A glowing enigmatic life form was found to inhabit alien forests at night. Based on the original mod by Betep3akata. Probably won't work in multiplayer.
Mods introducing new content into the game.
Version: 0.3.28 Date: 2023-03-19 Changes: - Tweak intermediate "Alien Flora Sample" item stack size 500 -> 200, for SE mod.
Version: 0.3.27 Date: 2022-03-18 Bugfixes: - Fix support for tech unlocks in a more recent Industrial Revolution mod.
Version: 0.3.26 Date: 2021-11-29 Bugfixes: - Fix apparently very old bug/crash when unit groups get invalidated somehow.
Version: 0.3.24 Date: 2021-11-23 Features: - Add remote interfaces for interacting with wisps and UV lights from other mods.
Version: 0.3.22 Date: 2021-07-15 Bugfixes: - Fix crash when green wisps try to follow player to a different (modded) surface.
Version: 0.3.21 Date: 2021-03-06 Features: - Add default-enabled option to make biter nests immune to wisp attachs to avoid evo-factor speedup.
Version: 0.3.20 Date: 2021-03-05 Changes: - Add warning about potentially accelerated evo-factor to wisps-vs-biters option description.
Version: 0.3.18 Date: 2021-01-18 Bugfixes: - Fix missing locale string for Ectoplasm damage type.
Version: 0.3.17 Date: 2020-11-28 Bugfixes: - Compatibility fix for older Schall Circuit Group mod versions.
Version: 0.3.16 Date: 2020-11-24 Features: - Minor fixes for Factorio-1.1 (experimental version) compatibility.
Version: 0.3.15 Date: 2020-11-09 Changes: - Update wisp-detector subgroup for Schall Circuit Group mod to a new circuit-input one.
Version: 0.3.14 Date: 2020-10-27 Bugfixes: - Fix crash when congregate behavior targets player on a different (modded) surface.
Version: 0.3.13 Date: 2020-10-22 Features: - Add optional dependency on Schall Circuit Group mod, adding uv-lamp/combinator to its tab, if also installed.
Version: 0.3.12 Date: 2020-10-20 Features: - Spawn red wisps on destroyed cliffs as well occasionally, as they are rocks too. Changes: - Disable purple wisps' damage by default. This should not affect existing games, I think.
Version: 0.3.10 Date: 2020-10-19 Features: - Add simple token-bucket rate-limiting to red wisp replication to avoid them exploding on very high-frequency low-damage AoE. Changes: - Bumped default red wisp replication factor to 0.3 to compensate for rate-limiting. This won't update existing game settings. - Disabled /3 red wisp replication chance nerf from fire - rate-limiting should handle that.
Version: 0.3.9 Date: 2020-10-17 Features: - Update wisp beam graphics from the old and slightly broken ones. Changes: - Change wisp beam damage type from electric to ectoplasm, for adding special resistances. - Remove some redundant components from wisp detector recipe, shouldn't break production lines. Bugfixes: - Fix UV lamp wire connector graphics.
Version: 0.3.8 Date: 2020-10-06 Bugfixes: - Fix not being able to disable purple wisps damage, broken in 0.3.5.
Version: 0.3.7 Date: 2020-09-27 Features: - Enable gvv mod support (used to debug other mods), only if it's installed and enabled. - Compatibility with Industrial Revolution mod tech tree.
Version: 0.3.6 Date: 2020-09-03 Bugfixes: - Update german locale for red wisp replication factor setting.
Version: 0.3.5 Date: 2020-08-31 Features: - Very rarely wisps might get angry when disturbed by habitat destruction, if retaliation is enabled. - Green wisps can sometimes follow player(s). Changes: - Allow wisps to fly over water, attack while moving. - Fix purples from leaving red dots on the map by making them much less visible there. - All wisps now have 50% fire and high acid resistance. - UV lamps now use "uv" damage type instead of "fire". - Make rails immune to wisps' electric attacks, so that train-kills in the middle of nowhere are never a problem.
Version: 0.3.4 Date: 2020-08-30 Features: - Add mod option for Red Wisp replication factor. Changes: - Only one wisp lantern-drone is placed per capsule, not three. - Update combinator and lamp damage and sound effects to match current factorio. - Better handling of Red Wisp replication via on_entity_damaged hook and event filters. - More event filters for various hooks that support them. - Merge script_raised_* event handling and some other tweaks from Will-o-the-Wisps_updated-2 0.18.6.
Version: 0.3.3 Date: 2020-08-22 Bugfixes: - Fix crash on killing a wisp due to undeclared var left in there.
Version: 0.3.2 Date: 2020-08-21 Bugfixes: - Merge wisp aggression bugfix from The Night Has A Thousand Eyes fork. - Disable lua errors triggering on global _ENV access from other mods on factorio init. - Fix a couple more accidental lua _ENV references.
Version: 0.3.1 Date: 2020-08-21 Info: - Merged all changes from Pi-C fork of the mod here ("Will-o'-the-Wisps updated (2)"), designated 0.2.x below. Bugfixes: - Removed UVLightEnergyLimit mutable-local, another potential source of desyncs, should've been gone long ago. - Fix for potential crash on wisp aggression change from peaceful to not in settings. - Fix a bunch of minor global usage, thanks to "strict mode" hack from Pi-C/eradicator. Changes: - Moved some formula-functions out of global config, so that they won't spam messages on save.
Version: 0.2.4 Date: 2020-06-10 Bugfixes: - Fixed crash when newly created wisps became invalid immediately, e.g. in big forest fires. (https://mods.factorio.com/mod/Will-o-the-Wisps_updated-2/discussion/5eafe41bc6e911000cf3439c)
Version: 0.2.3 Date: 2020-05-02 Changes: - Raised dependency on Factorio to 0.18.2, and changed vehicle impact sound of UV-lamps to take advantage of the sound changes made there.
Version: 0.2.2 Date: 2020-03-17 Changes: - Ooops, forgot to update the locales! Moved them over from "Inlaid UV-lamp", which already included localizations for "Will-o-the-Wisps_updated". They really belong here! Locale: - Added German localization. - Fixed English localization.
Version: 0.2.1 Date: 2020-03-17 Info: - The previous owner of "Will-o'-the-Wisps updated" (mk-fg, who has retired from Factorio and modding for now) suggested that somebody should release an update for this mod. As I've already updated it for my own use, and because I also have made a mod that is useless without this one, I'll upload my local version. (https://mods.factorio.com/mod/Will-o-the-Wisps_updated/discussion/5e4921a23c3040000ea61c4b) - Please note: I don't really have the time and energy to maintain this. It's intended as a one-shot upload, just so this great mod will be kept alive for Factorio 0.18. If RocketManChronicles (the current owner of "Will-o'-the-Wisps updated") ever updates the original version, I'll deprecate this again. - If you have the time, will, and ability to maintain this, please contact me! I'll be happy to transfer ownership to you in this case. Changes: - Updated for Factorio 0.18. - Added "icon_mipmaps = 1" to icon definitions in order to prevent logfile spamming. - Adjusted path names.
Version: 0.1.14 Date: 2019-09-25 Changes: - Minor english localization fixes/tweaks, as suggested by Pi-C.
Version: 0.1.13 Date: 2019-06-06 Bugfixes: - Fix crash when event handlers are fired before on_init or such.
Version: 0.1.12 Date: 2019-06-03 Bugfixes: - Fix one more leftover potential mp-desync issue from local var use.
Version: 0.1.11 Date: 2019-05-13 Bugfixes: - Fix applying "no damage from purple wisps" settings after save/load, yet another mp-bad local.
Version: 0.1.10 Date: 2019-05-12 Bugfixes: - Fix crash in recongregate routine, introduced by accidental-global cleanup in 0.1.9.
Version: 0.1.9 Date: 2019-05-11 Features: - Print force ceasefire states and purple wisp info in "/wisp stats" output. Bugfixes: - Fix one more potential mp bug, multiple issues when using Mod Settings.
Version: 0.1.8 Date: 2019-05-10 Bugfixes: - Fix updating settings via on_runtime_mod_setting_changed event, also broken by init code rewrite in 0.1.5-0.1.7.
Version: 0.1.7 Date: 2019-05-05 Changes: - Fix one more known potential multiplayer desync issue source.
Version: 0.1.6 Date: 2019-05-04 Bugfixes: - Fix crash in on_load due to previous mod init sequence changes, some other init changes.
Version: 0.1.5 Date: 2019-05-03 Changes: - Fix all multiplayer desync code issues that are well-documented. Unlikely to be all of them.
Version: 0.1.4 Date: 2019-04-27 Features: - Add mod option to disable wisps becoming aggressive due to non-player actions.
Version: 0.1.3 Date: 2019-04-14 Bugfixes: - Fix wisp force aggression options init for loading games without mod.
Version: 0.1.2 Date: 2019-04-14 Bugfixes: - Fix crash on loading games without mod due to delayed player creation.
Version: 0.1.1 Date: 2019-04-12 Bugfixes: - Fix wisp force aggression options initialization due to delayed player creation.
Version: 0.1.0 Date: 2019-04-12 Changes: - Update mod for Factorio-0.17.x compatibility, dropping 0.16.x (use 0.0.x releases there). Features: - Lights for wisps use new LuaRendering API, which should improve performance. Bugfixes: - Fix wisp drone death animation.
Version: 0.0.53 Date: 2018-11-10 Bugfixes: - Fix some issues with spawn zones tracking in presence of map-changing mods. Changes: - Add testing "/wisp zone rescan" command to force-rescan all forest chunks in one go. - Change wisp_uv_expire_chance_func for wisps to vanish at a slightly slower rate. - Make wisp spawn zone maintenance routines less frequent.
Version: 0.0.52 Date: 2018-10-02 Features: - Add option for wisps and biters to attack each other.
Version: 0.0.51 Date: 2018-10-02 Changes: - Allow setting R range signal on the wisp detector itself. - Do not override or shuffle non-wisp signals that are set on detectors, only add/update. - Allow same 18 slots on wisp detector as on constant combinator. - Don't update detector signals when they are switched off.
Version: 0.0.50 Date: 2018-08-21 Changes: - Add "wisp aggression factor" option (default=0) for a more challenging game mode. - Add "/wisp radicalize" command to simulate random aggression in one place. - Add "/wisp incidents" command and logging to display last aggression spots on the map.
Version: 0.0.49 Date: 2018-07-07 Bugfixes: - Fix removing trigger-created entities that are not red wisps.
Version: 0.0.48 Date: 2018-07-02 Bugfixes: - Fix cache invalidation error which can randomly happen when players cut forests fast.
Version: 0.0.47 Date: 2018-07-01 Bugfixes: - Fix lua error when wisp detector finds all 4 kinds of wisps (due to item_slot_count=3).
Version: 0.0.46 Date: 2018-06-28 Changes: - Improve wisp-congregation target finding algo a bit.
Version: 0.0.45 Date: 2018-06-28 Bugfixes: - Fix lua error when green wisp group fails to find chunk with player structures.
Version: 0.0.44 Date: 2018-06-26 Bugfixes: - Fix control network enabled/disabled state check on UV lamps - again!
Version: 0.0.43 Date: 2018-06-26 Bugfixes: - Fix control network enabled/disabled state check on UV lamps.
Version: 0.0.42 Date: 2018-06-23 Features: - Add harmless green wisps to safely explore players stuff without attacking anything. - Enable green wisp groups to spawn and roam around player's stuff.
Version: 0.0.41 Date: 2018-06-18 Features: - Implement wisp groups exploring player's base, but not enabled yet due to what looks like a bug. - Add "/wisp congregate" console command. Bugfixes: - Fix "/wisp zone labels" positioning - were offset to left-top by a chunk or so.
Version: 0.0.40 Date: 2018-06-17 Changes: - Use one /wisp command-prefix for all mod commands, to avoid polluting /h too much. Features: - Add "zone labels" console command to add map labels for all scanned spawn zones.
Version: 0.0.39 Date: 2018-06-16 Bugfixes: - Fix minor bug with attacking wisps not being tracked correctly.
Version: 0.0.38 Date: 2018-06-16 Features: - Make yellow/red wisps flee from UV lamps, not just die to them. - Add /wisp-stats command to print counts of wisps on the map.
Version: 0.0.37 Date: 2018-06-15 Features: - Add /wisp-attack and /wisp-peace commands to set current wisp aggression. Changes: - Increase lantern drone light radius 60 -> 100.
Version: 0.0.36 Date: 2018-06-15 Bugfixes: - Fix wisp group tactics, was disabled after latest changes.
Version: 0.0.35 Date: 2018-06-14 Bugfixes: - Fix surface.find_entities_filtered() not working with arrays on stable factorio versions yet.
Version: 0.0.34 Date: 2018-06-14 Features: - Wisps are now split into two factions - peaceful and aggressive one. - All wisps start as peaceful, and only move to aggressive faction when provoked. - Peaceful wisps are not targeted by default, while aggressive ones always are. - Add "Wisp retaliation radius" mod option, with 0 value there for old all-for-one behavior.
Version: 0.0.33 Date: 2018-06-14 Changes: - Break/re-establish turret/player cease-fire wrt wisps when their aggression state changes. - Turrets no longer shoot wisps by default, unless changed in mod options. Bugfixes: - Fix wisps aggression being set-off by UV lamps damage - should not be. - Consider all players' forces when changing aggression stuff, not just game.forces.player.
Version: 0.0.32 Date: 2018-06-14 Changes: - Make purple wisps damage refineries and centrifuges, usually concentrated, instead of tanks.
Version: 0.0.31 Date: 2018-06-13 Changes: - Make purple wisps less of a nuisance by not targeting power poles of any kind. - Bump UV lamp energy use 80 -> 160kW, as there should be less things to surround now.
Version: 0.0.30 Date: 2018-06-13 Bugfixes: - Fix lua error on forest scans for replaced chunks that are already in ChunkSpreadQueue.
Version: 0.0.29 Date: 2018-06-13 Bugfixes: - Fix item name missing for Will-o-Wisp Lantern due to incorrect section.
Version: 0.0.28 Date: 2018-06-13 Features: - Add "Forest pollution factor" mod option to tweak how pollution affects wispy areas. - Add /wisp-zone-update, /wisp-zone-stats and /wisp-zone-spawn admin console commands. Changes: - Use print/log instead of file logger with conf.debug_log. Bugfixes: - Fix map UV level not being saved correctly. - Minor fixes in wisp spawn zones load distribution algos.
Version: 0.0.27 Date: 2018-06-12 Changes: - Bunch of minor tweaks to lantern drone sprite.
Version: 0.0.26 Date: 2018-06-12 Changes: - Change color of lantern drone from violet to blue - looks too much like purple wisps otherwise.
Version: 0.0.25 Date: 2018-06-12 Features: - Add personal companion wisp lantern (alien-bio + combat-robotics research). - Make max wisp spawn count configurable via mod options. Changes: - Lower damage from UV lamps to wisps ~15 -> ~10. - Add blue science-pack-3 cost to Alien Biotech research. - Disable wild red/yellow/purple recipies, not sure why they were in the mod at all.
Version: 0.0.24 Date: 2018-06-11 Bugfixes: - Fix UV lamp damage to wisps, including killing spores.
Version: 0.0.23 Date: 2018-06-11 Changes: - Change UV lamp sprite and lighing to a "black uv" sprite from old Color Coding mod version. - Add light around wisp detectors. Bugfixes: - Fix new purple wisps corroding stuff after save load, when it's disabled in mod opts.
Version: 0.0.22 Date: 2018-06-10 Bugfixes: - Fix wisp detector icon to be in line with last sprite update.
Version: 0.0.21 Date: 2018-06-10 Changes: - Catch and put baby red wisp on top of wisp detector sprite.
Version: 0.0.20 Date: 2018-06-10 Changes: - Recolor wisp detectors blue and rebase on factorio 0.16.x sprites.
Version: 0.0.19 Date: 2018-06-10 Bugfixes: - Fix lua error with unconnected wisp detectors.
Version: 0.0.18 Date: 2018-06-10 Features: - Make wisp type spawn chances (when spawned in random forests) controllable via mod options. Bugfixes: - Fix wisp spawning zones' pollution tracking being reset after mod updates.
Version: 0.0.17 Date: 2018-06-10 Changes: - Update wisp daylight expire algo to only take darkness changes into account, not ticks. Bugfixes: - Fix wisp detector to only show non-zero signals on it in Alt-mode. - Fix wisps never switching to back to peaceful mode during day.
Version: 0.0.16 Date: 2018-06-09 Bugfixes: - Fix migration for saves from pre-0.0.3 versions.
Version: 0.0.15 Date: 2018-06-08 Changes: - Add range and signal info to wisp detector description, shorten most of them.
Version: 0.0.14 Date: 2018-06-08 Changes: - Disable debug logging module by default. - Add readme/license files to archive. Bugfixes: - Fix regression in .13 causing lua error when enabling mod in a new game.
Version: 0.0.13 Date: 2018-06-08 Changes: - Spawning system rewrite, wisps should start appearing in forests at night in a day or few. - Slightly brighter/larger lights for some wisps. - Adjusted recipe costs for wisps and detector to be a bit more reasonable. - Remove attached wisp and sabotage stuff for now - needs some fixes and testing.
Version: 0.0.12 Date: 2018-06-07 Changes: - Purple wisps don't spawn from killed ones during full day. Bugfixes: - Fix lifespan of red wisps.
Version: 0.0.11 Date: 2018-06-06 Bugfixes: - Fix skipped entity updates in several tasks due to iteration bugs with table.remove. - Fix technology requirements for lamps/detectors, which were likely broken since 0.0.10.
Version: 0.0.10 Date: 2018-06-06 Changes: - Smooth-out wisp expiration probabilities a bit. - Make on_tick scheduling never miss workloads, keeping backlog of these instead. - Replace (likely broken) dynamic lighting with random but constant light type per wisp. Bugfixes: - Fix runtime options not being applied on savegame load.
Version: 0.0.9 Date: 2018-06-04 Changes: - Add ingame changelog file (this one).
Version: 0.0.8 Date: 2018-06-04 Changes: - Pacify in-combat wisps when disabling aggressiveness via menu.
Version: 0.0.7 Date: 2018-06-03 Features: - Add colored/flickering lighting mod option, off by default. Changes: - Remove "fake day" mode - not sure how it works, and needs testing.
Version: 0.0.6 Date: 2018-06-03 Changes: - Add mod options for disabling wisp/turret aggression and spore corrosion damage.
Version: 0.0.5 Date: 2018-06-03 Bugfixes: - Fix memory leak on game/mod changes due to chunk info duplication in save files.
Version: 0.0.4 Date: 2018-06-02 Changes: - Lower red wisps health significantly (180 -> 30). - Purple wisps do more damage to boilers/reactors in addition to solar panels.
Version: 0.0.2 Date: 2018-06-02 Changes: - Adjust UV lamps' electricity usage down 400kW -> 80kW.
Version: 0.0.1 Date: 2018-06-02 Features: - 0.16.x compatibility update and related fixes (events, entity names, etc).