Note that "turrets attack wisps" option only has effect on non-hostile wisps, i.e. those that aren't already aggressive towards you.
Turrets should always attack wisps that are attacking them (or your faction in general), regardless of that setting.
Wrt swarmageddon - yeah, it looks like the way that mod works, you will inevitably run into such issues, as its explicit goal stated in the description is to affect entitites from other mods, so it does, to the effect you're observing.
If it doesn't spawn wisps from nothing though, you should be able to still deal with it, I think - just fight them off with UV lamps and clear the areas of trees so that new ones won't spawn there.
You can also decrease spawn rates dramatically for yellow ones to have an easier time, and avoid walking around forests at night in general :)
Daylight should still kill the wisps, and they expire naturally too, but if swarmageddon just makes them insta-respawn, guess that'd be why they essentially live throughout the day, just with lower health levels after each resurrection.
As a quick and dirty workaround, I'd suggest going into lua of swarmageddon and limiting it to only affect "enemy" force (vanilla enemies), as that seem to be what you essentially want.