.
Version: 0.0.6
Date: 2018-06-03
  Changes:
    - Add mod options for disabling wisp/turret aggression and spore corrosion damage.
Version: 0.0.5
Date: 2018-06-03
  Bugfixes:
    - Fix memory leak on game/mod changes due to chunk info duplication in save files.
Version: 0.0.4
Date: 2018-06-02
  Changes:
    - Lower red wisps health significantly (180 -> 30).
    - Purple wisps do more damage to boilers/reactors in addition to solar panels.
Version: 0.0.2
Date: 2018-06-02
  Changes:
    - Adjust UV lamps' electricity usage down 400kW -> 80kW.
Version: 0.0.1
Date: 2018-06-02
  Features:
    - 0.16.x compatibility update and related fixes (events, entity names, etc).